ATI All-In-Wonder 9800 PRO
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder 9800 PRO Specifications
GPU Core
Shader units and compute resources
The ATI All-In-Wonder 9800 PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder 9800 PRO Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder 9800 PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9800 PRO by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder 9800 PRO Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9800 PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder 9800 PRO Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9800 PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R300 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder 9800 PRO is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9800 PRO will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder 9800 PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9800 PRO to maintain boost clocks without throttling.
ATI All-In-Wonder 9800 PRO by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder 9800 PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder 9800 PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder 9800 PRO Product Information
Release and pricing details
The ATI All-In-Wonder 9800 PRO is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9800 PRO by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI All-In-Wonder 9800 PRO
The ATI All-In-Wonder 9800 PRO is an end-of-life AGP 8x graphics card manufactured by AMD, built around the R350 chip and the R300 architecture. TSMC fabricates the GPU on a 150 nm process, with 117 million transistors on a 215 mm² die and a transistor density of 544.2K / mm². The card was released on 2003-06-15. In the fact pack, its average benchmark score is 0, its benchmarks array is empty, and its nearestRivals list is empty. The only global placement metric is percentileVsAllGpus, set to 50. That rank places the card at the midpoint of the database’s all-GPU distribution, but with no measured scores behind it, the rank cannot be validated by actual performance entries.
Who Should Consider It
The fact pack contains no benchmark scores, so resolution and settings recommendations cannot be derived from measured data. There are no frame-rate figures, no quality-preset results, and no rival deltas to base a gaming verdict on. The only throughput indicators are fixed-function values: a pixel rate of 3.024 GPixel/s and a texture rate of 3.024 GTexel/s. Those figures, combined with a 128 MB DDR memory pool, define a card with clear performance limits.
This is an AGP 8x product, so it belongs in systems that still use that slot. The All-In-Wonder generation field places the card in a multimedia-oriented product family, and the display output configuration is 1x DVI and 2x S-Video. The physical and power profile is equally specific: a single-slot card that draws power through a Floppy connector and is paired with a 200 W suggested PSU. The data suggests a candidate for an older AGP 8x machine needing DVI and S-Video connectivity rather than a card for high-resolution gaming. The average benchmark score of 0 means no settings recommendations, such as lowering texture quality or reducing resolution, can be supported by this database entry. No shading-unit count is listed, and no FP32 or FP16 throughput is listed, so shader-heavy workload behavior is not documented. The card is best described, from the fact pack, as a fixed-function rasterization product with multimedia outputs and a specific platform requirement.
Memory Subsystem
The memory subsystem consists of 128 MB of DDR memory on a 256-bit bus, delivering a bandwidth of 21.63 GB/s. The memory clock is listed at 338 MHz, with an effective data rate of 676 Mbps. A 128 MB capacity is a hard limit for high-resolution workloads: colour buffers, depth buffers, and textures all compete for that same pool. A 256-bit bus does not change the capacity; it affects how quickly the existing 128 MB can be read and written. The bandwidth figure of 21.63 GB/s is the product of the wide bus and the memory clock in this data record.
High-resolution rendering pushes both capacity and bandwidth. The card’s pixel rate is 3.024 GPixel/s, and its texture rate is 3.024 GTexel/s. Those rates set an upper bound on how much data the render pipeline can process each second. When the pipeline is running at those limits, the 21.63 GB/s bandwidth determines whether the memory subsystem can keep up. The memory type is listed as DDR, and the effective data rate is 676 Mbps against a 338 MHz memory clock, showing the data rate is derived from that clock. The 256-bit bus is the key structural strength; the 128 MB capacity is the key structural weakness. For high-resolution textures, the capacity is the first constraint. For sustained throughput, the 21.63 GB/s bandwidth is the second constraint.
Ray Tracing and Feature Set
The ray tracing and feature set data is defined mostly by absence. RT core count and tensor core count are both null in the fact pack. No hardware ray tracing is listed, and no tensor-based feature work is listed. The API support is DirectX 9.0 (9_0) and OpenGL 2.0, with no Vulkan entry. That means the card’s software feature set is limited to those two graphics APIs in the data record. The underlying design uses the R350 chip and the R300 architecture. On the fixed-function side, the card has 8 texture mapping units and 8 render output units. It is rated at 3.024 GTexel/s and 3.024 GPixel/s. The equal texture and pixel rates indicate a symmetric fixed-function pipeline at the listed specification.
The display outputs are 1x DVI and 2x S-Video, which reinforces the multimedia positioning. The card is a single-slot unit, powered through a Floppy connector, with a 200 W suggested PSU. These are the physical and power features in the same record as the API list. With no RT cores and no tensor cores, the feature set is entirely within a DirectX 9.0 (9_0) and OpenGL 2.0 rasterization model. There is no Vulkan support to extend compatibility into Vulkan-based workloads. The fact pack also does not list card dimensions, so length, height, and width remain unspecified; only the single-slot and floppy-power details are present. Overall, the data describes a DirectX 9.0 (9_0) and OpenGL 2.0 card with fixed-function rasterization, a multimedia output stage, and no dedicated ray tracing or tensor hardware.
How It Compares
There are no nearest rivals in the fact pack. The nearestRivals array is empty, so no rival names, no rival scores, and no deltaPct values exist to work from. This section cannot produce a rival-by-rival comparison because the data set contains no rival entries. The only comparison-type metric is percentileVsAllGpus, which is 50. In a ranked list of all GPUs, a percentile of 50 places this card at the midpoint of the database. That position is present in the same record as an average benchmark score of 0 and an empty benchmarks array, so the percentile is not supported by measured runs.
The production status is end-of-life, meaning the card is not an active product in the database. No predecessor and no successor fields are recorded, so historical positioning is also unavailable. Because nearestRivals is empty, any statement about being ahead of or behind another specific GPU would be unsupported. There are no exact percentage deltas to quote. The data simply does not allow a comparison against any named product. The only numerical rank is 50, and that rank is a global percentile rather than a rival delta. This is a comparison section defined by empty fields rather than by measured performance gaps.
Benchmark Performance
The benchmark performance record is empty. The benchmarks array contains no entries, and the average benchmark score is 0. That zero is not a rounded-down average of poor results; it is the value stored when no benchmark runs are present. Because nearestRivals is also empty, no deltaPct values can be computed. There are no rival scores to compare, no positive benchmark means to divide, and no percentage deltas to report. The fact pack simply has no measured performance data for this card.
The only performance-related numbers are the fixed-function rates and the global percentile. The pixel rate is 3.024 GPixel/s, the texture rate is 3.024 GTexel/s, and the memory bandwidth is 21.63 GB/s. These are theoretical throughput figures, not application benchmark results. The percentileVsAllGpus value of 50 is a database position, not a score. Without a benchmark score, no resolution scaling can be inferred, no settings-based projection can be made, and no comparison percentages can be stated. The data supports structural observations only: 128 MB of DDR memory on a 256-bit bus, 8 TMUs, 8 ROPs, a 3.024 GPixel/s pixel rate, a 3.024 GTexel/s texture rate, and 21.63 GB/s of bandwidth. Those numbers describe what the hardware is capable of in fixed-function terms. They do not describe how the card performs in any actual benchmark. The benchmark chapter for the ATI All-In-Wonder 9800 PRO is, in this fact pack, a blank record with a zero score and no rivals.
Detailed benchmark scores and charts for the ATI All-In-Wonder 9800 PRO are below.
Benchmark Scores
No benchmark data available for this GPU.
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