ATI All-In-Wonder 9200 SE
AMD graphics card specifications and benchmark scores
ATI All-In-Wonder 9200 SE Specifications
ATI All-In-Wonder 9200 SE GPU Core
Shader units and compute resources
The ATI All-In-Wonder 9200 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder 9200 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder 9200 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9200 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder 9200 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9200 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder 9200 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9200 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 7 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder 9200 SE is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9200 SE will perform in GPU benchmarks compared to previous generations.
AMD's ATI All-In-Wonder 9200 SE Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder 9200 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9200 SE to maintain boost clocks without throttling.
ATI All-In-Wonder 9200 SE by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder 9200 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder 9200 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder 9200 SE Product Information
Release and pricing details
The ATI All-In-Wonder 9200 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9200 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI All-In-Wonder 9200 SE Benchmark Scores
No benchmark data available for this GPU.
About ATI All-In-Wonder 9200 SE
The ATI All-In-Wonder 9200 SE, released in early 2004, was a mid-tier multimedia graphics solution built on the 150 nm manufacturing process and based on the aging Rage 7 architecture. Despite its modest 128 MB of DDR memory, the card was designed more for video capture and editing than high-performance gaming. Its AGP 8x interface provided adequate bandwidth for the era, but the limited memory subsystem and outdated architecture hindered its ability to handle modern rendering techniques. The All-In-Wonder 9200 SE lacked support for DirectX 9.0c advanced shader models, making it unsuitable for contemporary 3D workloads even at the time of its release. Thermal output remained low due to the modest clock speeds and simple design, requiring only passive cooling in most implementations. As such, the card prioritized stability and multimedia functionality over raw graphical horsepower.
Gaming performance on the ATI All-In-Wonder 9200 SE was constrained by its architectural limitations and minimal VRAM configuration. Titles released around 2003 2004, such as *Serious Sam: The Second Encounter*, *Max Payne 2*, and *Star Wars: Knights of the Old Republic*, could run at low to medium settings with acceptable frame rates at 1024x768 resolution. However, more demanding games utilizing pixel and vertex shaders struggled significantly due to the absence of Shader Model 2.0+ support. Anti-aliasing and anisotropic filtering were either unavailable or severely degraded performance when enabled. As a result, gamers seeking immersive experiences were better served by higher-end Radeon 9500 or 9600 series cards. While the card's video-in/video-out capabilities were a standout feature, its 3D rendering capabilities were quickly outpaced by newer GPUs.
The All-In-Wonder 9200 SE excelled not as a gaming powerhouse but as a versatile media hub for its time. With composite and S-Video inputs, it allowed users to capture analog video directly into their PC a rare and valuable feature in early 2000s graphics cards. Ideal use cases included:
- Digitizing VHS tapes or camcorder footage
- TV tuner integration for live broadcast viewing
- Basic desktop compositing with video overlay support
The NVIDIA Equivalent of ATI All-In-Wonder 9200 SE
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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