ATI All-In-Wonder 9500
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder 9500 Specifications
ATI All-In-Wonder 9500 GPU Core
Shader units and compute resources
The ATI All-In-Wonder 9500 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder 9500 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder 9500's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9500 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder 9500 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9500's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder 9500 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9500 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
R300 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder 9500 is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9500 will perform in GPU benchmarks compared to previous generations.
AMD's ATI All-In-Wonder 9500 Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder 9500 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9500 to maintain boost clocks without throttling.
ATI All-In-Wonder 9500 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder 9500 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder 9500. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder 9500 Product Information
Release and pricing details
The ATI All-In-Wonder 9500 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9500 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI All-In-Wonder 9500 Benchmark Scores
No benchmark data available for this GPU.
About ATI All-In-Wonder 9500
The ATI All-In-Wonder 9500 is a graphics card from AMD, built on the R300 architecture using a 150 nm process at TSMC. It integrates 110 million transistors on a 215 mm² die, resulting in a transistor density of 511.6K per square millimeter. The card belongs to the All-In-Wonder (9000) generation, and its production status is end-of-life. Notably, the database lists no display outputs for this card, which is unusual for an All-In-Wonder product. Benchmark data is absent: the average benchmark score is 0, and the card sits at the 50th percentile of all GPUs in the database. This suggests a median performance level, though without specific scores, direct comparisons are limited. The card supports DirectX 9.0 (9_0) and OpenGL 2.0, and it has no ray tracing or tensor cores. Its memory subsystem provides 128 MB of DDR memory on a 128-bit bus, yielding a bandwidth of 8.640 GB/s. The pixel rate is 1.108 GPixel/s, and the texture rate is 1.108 GTexel/s, both driven by 4 TMUs and 4 ROPs. The card requires a 200 W power supply, uses no power connectors, and fits in a single slot.
Benchmark Performance
The FACT PACK provides no benchmark scores for the ATI All-In-Wonder 9500. The average benchmark score is 0, and its percentile rank is 50, meaning it falls exactly at the median of all GPUs in the database. Without recorded scores, we cannot calculate percentage deltas relative to rivals. However, the hardware specifications offer clues. The card features 4 texture mapping units and 4 render output units, producing a pixel rate of 1.108 GPixel/s and a texture rate of 1.108 GTexel/s. These identical rates indicate a balanced design where pixel and texture throughput are equal. The memory subsystem provides 128 MB of DDR memory on a 128-bit bus, yielding a bandwidth of 8.640 GB/s. The memory clock is 270 MHz, with an effective data rate of 540 Mbps. These figures suggest that the card is not bottlenecked by memory bandwidth relative to its pixel and texture rates, as the bandwidth is sufficient to feed the processing units at their rated speeds. The lack of benchmark data means that real-world performance cannot be quantified, but the specifications point to a modest level of performance typical of a DirectX 9.0 card. The 50th percentile placement, while based on an empty score, still indicates that the card occupies a middle ground in the database's performance distribution. The absence of base or boost clocks further limits analysis; only the memory clock is listed. The card's pixel and texture rates are identical, which is a notable symmetry that suggests the design avoids bottlenecks in either direction. Without rivals, the percentile of 50 remains an abstract reference, but it implies that if benchmarked, the card would likely fall near the midpoint of all GPUs tracked.
Ray Tracing and Feature Set
The ATI All-In-Wonder 9500 does not include any ray tracing cores or tensor cores; these fields are null in the database. This is consistent with its architecture, which predates ray tracing hardware. The card supports DirectX 9.0 (9_0) and OpenGL 2.0. There is no Vulkan support listed. The absence of tensor cores means that any AI-accelerated features are not available. The feature set is limited to the capabilities of the R300 architecture, which was one of the first to support DirectX 9.0's pixel shader model. However, the database does not specify shader model versions. The card's API support includes DirectX 9.0 (9_0) and OpenGL 2.0, which were contemporary standards. Without ray tracing or tensor cores, the card relies entirely on traditional rasterization. The lack of display outputs is also notable, as it prevents any video output, making the card unsuitable for typical graphics display tasks. This suggests that the card may have been intended for specialized use or as a video capture device, given the All-In-Wonder branding, but the database indicates no outputs. The absence of Vulkan support further limits its modern applicability. The card's feature set is thus defined by its DirectX 9.0 and OpenGL 2.0 support, with no hardware acceleration for ray tracing or tensor operations.
