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ATI All-In-Wonder 9600

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture R300
nm
Process 130 nm
Released Dec 2003

ATI All-In-Wonder 9600 Specifications

ATI All-In-Wonder 9600 GPU Core

Shader units and compute resources

The ATI All-In-Wonder 9600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI All-In-Wonder 9600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder 9600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9600 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
324 MHz
Memory Clock
196 MHz 392 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder 9600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.272 GB/s

ATI All-In-Wonder 9600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.296 GPixel/s
Texture Rate
1.296 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder 9600 is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9600 will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV350
Process Node
130 nm
Foundry
TSMC
Transistors
60 million
Die Size
76 mm²
Density
789.5K / mm²

AMD's ATI All-In-Wonder 9600 Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder 9600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9600 to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder 9600 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder 9600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x VGA1x S-Video
Display Outputs
1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder 9600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0 (9_0)
DirectX
9.0 (9_0)
OpenGL
2.0
OpenGL
2.0

ATI All-In-Wonder 9600 Product Information

Release and pricing details

The ATI All-In-Wonder 9600 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9600 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Dec 2003
Production
End-of-life

ATI All-In-Wonder 9600 Benchmark Scores

No benchmark data available for this GPU.

About ATI All-In-Wonder 9600

The ATI All-In-Wonder 9600 is a legacy AGP 8x graphics card built on the 130 nm R300 architecture, combining a capable DirectX 9.0 feature set with integrated video capture and output functionality. Its benchmark data places it at the 50th percentile of all GPUs, indicating balanced mid-range performance for its era, though it lacks the raw compute power of later generations.

Memory Subsystem

The All-In-Wonder 9600 is equipped with 128 MB of DDR memory across a 128-bit bus interface. This configuration yields a memory bandwidth of 6.272 GB/s, a figure that was competitive for the early DirectX 9 era. The memory operates at 196 MHz, with an effective data rate of 392 Mbps due to the double-data-rate nature of DDR.

For high-resolution gaming, this 128-bit bus width and 6.272 GB/s bandwidth present a clear bottleneck by modern standards. At resolutions like 1600x1200 or above, the card’s texture fill rate (1.296 GTexel/s) and pixel rate (1.296 GPixel/s) will be taxed heavily, and the memory subsystem may struggle to feed the 4 TMUs and 4 ROPs efficiently. The 128 MB capacity also limits texture detail and anti-aliasing options in memory-intensive titles. In practical terms, this card is best suited for 1024x768 or lower resolutions where the memory bandwidth is adequate. The 128-bit bus is a step up from the 64-bit interfaces found on entry-level cards of the same period, but it is nowhere near the bandwidth of higher-end solutions that used wider buses or faster memory types.

Ray Tracing and Feature Set

The All-In-Wonder 9600 does not include dedicated ray tracing cores or tensor cores, as these technologies were not part of the graphics landscape at its release. Its compute capabilities are based on the R300 architecture, which provides 4 texture mapping units and 4 render output units. The card’s DirectX support is limited to version 9.0 (feature level 9_0), which means it can handle the Shader Model 2.0 effects that defined early DirectX 9 titles. OpenGL support extends to version 2.0, allowing compatibility with a wide range of applications from that era.

The absence of RT and tensor cores means there is no hardware acceleration for real-time ray tracing or AI-based upscaling (such as DLSS). All rendering is done through traditional rasterization pipelines. The card’s feature set is entirely defined by its fixed-function and programmable shader units from the R300 generation. This places it firmly in the category of a legacy product, suitable for retro gaming or basic 2D/3D acceleration, but not for any modern workload that relies on specialized compute cores.

How It Compares

The FACT PACK provides no nearest rivals for the All-In-Wonder 9600, so a direct comparison to specific competing models cannot be made from the available data. The percentile rank of 50 indicates that it sits exactly in the middle of the performance distribution for all GPUs in the database. This suggests that within its generation, it was a mainstream part, neither a high-end enthusiast card nor a low-end budget part.

