RADEON

ATI All-In-Wonder 9600 XT

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture R300
nm
Process 130 nm
Released Feb 2004

ATI All-In-Wonder 9600 XT Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder 9600 XT GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI All-In-Wonder 9600 XT Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder 9600 XT's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9600 XT by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
527 MHz
Memory Clock
324 MHz 648 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder 9600 XT Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9600 XT's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
10.37 GB/s

ATI All-In-Wonder 9600 XT Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9600 XT against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.108 GPixel/s
Texture Rate
2.108 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder 9600 XT is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9600 XT will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV360
Process Node
130 nm
Foundry
TSMC
Transistors
60 million
Die Size
76 mm²
Density
789.5K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder 9600 XT determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9600 XT to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder 9600 XT by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder 9600 XT are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x VGA1x S-Video
Display Outputs
1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder 9600 XT. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0 (9_0)
DirectX
9.0 (9_0)
OpenGL
2.0
OpenGL
2.0

ATI All-In-Wonder 9600 XT Product Information

Release and pricing details

The ATI All-In-Wonder 9600 XT is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9600 XT by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Feb 2004
Production
End-of-life

About ATI All-In-Wonder 9600 XT

Who Should Consider It

The ATI All-In-Wonder 9600 XT sits in a peculiar position within the GPU landscape, targeting users who prioritize versatility over raw performance. With a benchmark percentile of 50 among all GPUs, this card occupies the exact median of the performance distribution — neither a low-end entry point nor a high-performance enthusiast part. The 128 MB DDR memory and 128-bit bus width make it suitable for older game titles and multimedia applications, but users should temper expectations for modern, high-resolution gaming.

For resolution and settings recommendations, the data indicates this card performs best at 1024x768 or lower with medium detail settings in DirectX 9.0 titles from its era. The 10.37 GB/s bandwidth and 2.108 GPixel/s pixel rate suggest that 1280x1024 resolution would strain the card significantly, particularly in texture-heavy scenes. Users running legacy software, watching standard-definition video content, or utilizing the TV tuner functionality will find the card adequate for their needs. However, anyone seeking to play contemporary games at higher resolutions should look elsewhere, as the benchmark data places this card firmly in the "adequate for basic tasks" category rather than a gaming powerhouse.

The All-In-Wonder branding suggests a target audience of home theater enthusiasts and casual users who want a single card solution for both computing and television viewing. The inclusion of VGA and S-Video outputs reinforces this multimedia focus, allowing connection to both monitors and televisions. For users with an AGP 8x slot who require a simple, single-slot solution with no external power connectors, this card offers a straightforward installation path. The 60 million transistors on a 130 nm process from TSMC represent mature technology, and the 76 mm² die size indicates a compact, efficient design.

Power and Cooling

The power delivery requirements for the ATI All-In-Wonder 9600 XT are notably modest, as indicated by the suggested PSU rating of 200 W. This low system power requirement makes the card compatible with older or smaller form-factor systems that lack high-capacity power supplies. The absence of any power connectors on the card itself simplifies installation — the card draws all its power through the AGP 8x slot, eliminating cable management concerns. The single-slot form factor ensures compatibility with densely populated systems where space is at a premium.

Cooling requirements are equally undemanding, although the fact pack does not specify a TDP value. The card's architecture, based on the R300 design with a 130 nm manufacturing process, generates relatively low heat compared to later GPU generations. The single-slot design implies a basic heatsink and fan solution sufficient for the thermal output. Users should ensure adequate case airflow, but the data does not suggest any exotic cooling requirements. The end-of-life production status means replacement cooling solutions may be harder to source, potentially affecting long-term reliability for collectors or retro-build enthusiasts.

Memory Subsystem

The memory configuration of the ATI All-In-Wonder 9600 XT consists of 128 MB of DDR memory operating at 324 MHz, yielding an effective data rate of 648 Mbps. The 128-bit memory bus provides a bandwidth of 10.37 GB/s, which was competitive for the card's intended market segment. This bandwidth figure directly impacts performance at higher resolutions, where larger frame buffers and increased texture data require more memory throughput. The 2.108 GTexel/s texture fill rate, combined with the available bandwidth, suggests that the card can handle moderate texture loads but will bottleneck in scenes with heavy anisotropic filtering or large texture sets.

For high-resolution gaming, the 128 MB frame buffer presents a significant limitation. Modern games and even late-era DirectX 9 titles often require more than 128 MB for 1280x1024 or higher resolutions with high detail settings. The 10.37 GB/s bandwidth becomes a constraint when the GPU must constantly swap textures between system memory and VRAM. Users should consider this card primarily for 800x600 or 1024x768 resolutions, where the memory subsystem can keep pace with the rendering demands. The DDR memory type, while older than GDDR variants, provides adequate performance for the card's processing capabilities.

How It Compares

The FACT PACK lists no nearest rivals for this card, which presents a challenge in contextualizing its performance. The percentile score of 50 indicates that half of all GPUs benchmarked perform worse, and half perform better. This median placement suggests the card was neither a value leader nor a performance outlier during its production cycle. Without direct comparison data, the analysis must rely on the card's absolute specifications and architectural characteristics.

The R300 architecture, shared with other ATI products of the era, provides a baseline for understanding the card's capabilities. The 4 texture mapping units and 4 render output units indicate a balanced design focused on pixel throughput rather than complex geometry processing. The 2.108 GPixel/s pixel rate and matching texture rate suggest symmetric operations, which is typical for mid-range cards of this generation. The absence of benchmark scores in the data pack means quantitative comparisons against specific rivals are not possible, but the percentile ranking offers a general reference point.

Users considering this card today should recognize that its end-of-life status and lack of modern API support (no Vulkan, DirectX 9.0 only) make it unsuitable for contemporary software. The OpenGL 2.0 support limits compatibility with newer applications that require OpenGL 3.0 or higher. The card's historical position as a multimedia solution with TV functionality distinguishes it from pure gaming GPUs, but this specialization does not translate to competitive performance in modern workloads.

Ray Tracing and Feature Set

The ATI All-In-Wonder 9600 XT predates ray tracing technology by many years, and the fact pack confirms this by listing no ray tracing cores or tensor cores. This hardware lacks dedicated acceleration for ray-traced lighting, shadows, or reflections, making it entirely incapable of handling modern ray tracing workloads. The R300 architecture, released in an era before real-time ray tracing was feasible, relies entirely on traditional rasterization techniques.

The API support is limited to DirectX 9.0 (feature level 9_0) and OpenGL 2.0, with no Vulkan support. This API profile restricts the card to software released during the early-to-mid 2000s, as later DirectX versions (10, 11, 12) and OpenGL revisions are incompatible. The DirectX 9.0 support enables shader model 2.0 features, allowing for basic pixel and vertex shaders but lacking the advanced capabilities of later shader models. The absence of modern API support means users cannot run games that require DirectX 10 or higher, which includes the vast majority of titles released after approximately 2006.

The feature set includes the All-In-Wonder multimedia capabilities, which were the card's primary differentiator. The 1x VGA and 1x S-Video display outputs support standard analog displays and television connections, aligning with the card's home theater positioning. The AGP 8x bus interface provides sufficient bandwidth for the card's data transfer needs, though this interface has been obsolete for many years. The 130 nm manufacturing process and 60 million transistor count represent the technological limits of the era, and the card's feature set reflects those constraints. For users interested in retro computing or period-specific software, the DirectX 9.0 and OpenGL 2.0 support covers the majority of games from the card's active production period.

Detailed benchmark scores and charts for the ATI All-In-Wonder 9600 XT are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs