RADEON

ATI All-In-Wonder HD 3650

AMD graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
55W
TDP
128
Bus Width

At a Glance

AMD
VRAM 512 MB
Shaders 120
Bus Width 128-bit
TDP 55W
Memory Type DDR2
Architecture TeraScale
nm
Process 55 nm
Released Jun 2008

ATI All-In-Wonder HD 3650 Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder HD 3650 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
120
Shaders
120
TMUs
8
ROPs
4
Compute Units
3

ATI All-In-Wonder HD 3650 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder HD 3650's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder HD 3650 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
725 MHz
Memory Clock
600 MHz 1200 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder HD 3650 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder HD 3650's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
19.20 GB/s

ATI All-In-Wonder HD 3650 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the ATI All-In-Wonder HD 3650, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
128 KB

ATI All-In-Wonder HD 3650 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder HD 3650 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
174.0 GFLOPS
Pixel Rate
2.900 GPixel/s
Texture Rate
5.800 GTexel/s

TeraScale Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder HD 3650 is built on AMD's TeraScale architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder HD 3650 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale
GPU Name
Theater 650 PRO
Process Node
55 nm
Foundry
TSMC
Density
2.8M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder HD 3650 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder HD 3650 to maintain boost clocks without throttling.

TDP
55 W
TDP
55W
Power Connectors
None
Suggested PSU
250 W

ATI All-In-Wonder HD 3650 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder HD 3650 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
177 mm 7 inches
Height
111 mm 4.4 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI
Display Outputs
1x DVI1x HDMI

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder HD 3650. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
10.1 (10_1)
DirectX
10.1 (10_1)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.1

ATI All-In-Wonder HD 3650 Product Information

Release and pricing details

The ATI All-In-Wonder HD 3650 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder HD 3650 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2008
Launch Price
199 USD
Production
End-of-life

About ATI All-In-Wonder HD 3650

The ATI All-In-Wonder HD 3650 is an end-of-life graphics card from AMD, built on the TeraScale architecture using a 55 nm TSMC process. Released on June 27, 2008, it carries a launch MSRP of 199 USD. The card integrates a Theater 650 PRO chip, and the benchmark database places it at the 50th percentile among all GPUs, although its average benchmark score is recorded as 0.

Benchmark Performance

The raw compute metrics paint a clear picture of a low-end part. The FP32 performance is 174.0 GFLOPS, while the pixel rate stands at 2.900 GPixel/s and the texture rate at 5.800 GTexel/s. These figures are modest by any standard. The 50th percentile placement suggests that, within the database's distribution, this card sits exactly at the median. However, the average benchmark score of 0 complicates interpretation; it indicates that no meaningful benchmark results were recorded for this specific unit, so the percentile likely reflects its hardware specifications rather than measured performance. The memory bandwidth of 19.20 GB/s, derived from a 128-bit bus and 600 MHz memory clock (1200 Mbps effective), further constrains the card's ability to feed the 120 shading units, 8 TMUs, and 4 ROPs. In practice, the data suggests that the card can handle basic 3D acceleration but will struggle with any workload that requires sustained texture throughput or high fill rates. The 2.900 GPixel/s pixel rate is particularly limiting, as it caps the number of pixels that can be rendered per second, directly impacting resolution scaling. Similarly, the 5.800 GTexel/s texture rate limits the complexity of texture-heavy scenes. With 120 shading units, the card has some compute capacity, but the low fill rates and narrow memory bus create a significant bottleneck. The 174.0 GFLOPS FP32 figure is a theoretical peak; real-world performance will be far lower due to memory and fill-rate constraints.

How It Compares

The database lists no nearest rivals for the ATI All-In-Wonder HD 3650. This absence means no direct rival names, scores, or deltaPct values are available for comparison. Consequently, the analysis cannot provide percentage deltas against competing products. The only positional information is the 50th percentile placement among all GPUs. This indicates that the card is exactly in the middle of the performance distribution, but without a specific score or rival data, the practical meaning of that position is limited. The lack of rival data also suggests that the database has not tracked this card against its contemporaries, likely due to its niche All-In-Wonder positioning. The card's 174.0 GFLOPS FP32 throughput and 2.900 GPixel/s pixel rate are the only absolute metrics available for judging its standing, and they point to a product designed for entry-level tasks rather than high-end gaming. The 50th percentile is a relative measure, but the average benchmark score of 0 means that no actual performance sample exists in the database. Therefore, the percentile is an estimate based on the card's specifications. Without rival data, any comparison must be qualitative: the card is clearly a low-power, low-performance part, as evidenced by its 55 W TDP and 512 MB DDR2 memory.