Without rival data, the positional analysis must rely on the internal specifications. The 4 TMUs and 4 ROPs are typical of a mid-range DirectX 9 card. The memory bandwidth of 6.272 GB/s is modest, and the 128 MB capacity was standard for the time. The score of 0 in the benchmark field further complicates positional analysis, indicating that no standardized benchmark score is available for this specific SKU. Therefore, its ranking is derived from its specifications relative to the broader GPU landscape, not from direct performance measurements.

FAQ

Q: What is the memory bandwidth of the ATI All-In-Wonder 9600?

A: The card has a memory bandwidth of 6.272 GB/s, achieved through a 128-bit DDR memory interface with a 196 MHz clock (392 Mbps effective).

Q: Does this card support DirectX 12 or Vulkan?

A: No. The All-In-Wonder 9600 supports DirectX 9.0 (feature level 9_0) and OpenGL 2.0. It does not support Vulkan or any later DirectX versions.

Q: How many texture units and ROPs does it have?

A: The card is equipped with 4 texture mapping units (TMUs) and 4 render output units (ROPs), producing a texture rate of 1.296 GTexel/s and a pixel rate of 1.296 GPixel/s.

Q: What power supply is recommended for this card?

A: The suggested PSU is 200 W. The card has no power connectors, drawing all power from the AGP 8x slot.

Q: What is the manufacturing process and die size?

A: The chip (RV350) is fabricated on a 130 nm process at TSMC, with 60 million transistors on a die size of 76 mm².

Q: What display outputs are available?

A: The card provides 1x VGA and 1x S-Video output. It does not include DVI or HDMI ports.

Benchmark Performance

The benchmark data for the All-In-Wonder 9600 is sparse, with an average benchmark score of 0 and no entries in the benchmarks array. This absence of specific benchmark numbers makes it impossible to calculate exact performance deltas against rivals. The only quantitative performance indicator available is the percentile rank of 50, which places it at the median of all GPUs in the database.

In the absence of direct scores, the hardware specifications serve as a proxy for performance. The pixel rate of 1.296 GPixel/s and texture rate of 1.296 GTexel/s indicate that the 4 TMUs and 4 ROPs are balanced in throughput. This balance suggests that the card will perform consistently across fill-rate-bound and shader-bound workloads from the DirectX 9 era. The memory bandwidth of 6.272 GB/s is sufficient to support these fill rates without causing a severe bottleneck in most games of its time.

However, the lack of benchmark scores means that any statement about relative performance against specific rivals is unsupported by the FACT PACK data. The 50th percentile rank implies that half of all GPUs are faster and half are slower, but without rival names or scores, a granular comparison is not possible. The card's performance class is best described as "mid-range" based on its technical specifications.

Power and Cooling

The All-In-Wonder 9600 has no specified TDP in the FACT PACK, but its power requirements are clearly defined by other metrics. The card is a single-slot solution with no power connectors, drawing all necessary power from the AGP 8x slot. The suggested power supply is 200 W, which is a modest requirement by modern standards.

The absence of power connectors indicates a low power draw, typical of a 130 nm mid-range GPU. The cooling solution is not specified, but a single-slot design from that era typically used a passive heatsink or a small active fan. Given the lack of external power connectors and the 200 W system PSU recommendation, the card's thermal output is expected to be low enough for standard case airflow to manage. The 130 nm process node and 60 million transistor count are consistent with a power envelope that does not require auxiliary power or elaborate cooling solutions.

Who Should Consider It

The All-In-Wonder 9600 is a product for retro gaming enthusiasts or collectors of legacy hardware, not for users seeking modern performance. Its DirectX 9.0 support and OpenGL 2.0 compatibility make it suitable for games released in the early 2000s, particularly those designed around the R300 architecture. The 128 MB memory and 6.272 GB/s bandwidth are adequate for 1024x768 resolution gaming with medium to high settings in titles from its era.

For higher resolutions, the card will struggle due to its memory bandwidth and fill rate limits. The 50th percentile ranking confirms its mid-pack positioning, meaning it will handle older titles smoothly but will fail on anything with heavy shader complexity or large textures. Users considering this card should do so for the All-In-Wonder feature set — the integrated video capture and S-Video output — rather than for raw 3D performance. It is a collector's item and a functional piece of computing history, not a daily driver for modern workloads.

The NVIDIA Equivalent of ATI All-In-Wonder 9600

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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