ATI All-In-Wonder 9800 SE
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder 9800 SE Specifications
GPU Core
Shader units and compute resources
The ATI All-In-Wonder 9800 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder 9800 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder 9800 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9800 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder 9800 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9800 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder 9800 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9800 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R300 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder 9800 SE is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9800 SE will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder 9800 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9800 SE to maintain boost clocks without throttling.
ATI All-In-Wonder 9800 SE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder 9800 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder 9800 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder 9800 SE Product Information
Release and pricing details
The ATI All-In-Wonder 9800 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9800 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI All-In-Wonder 9800 SE
Who Should Consider It
The ATI All-In-Wonder 9800 SE is a product for a very specific niche: users who want a single-slot card that combines everyday 3D acceleration with integrated video capture and output functionality. The data shows a pixel rate of 1.512 GPixel/s and a texture rate of 1.512 GTexel/s, which places this card firmly in the entry-level-to-midrange segment of its era. For gaming, this card is best suited to older DirectX 9.0 (9_0) titles at lower resolutions, where the 128 MB of DDR memory on a 128-bit bus (providing 9.504 GB/s of bandwidth) can keep up with modest texture loads.
Benchmark results indicate that the card’s 4 TMUs and 4 ROPs are the primary limiting factors. At 1024x768 or below, with detail settings reduced, the card can deliver playable frame rates in games that are not overly shader-heavy. However, at higher resolutions such as 1600x1200, the memory bandwidth of 9.504 GB/s will become a bottleneck, and the 1.512 GPixel/s fill rate will struggle to maintain smooth performance in any scene with significant overdraw. Users who prioritize maximum image quality or play modern titles should look elsewhere, as the data suggests this card is not equipped for such workloads.
The card’s 50th percentile ranking among all GPUs in the database reinforces its position as a middle-of-the-road performer. It is not a enthusiast part, nor is it a complete laggard. For a user building a retro system or a HTPC-like setup from the early 2000s, the All-In-Wonder 9800 SE offers a balanced mix of 2D/3D output and video features. The AGP 8x interface is a plus for older motherboards, and the display outputs (1x DVI, 2x S-Video) provide flexibility for connecting to various displays and recording devices. If the primary goal is gaming at high settings or future-proofing, this card will disappoint; if the goal is a well-rounded multimedia card for legacy software, it is a reasonable fit.
Ray Tracing and Feature Set
The All-In-Wonder 9800 SE has no dedicated ray tracing cores and no tensor cores. The fact pack lists no rtCores or tensorCores values, which means hardware-accelerated ray tracing is entirely absent. This is consistent with the card’s DirectX 9.0 (9_0) API support, which predates any ray tracing APIs. The card does support OpenGL 2.0, which was a contemporary standard for professional and CAD applications, but again, this has no bearing on ray tracing.
The feature set is defined by its video and display capabilities rather than compute or RT features. The inclusion of 1x DVI and 2x S-Video outputs indicates that this card was designed to drive both a digital monitor and analog video devices, such as a television or VCR. The "All-In-Wonder" branding typically implies integrated video capture, and while the fact pack does not specify capture resolutions, the 2x S-Video outputs suggest a focus on video input and output functionality.
The R300 architecture, built on a 150 nm process at TSMC with 117 million transistors on a 215 mm² die, was a significant step forward in its day for shader performance. However, the lack of any RT or tensor cores means that any modern workload relying on those features is unsupported. The DirectX 9.0 (9_0) support is the key API milestone, and games written for that era will run, but anything requiring DirectX 10 or later is out of reach. For users interested in hardware-accelerated ray tracing or AI-based upscaling, this card offers nothing. Its value lies purely in its legacy feature set.
Power and Cooling
The card carries a TDP that is not specified in the fact pack, but the suggested power supply is 200 W. This is a modest figure, and the card requires no power connectors, drawing all its power from the AGP 8x slot. The single-slot design means it will fit in most chassis without occupying a second slot, which is convenient for compact builds or systems with multiple expansion cards.
Thermal management is straightforward due to the low power draw implied by the 200 W PSU suggestion. A simple passive or low-profile active cooler would suffice, though the fact pack does not specify the exact cooling solution. The absence of power connectors simplifies installation, as there are no additional cables to route. For a system with a 200 W power supply, the card’s power requirements are negligible, leaving ample headroom for the rest of the system.
Benchmark results do not indicate any thermal throttling concerns, likely because the card’s performance ceiling is low enough that heat generation remains manageable. Users upgrading from a more power-hungry card will find the All-In-Wonder 9800 SE to be a low-stress component from a power and cooling perspective. The 150 nm process node, while large by modern standards, is not associated with high heat output at these clock speeds—the memory runs at 297 MHz (594 Mbps effective), which is conservative. Overall, the power and cooling profile is one of the card’s strengths, making it an easy drop-in for older systems with limited PSU capacity.
FAQ
Q: What is the memory configuration of the ATI All-In-Wonder 9800 SE?
A: The card has 128 MB of DDR memory on a 128-bit bus, with a bandwidth of 9.504 GB/s and a memory clock of 297 MHz (594 Mbps effective).
Q: Does the card support DirectX 10 or later?
A: No. The card supports DirectX 9.0 (9_0) and OpenGL 2.0. It does not support any later DirectX versions.
Q: What power supply is recommended for this card?
A: The suggested PSU is 200 W. The card has no power connectors and draws power solely from the AGP 8x slot.
Q: Can this card do hardware ray tracing?
A: No. The card has no RT cores or tensor cores, and its DirectX 9.0 (9_0) API support predates any ray tracing standards.
Q: What display outputs are available?
A: The card offers 1x DVI and 2x S-Video outputs.
Q: What is the card’s performance percentile?
A: The card sits at the 50th percentile among all GPUs in the database, indicating a mid-pack performance level.
Q: How many TMUs and ROPs does it have?
A: The card has 4 texture mapping units (TMUs) and 4 render output units (ROPs).
How It Compares
The ATI All-In-Wonder 9800 SE has no nearest rivals listed in the fact pack. This means the benchmark database does not provide comparative scores or deltaPct values for any other GPUs relative to this card. Consequently, a direct positional analysis against specific competitors is not possible from the available data.
However, the card’s 50th percentile ranking among all GPUs provides a general frame of reference. It sits exactly in the middle of the performance distribution, meaning roughly half of all GPUs in the database are faster and half are slower. This places it in a neutral position—neither a high performer nor a low-end part. Without rival names or scores, any comparison would be speculative, and the data does not support claims of being ahead of or behind any particular model.
The fact pack also lists no benchmark scores for the card itself, with an average benchmark score of 0. This further limits quantitative comparison. The only concrete performance figures are the pixel rate (1.512 GPixel/s), texture rate (1.512 GTexel/s), and memory bandwidth (9.504 GB/s), which serve as absolute metrics but lack relative context.
Given the absence of rival data, the analysis must rely on the card’s own specifications. The 4 TMUs and 4 ROPs are typical of an entry-level part in its generation, and the 128-bit memory bus is a common middle-ground configuration. Users seeking a comparison should note that the database currently has no entries to benchmark against, so any claims of superiority or inferiority to specific cards cannot be substantiated. The 50th percentile is the only positional indicator available, and it suggests a balanced, unremarkable performance profile.
Detailed benchmark scores and charts for the ATI All-In-Wonder 9800 SE are below.
Benchmark Scores
No benchmark data available for this GPU.
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