RADEON

ATI All-In-Wonder Radeon 7500

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Apr 2002

ATI All-In-Wonder Radeon 7500 Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder Radeon 7500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
6
ROPs
2

ATI All-In-Wonder Radeon 7500 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder Radeon 7500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder Radeon 7500 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
260 MHz
Memory Clock
180 MHz 360 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder Radeon 7500 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder Radeon 7500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
5.760 GB/s

ATI All-In-Wonder Radeon 7500 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder Radeon 7500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
520.0 MPixel/s
Texture Rate
1.560 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder Radeon 7500 is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder Radeon 7500 will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
RV200
Process Node
150 nm
Foundry
TSMC
Transistors
60 million
Die Size
83 mm²
Density
722.9K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder Radeon 7500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder Radeon 7500 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder Radeon 7500 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder Radeon 7500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x VGA2x S-Video
Display Outputs
1x VGA2x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder Radeon 7500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
7.0
DirectX
7.0
OpenGL
1.3
OpenGL
1.3

ATI All-In-Wonder Radeon 7500 Product Information

Release and pricing details

The ATI All-In-Wonder Radeon 7500 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder Radeon 7500 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2002
Production
End-of-life

About ATI All-In-Wonder Radeon 7500

The ATI All-In-Wonder Radeon 7500 is an end-of-life graphics card from AMD, built on the RV200 chip with the Rage 7 architecture. TSMC fabricates the 150 nm die, which contains 60 million transistors across an 83 mm² area, giving a transistor density of 722.9K per mm². Released on April 15, 2002, the card sits at the 50th percentile among all GPUs in the database, placing it exactly at the median of tracked hardware.

Memory Subsystem

The Radeon 7500 is equipped with 64 MB of DDR memory on a 128-bit bus. The memory clock is 180 MHz, with an effective data rate of 360 Mbps, producing a total bandwidth of 5.760 GB/s. This configuration is internally consistent: the 128-bit bus width compensates for the modest memory clock, and the DDR type doubles the effective transfer rate. The 64 MB capacity is the primary constraint at high resolutions. The frame buffer must hold color, depth, and texture data simultaneously; 64 MB is quickly exhausted when rendering to a high-resolution display with depth buffering enabled. The 5.760 GB/s bandwidth is just sufficient to feed the card's 520.0 MPixel/s pixel rate. However, any increase in resolution or the addition of texture filtering will push the memory subsystem toward saturation. The effective 360 Mbps data rate is low, meaning the card relies on the 128-bit bus to reach its bandwidth target. In practical terms, the memory subsystem limits the card to modest resolutions and detail settings; the 64 MB buffer and 5.760 GB/s bandwidth cannot sustain the texture working sets of more demanding titles. The 2 ROPs and 6 TMUs do not require more bandwidth than the memory subsystem provides, so the card is balanced at its intended performance level. The DDR type doubles the transfer rate relative to single-data-rate memory, which is a meaningful advantage for a card with only a 128-bit bus. The 5.760 GB/s figure is the ceiling for all texture fetches and pixel writes; exceeding it causes stalls that directly reduce the achievable frame rate.

Power and Cooling

The database does not list a TDP for this card, but its power demands are clearly modest. The card is single-slot and lists no power connectors — the powerConnectors field is "None". The suggested PSU is 200 W, a low figure that indicates the card draws all its power from the AGP 8x slot. The absence of auxiliary connectors simplifies installation and makes the card compatible with power supplies that lack modern GPU power cables. The 150 nm process and 60 million transistors on an 83 mm² die generate limited heat; the single-slot cooler is adequate for this thermal envelope. The 722.9K per mm² transistor density is low by modern standards, further reducing thermal output. The 200 W PSU recommendation means system builders can pair this card with small form factor or OEM power supplies without concern. The single-slot design occupies minimal chassis space, and the lack of power connectors means no cable routing is required. The card's thermal requirements are well within what a single-slot cooler can dissipate, given the low clock speeds and the absence of a TDP listing. The AGP 8x slot interface supplies all operating power, which inherently caps the card's draw at the slot's design limits. This is a deliberately conservative power envelope, appropriate for a card that targets mainstream and multimedia systems rather than high-end gaming rigs.

