ATI All-In-Wonder 9600 PRO
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder 9600 PRO Specifications
GPU Core
Shader units and compute resources
The ATI All-In-Wonder 9600 PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder 9600 PRO Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder 9600 PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9600 PRO by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder 9600 PRO Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9600 PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder 9600 PRO Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9600 PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R300 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder 9600 PRO is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9600 PRO will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder 9600 PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9600 PRO to maintain boost clocks without throttling.
ATI All-In-Wonder 9600 PRO by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder 9600 PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder 9600 PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder 9600 PRO Product Information
Release and pricing details
The ATI All-In-Wonder 9600 PRO is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9600 PRO by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About ATI All-In-Wonder 9600 PRO
The ATI All-In-Wonder 9600 PRO is an AMD-built AGP card from the All-In-Wonder (9000) generation, built around the RV350 chip and the R300 architecture. TSMC fabricated the die on a 130 nm process, with 60 million transistors packed into 76 mm², giving a transistor density of 789.5K per mm². The card is single-slot, requires no power connectors, and carries a suggested PSU figure of 200 W. It uses an AGP 8x interface and provides 1x VGA and 1x S-Video outputs. The memory configuration is 128 MB of DDR on a 128-bit bus, running at 324 MHz with 648 Mbps effective throughput and 10.37 GB/s of bandwidth. The throughput rates are 1.592 GPixel/s and 1.592 GTexel/s, backed by 4 texture mapping units and 4 ROPs. API support is DirectX 9.0 (9_0) and OpenGL 2.0. Production status is end-of-life, and the listed release date is 2003-03-31. The data entry carries no measured benchmark array and no nearestRivals list, so the analysis below relies on the stated hardware specifications and the single percentile figure.
How It Compares
The supplied data provides no nearestRivals entries for the ATI All-In-Wonder 9600 PRO. Without rival names, scores, or deltaPct values, a per-rival comparison cannot be constructed from the facts on record. The only comparative metric present is the 50th-percentile position against all GPUs. That percentile sits alongside a benchmark array that is empty and an average benchmark score of zero, so it cannot be anchored to any specific measured result. In practice, this means no exact claims of being faster or slower than a particular rival GPU can be made from the supplied facts. The comparison is therefore limited to noting the absence of direct rival data, while the 50th-percentile rank remains the single available aggregate position.
Ray Tracing and Feature Set
The fact pack lists no RT cores and no tensor cores for this card, meaning there are no dedicated ray tracing or tensor processing resources to report. The API feature set is DirectX 9.0 (9_0) and OpenGL 2.0. The card’s processing resources are the 4 TMUs and 4 ROPs, with a pixel rate of 1.592 GPixel/s and a texture rate of 1.592 GTexel/s. Display output is limited to 1x VGA and 1x S-Video, which reflects the analog display orientation of the card rather than a digital multi-monitor setup. The API list contains no Vulkan entry, and there are no shading-unit or FP32/FP16 figures in the data, so theoretical compute throughput cannot be calculated from this pack.
Benchmark Performance
The benchmark data for the ATI All-In-Wonder 9600 PRO is empty. The average benchmark score is recorded as zero, and the percentile against all GPUs is 50. Since the nearestRivals field is empty, no deltaPct values are available to express performance leads or deficits against named competing cards. The only rates that can be tied to performance are the fill rates: 1.592 GPixel/s and 1.592 GTexel/s. These numbers indicate a throughput ceiling imposed by the four TMUs and four ROPs. The memory bandwidth of 10.37 GB/s is the other constraint; with a 128-bit bus and 128 MB of DDR, the card’s ability to sustain high-resolution workloads is limited by the data shown here. Benchmark results in the database do not provide any frame-time, frame-rate, or score deltas, so any numerical comparison to rival products would be unsupported by the facts.
FAQ
Q: Which chip and architecture does the ATI All-In-Wonder 9600 PRO use?
A: It uses the RV350 chip built on the R300 architecture. The die is manufactured by TSMC on a 130 nm process, contains 60 million transistors, and measures 76 mm², giving a transistor density of 789.5K per mm².
Q: What memory configuration is listed?
A: The card has 128 MB of DDR memory on a 128-bit bus. The memory clock is 324 MHz, reported as 648 Mbps effective, and the memory bandwidth is 10.37 GB/s.
Q: Does the card support ray tracing?
A: No RT cores are listed in the fact pack, and no tensor cores are listed either. The API support is DirectX 9.0 (9_0) and OpenGL 2.0.
Q: What are the display outputs and power requirements?
A: There is 1x VGA and 1x S-Video output. The card is single-slot, has no power connectors, and lists a suggested PSU of 200 W. It uses an AGP 8x bus interface.
Q: What fill rates and core resource counts are provided?
A: The card has 4 TMUs and 4 ROPs, with a pixel rate of 1.592 GPixel/s and a texture rate of 1.592 GTexel/s.
Q: Is the card still in production?
A: No. The production status is end-of-life, and the release date is 2003-03-31.
Memory Subsystem
The memory subsystem consists of 128 MB of DDR memory accessed through a 128-bit bus. The memory clock is listed as 324 MHz with 648 Mbps effective data rate, resulting in 10.37 GB/s of bandwidth. This set of numbers places the card’s memory capacity and bandwidth in a range where high resolutions and high-detail textures will compete for limited space and throughput. The 128 MB capacity is the total frame buffer available; at higher resolutions, the amount of data needed for color, depth, and texture storage can exceed that capacity quickly. The 10.37 GB/s bandwidth is the rate at which data can be moved to and from memory, and with a 128-bit bus, the transfer path is relatively narrow. The pixel and texture rates of 1.592 GPixel/s and 1.592 GTexel/s also matter here, because each pixel and each texture fetch consumes memory bandwidth. In the absence of benchmark scores, the memory numbers provide the clearest indication of the card’s limitations: a 128-bit DDR interface with 10.37 GB/s and 128 MB will not supply the data volume expected for large high-resolution framebuffers. The data does not include any larger memory variant or different bus width, so this configuration is the one under analysis.
Who Should Consider It
Because the benchmark array is empty, the recommendation is based on the hardware facts in the pack rather than measured performance. The ATI All-In-Wonder 9600 PRO is an AGP 8x, single-slot card with no auxiliary power connectors and a 200 W suggested PSU, so it fits AGP-based systems and simple installations. With 1x VGA and 1x S-Video outputs, it is suited to analog displays and single-monitor use. The 128 MB DDR memory, 128-bit bus, 10.37 GB/s bandwidth, and 1.592 GPixel/s pixel rate all point toward lower resolutions and reduced detail settings rather than high-resolution, high-detail workloads. The 4 TMUs and 4 ROPs establish the fill-rate ceiling, and the DirectX 9.0 (9_0) / OpenGL 2.0 API support defines the compatible software environment. Users with AGP-based systems and modest 3D loads may find the configuration acceptable, but the data does not include any benchmark evidence that it can handle demanding workloads. In short, this card fits AGP builds, analog video output, and lighter 3D tasks; the absence of RT cores, tensor cores, and benchmark scores makes it a poor candidate for any role requiring measured high-end performance.
Detailed benchmark scores and charts for the ATI All-In-Wonder 9600 PRO are below.
Benchmark Scores
No benchmark data available for this GPU.
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