Power and Cooling

The power envelope is exceptionally modest. The card has a TDP of 55 W, which is low enough to require no auxiliary power connectors. The suggested PSU is 250 W, a figure that aligns with the card's low draw. The single-slot design, combined with dimensions of 177 mm (7 inches) in length, 111 mm (4.4 inches) in height, and 14 mm (0.6 inches) in width, makes it physically compact. This combination of low TDP and no power connectors means the card can be installed in a wide range of systems without PSU upgrades, provided the system has at least a 250 W power supply. The 55 nm process node, produced by TSMC, contributes to the low power draw, and the transistor density of 2.8M / mm² indicates a relatively simple die. The card's cooling requirements are minimal, as the single-slot cooler is sufficient for the 55 W TDP. The absence of power connectors also simplifies installation, as the card draws all its power from the PCIe 2.0 x16 slot. The 250 W PSU recommendation is conservative, leaving ample headroom for other components. The physical dimensions are small enough to fit in most cases, and the single-slot profile ensures compatibility with compact builds.

FAQ

Q: What is the launch MSRP of the ATI All-In-Wonder HD 3650?

A: The launch MSRP is 199 USD.

Q: What is the TDP and what PSU is recommended?

A: The TDP is 55 W, and the suggested PSU is 250 W.

Q: Does this card require any power connectors?

A: No, it has no power connectors and draws power entirely from the PCIe 2.0 x16 slot.

Q: What memory configuration does it use?

A: It uses 512 MB of DDR2 memory on a 128-bit bus, providing 19.20 GB/s of bandwidth.

Q: What APIs are supported?

A: It supports DirectX 10.1 (10_1) and OpenGL 3.3. It does not support Vulkan.

Q: What is the production status and release date?

A: It is end-of-life, and it was released on June 27, 2008.

Q: What display outputs are available?

A: It has 1x DVI and 1x HDMI outputs.

Who Should Consider It

Given the modest specifications, this card is suited for users running legacy 3D applications or basic desktop acceleration. The 174.0 GFLOPS FP32 performance and 2.900 GPixel/s pixel rate indicate that it can handle older games at low settings, but the 512 MB DDR2 memory and 19.20 GB/s bandwidth will bottleneck any attempt at high resolutions or high-detail settings. The 50th percentile placement suggests it is a median performer, but the absolute numbers are low. The card's 120 shading units and 8 TMUs are adequate for simple shaders, but the 4 ROPs limit fill-rate-bound scenarios. Users who need a card for video playback or basic productivity will find the Theater 650 PRO chip and 1x DVI / 1x HDMI outputs useful. However, for any modern gaming workload, the data indicates severe limitations. The 55 W TDP makes it an easy drop-in for older systems with 250 W PSUs. The card is also a candidate for systems that require a compact, single-slot solution, given its 177 mm length and 14 mm width. The lack of Vulkan support and the limited DirectX 10.1 API mean that it is incompatible with contemporary game engines. Therefore, it is best suited for retro gaming or as a basic display adapter.

Memory Subsystem

The memory subsystem is a key bottleneck. The card features 512 MB of DDR2 memory on a 128-bit bus, yielding a bandwidth of 19.20 GB/s. This bandwidth is low, especially when compared to the demands of high-resolution textures. The 600 MHz memory clock (1200 Mbps effective) is modest. With only 19.20 GB/s available, the card cannot feed the 120 shading units efficiently at high resolutions. The 128-bit bus width limits the theoretical bandwidth ceiling, and the DDR2 type further restricts performance. For 3D applications, this means that while the compute core might have some capacity, the memory subsystem will throttle it. The 512 MB capacity is also small by modern standards, leading to texture swapping in memory-intensive scenes. The pixel rate of 2.900 GPixel/s and texture rate of 5.800 GTexel/s are consistent with a card that is memory-bound. The bandwidth of 19.20 GB/s is a hard ceiling for data transfer, and any workload that exceeds this will cause stuttering or reduced frame rates. The 128-bit bus is a common configuration for low-end cards, but the DDR2 memory type is an older technology that offers lower bandwidth per clock compared to DDR3 or GDDR5.

Ray Tracing and Feature Set

The card has no ray tracing cores and no tensor cores, as indicated by null values for rtCores and tensorCores. This means it lacks any hardware acceleration for ray-traced effects or AI-based upscaling. The API support is limited to DirectX 10.1 (10_1) and OpenGL 3.3; there is no Vulkan support. This restricts compatibility with modern games that require DirectX 12 or Vulkan. The TeraScale architecture is an older design, and the Theater 650 PRO chip is primarily a video processing component. The card does include 1x DVI and 1x HDMI outputs, allowing for display connectivity. The lack of modern features means it is not suitable for contemporary gaming or content creation workloads that rely on ray tracing or tensor operations. The DirectX 10.1 support is the highest API level available, which limits the card to games released around its era. The OpenGL 3.3 support provides some compatibility with older OpenGL applications, but the absence of Vulkan is a significant limitation. The Theater 650 PRO chip suggests a focus on video capture and playback, which aligns with the All-In-Wonder branding. The card's 120 shading units are the only compute resource, and they are not designed for the parallel workloads required by modern ray tracing.

Detailed benchmark scores and charts for the ATI All-In-Wonder HD 3650 are below.

Benchmark Scores

No benchmark data available for this GPU.

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