How It Compares
The FACT PACK lists no nearest rivals for the ATI All-In-Wonder 9500. Therefore, no direct comparisons can be made. The card's percentile of 50 places it at the median of all GPUs in the database, but without rival scores, we cannot determine its relative position. The absence of benchmark data further complicates any comparison. We can only note that the card's specifications—such as 4 TMUs, 4 ROPs, and 128 MB of DDR memory—are modest. The pixel rate of 1.108 GPixel/s and texture rate of 1.108 GTexel/s are low by the standards of its release date, but the database provides no rival data to contextualize these figures. The card's single-slot design and lack of power connectors suggest a low-power footprint, which might align with entry-level products, but this is not confirmed by any rival data. Without a list of nearest rivals, any performance comparison must be inferred from the raw specifications. The card's memory bandwidth of 8.640 GB/s and 128-bit bus are typical for its era, but again, no rivals are available to benchmark against. The 50th percentile ranking is the only comparative metric, and it is based on an empty score, making it a placeholder rather than a meaningful comparison. The lack of rivals means that the card's position in the market cannot be assessed from this database.
FAQ
Q: What is the memory size of the ATI All-In-Wonder 9500?
A: The card has 128 MB of DDR memory.
Q: Does the card support ray tracing?
A: No, the card has no ray tracing cores or tensor cores.
Q: What is the suggested power supply wattage?
A: The suggested PSU is 200 W.
Q: What is the bus interface of this card?
A: The card uses an AGP 8x interface.
Q: What are the pixel and texture rates?
A: The pixel rate is 1.108 GPixel/s and the texture rate is 1.108 GTexel/s.
Q: What is the production status?
A: The production status is end-of-life.
Q: What is the memory clock speed?
A: The memory clock is 270 MHz, with an effective data rate of 540 Mbps.
Who Should Consider It
Given the absence of display outputs, this card cannot be connected to a monitor. Therefore, it is not suitable for typical desktop use. The 128 MB memory and 128-bit bus, combined with a bandwidth of 8.640 GB/s, suggest that the card can handle basic 2D and light 3D workloads, but the lack of outputs makes it impossible to use for any visual output. The card's pixel rate of 1.108 GPixel/s and texture rate of 1.108 GTexel/s indicate that it can process a limited number of pixels per second. For users who require a card for compute tasks that do not involve display output, the card might be considered, but its performance is constrained by its low rates. The card's single-slot design and no power connectors mean it can fit in compact systems, but again, without outputs, it cannot drive a display. The 50th percentile ranking suggests that if it were benchmarked, it would be average, but the lack of scores leaves this uncertain. The card is likely a collector's item or a niche compute device. Its DirectX 9.0 (9_0) support could be relevant for legacy software, but the missing display outputs preclude any graphical output. The card's memory bandwidth of 8.640 GB/s is sufficient for the pixel and texture rates, but the 128 MB capacity may limit texture-heavy workloads. In essence, this card is not for anyone seeking a functional graphics solution; it is more of a historical artifact or a component for non-display compute tasks.
Power and Cooling
The ATI All-In-Wonder 9500 has a suggested PSU requirement of 200 W. It does not require any power connectors, as the field is "None". The card occupies a single-slot width, indicating a slim cooler design. The absence of a TDP figure in the database means we cannot specify thermal output, but the low power connector requirement and 200 W PSU suggestion imply a modest power draw. The card's process node of 150 nm and transistor count of 110 million suggest a design that does not demand high power. The single-slot form factor allows for easy installation in systems with limited space. With no power connectors, the card draws all its power from the AGP 8x slot. This is typical for low-power cards of its era. The 200 W PSU recommendation provides a safe margin for the entire system. The card's cooling solution is not detailed, but the single-slot design implies a passive or low-profile cooler. The lack of a TDP value means we cannot quantify heat output, but the 200 W PSU suggestion is the only power-related figure available. The absence of power connectors further reinforces the low-power nature of the card, making it suitable for systems with limited power delivery.
Memory Subsystem
The memory subsystem of the ATI All-In-Wonder 9500 consists of 128 MB of DDR memory on a 128-bit bus. The memory clock is 270 MHz, with an effective data rate of 540 Mbps. This yields a memory bandwidth of 8.640 GB/s. The 128-bit bus width is a common configuration for mid-range cards. The bandwidth of 8.640 GB/s is sufficient to support the card's pixel and texture rates of 1.108 GPixel/s and 1.108 GTexel/s, respectively. For a card with 4 TMUs and 4 ROPs, the memory bandwidth is not a bottleneck. The 128 MB capacity is adequate for the textures and framebuffers of games from its release period. However, at higher resolutions, the limited memory and bandwidth would become constraints, but the card's lack of display outputs makes such usage impossible. The memory type is DDR, which was standard at the time. The effective data rate of 540 Mbps is calculated from the 270 MHz clock, but the database provides both values. The memory bus width of 128 bits, combined with the 128 MB capacity, yields a balanced memory configuration. The bandwidth of 8.640 GB/s is a direct measure of how much data can be transferred per second, and it aligns with the card's processing rates. The memory subsystem is thus well-matched to the card's computational capabilities, though the overall performance is modest.
The NVIDIA Equivalent of ATI All-In-Wonder 9500
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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