Who Should Consider It

The 50th percentile ranking is the defining metric. The card is exactly median among all GPUs in the database. Its 520.0 MPixel/s pixel rate and 1.560 GTexel/s texture rate, produced by 6 TMUs and 2 ROPs, define its performance ceiling. This card is appropriate for systems running legacy DirectX 7.0 titles at moderate resolutions and detail settings. The 64 MB frame buffer and 5.760 GB/s bandwidth are adequate for such workloads but will struggle with higher-resolution textures or large render targets. Users with AGP 8x motherboards who need a functional 3D accelerator for retro gaming or multimedia use will find the card sufficient. The 1x VGA and 2x S-Video outputs make it particularly suited for video capture and output applications — the All-In-Wonder branding emphasizes this. The card is end-of-life, so it is not for new builds or high-performance workloads. The 50th percentile means it is neither a standout nor a weakling; it is a balanced mid-range part. For users targeting the lowest resolutions and older games, the card's 64 MB and 5.760 GB/s are enough. For anything more demanding, the data suggests looking elsewhere. The 2 ROPs limit pixel throughput, so scenes with heavy overdraw or multiple render targets will degrade quickly. The 6 TMUs are the stronger component, allowing reasonably textured surfaces at moderate settings. The card's median status means it will handle the majority of early-2000s game libraries at playable frame rates, provided the resolution stays within the memory subsystem's comfort zone.

How It Compares

The nearestRivals list for the Radeon 7500 is empty in the database, so no direct rival names, scores, or deltaPct values are available for citation. The card's position must be assessed through its 50th percentile and absolute specifications. The 520.0 MPixel/s pixel rate and 1.560 GTexel/s texture rate are the measurable outputs of its 6 TMUs and 2 ROPs. Against the full GPU population, the median percentile indicates that an equal number of tracked GPUs deliver higher fill rates and lower fill rates. The 128-bit memory bus and 64 MB capacity place it at the midpoint of the database's distribution. The absence of tracked rivals likely reflects the card's end-of-life status and its specialized All-In-Wonder feature set, which prioritized video capture (2x S-Video) over pure 3D performance. The 150 nm process and 60 million transistors are typical of its generation, and the 83 mm² die is small, limiting the number of TMUs and ROPs that could be integrated. The AGP 8x interface is the card's only modern connectivity feature; it cannot be installed in PCIe-only systems, which further narrows its comparison pool. The card's 50th percentile standing means it is a reference point for the database's midpoint — GPUs above it will show higher fill rates and larger memory configurations, while those below will have lower absolute performance. In summary, the data shows a median performer with no directly tracked competitors, defined more by multimedia functionality than by 3D dominance.

Ray Tracing and Feature Set

The Radeon 7500 has no ray tracing cores and no tensor cores; both fields are null in the database. This is consistent with its DirectX 7.0 API support, which predates hardware ray tracing by many generations. The card supports DirectX 7.0 and OpenGL 1.3, with no Vulkan support. The Rage 7 architecture implements a fixed-function pipeline: all geometry processing and pixel shading are performed in hardware without programmable shaders. The 2 ROPs deliver a pixel rate of 520.0 MPixel/s, while the 6 TMUs provide a texture rate of 1.560 GTexel/s. The absence of tensor cores means no AI-accelerated features such as neural denoising or super-resolution. Ray tracing is not supported; any lighting and shadow effects must be computed through the DirectX 7.0 fixed-function path. The card's feature set is rounded out by its display outputs: 1x VGA and 2x S-Video, which enable video capture and output — the core of the All-In-Wonder concept. The 360 Mbps effective memory speed and 5.760 GB/s bandwidth are sufficient for the fixed-function workload but would not support the memory-intensive operations of modern ray tracing. For users requiring hardware ray tracing, this card is not applicable; its role is limited to legacy DirectX 7.0 titles and video applications. The OpenGL 1.3 support allows for some early-2000s OpenGL games, but the fixed-function pipeline restricts modern GL features. The 6 TMUs and 2 ROPs are the sole geometry and pixel processing resources; there are no additional compute units for post-processing effects. The DirectX 7.0 feature level means no vertex shaders or pixel shaders, so all effects must be achieved through multi-texturing and fixed-function blending. The 2x S-Video outputs provide analog video capture capability, a differentiator that sets this card apart from pure 3D accelerators of its era.

Detailed benchmark scores and charts for the ATI All-In-Wonder Radeon 7500 are below.

Benchmark Scores

No benchmark data available for this GPU.

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