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ATI All-In-Wonder 9200 SE

AMD graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 128 MB
Bus Width 64-bit
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Jan 2004

ATI All-In-Wonder 9200 SE Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder 9200 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI All-In-Wonder 9200 SE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder 9200 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9200 SE by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
164 MHz 328 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder 9200 SE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9200 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
2.624 GB/s

ATI All-In-Wonder 9200 SE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9200 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder 9200 SE is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9200 SE will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
RV280
Process Node
150 nm
Foundry
UMC
Transistors
36 million
Die Size
98 mm²
Density
367.3K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder 9200 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9200 SE to maintain boost clocks without throttling.

Suggested PSU
200 W

ATI All-In-Wonder 9200 SE by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder 9200 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x VGA2x S-Video
Display Outputs
1x VGA2x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder 9200 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.4
OpenGL
1.4

ATI All-In-Wonder 9200 SE Product Information

Release and pricing details

The ATI All-In-Wonder 9200 SE is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9200 SE by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2004
Production
End-of-life

About ATI All-In-Wonder 9200 SE

The ATI All-In-Wonder 9200 SE is an AGP 8x card built by AMD around the RV280 chip on a 150 nm process at UMC. It belongs to the Rage 7 architecture and the All-In-Wonder (9000) generation. The card uses 128 MB of DDR memory on a 64-bit bus; the memory clock is 164 MHz and the listed effective data rate is 328 Mbps, producing 2.624 GB/s of bandwidth. The rendering pipeline contains 4 TMUs and 4 ROPs, with a pixel rate of 1.000 GPixel/s and a texture rate of 1.000 GTexel/s. The product is end-of-life and was released on 2004-01-25. The database assigns it a 50th-percentile rating across all GPUs and an average benchmark score of 0.

Benchmark Performance

The benchmark record for this card is sparse. The `benchmarks` array is empty, and the `nearestRivals` array is empty, so no exact percentage deltas can be computed from the supplied data. There is no competitor score, no workload result, and no relative performance gap to report. The only two performance-level values in the record are the average benchmark score and the percentile rating. An average benchmark score of 0 means the database contains no positive aggregate benchmark result for this product. That absence matters: a zero score is not a measured frame-rate figure, and it should not be read as proof of a specific level of speed. The 50th percentile placement puts the card at the midpoint of the all-GPU distribution tracked by the database. That median position, however, is not supported by individual benchmark entries, so it stands as a rank rather than a tested performance level.

The equal pixel and texture rates are a notable detail. With 4 ROPs and 4 TMUs, the card is listed at 1.000 GPixel/s and 1.000 GTexel/s, meaning the two fundamental rendering pipelines have the same nominal throughput. This is a balanced but low-width configuration. A wider pipeline would normally show different, and higher, rate values. The data supplies no percentage deltas, so any comparative statement such as one card being ahead of another would be unsupported. The percentile value of 50 is the only relative landmark. It places the All-In-Wonder 9200 SE in the middle of the database’s GPU distribution, but without any actual score entries, that mid-position should be interpreted with caution. The combination of a zero average score and an empty nearest-rival list makes this part a performance unknown rather than a measured contender.

Power and Cooling

The fact pack does not list a TDP, so the card’s thermal design power is not quantified here. What the data does specify is a suggested 200 W power supply, a single-slot form factor, and no power connector. The absence of a dedicated power connector implies that the board is intended to draw its operating current from the AGP 8x slot alone. A suggested 200 W system supply is a deliberate power-system limit: it points to a low total system power budget rather than a high-current graphics card. For cooling, the single-slot width is the only physical constraint given. No heatsink or fan specifications appear in the record, so the data cannot describe the cooling solution beyond that slot-width statement.

Physical chip data helps place the power requirement in context. The RV280 die contains 36 million transistors on a 98 mm² die, fabricated on a 150 nm process at UMC. That combination yields a transistor density of 367.3K per mm². These figures are modest compared with the broader GPU field in the database, and they are consistent with a board that does not list an auxiliary power connector and only suggests a 200 W power supply. The lack of a TDP value is a clear gap: an integrator would have only the suggested 200 W PSU and the absence of a power connector to estimate the system impact. The single-slot design also means the card does not require extra expansion-space headroom for cooling. In short, the power and cooling story is defined by a 200 W system-level suggestion, a single-slot width, and the absence of both a TDP figure and a power connector.

Ray Tracing and Feature Set

The API list is short. The card supports DirectX 8.1 and OpenGL 1.4, and Vulkan is not listed. The `rtCores` and `tensorCores` fields are both null, so the data contains no hardware ray tracing resources and no tensor acceleration resources. Ray tracing must therefore be set aside as a feature for this product. The card’s rendering capabilities are expressed through its 4 TMUs and 4 ROPs, with the listed 1.000 GTexel/s and 1.000 GPixel/s rates. These are conventional rasterization resources rather than dedicated compute or ray tracing blocks. The All-In-Wonder family name points toward multimedia and display features, and the output configuration of 1x VGA and 2x S-Video reinforces that interpretation. The feature set is bounded by DirectX 8.1-era applications and OpenGL 1.4 software; there is no Vulkan path in the record.

For a benchmark database, the absence of RT cores and tensor cores is categorical. There is no field value indicating any ray tracing capability. Similarly, the null Vulkan entry means the card cannot be expected to support modern Vulkan workloads. The feature set is therefore anchored to two older API levels. DirectX 8.1 and OpenGL 1.4 define the software horizon. The display outputs add a video-oriented component: 1x VGA for a monitor and 2x S-Video for video-out connections. This is not a feature set built around post-processing, compute shaders, or ray traced effects. It is a rasterization-oriented, multimedia-focused product whose APIs and core counts are all from the same narrow slice of the database’s history.

Who Should Consider It

Any purchasing decision should start with three hard facts from the data: an average benchmark score of 0, an end-of-life production status, and a 64-bit memory bus. These do not point to a card for modern high-resolution gaming. The 1.000 GPixel/s pixel rate and 2.624 GB/s memory bandwidth provide little headroom for demanding rendering workloads, and no benchmark record exists to suggest otherwise. The 50th percentile all-GPU rating is the only favorable relative data point, but because the average score is 0, that percentile has no measured performance behind it. For someone running DirectX 8.1-class software on an AGP 8x system with a 200 W power supply, the card is structurally appropriate. The 128 MB DDR frame buffer can handle modest texture loads, while the 64-bit bus places a firm limit on sustained throughput.

The 1x VGA and 2x S-Video outputs make this a plausible choice for a multimedia PC that needs to drive a monitor and send video output to secondary displays. Users who want to run titles that require more than DirectX 8.1 or OpenGL 1.4 will need to look beyond this part because the API list is fixed. The card is likewise not a match for users who need ray tracing or tensor acceleration, since those fields are null. The data suggests a narrow usage profile: legacy AGP systems, older API software, and video-output tasks. The 200 W suggested PSU and single-slot design are practical constraints that fit such a system. In the end, the absence of benchmark scores means the recommendation cannot be grounded in measured frame-rate data; it must be grounded in the chip’s small memory bus, low fill rates, and end-of-life status.

Memory Subsystem

The memory subsystem is the most fully specified part of the product. The card has 128 MB of DDR memory on a 64-bit bus, with a bandwidth of 2.624 GB/s. The memory clock is 164 MHz, and the listed effective transfer rate is 328 Mbps. The 64-bit interface is the defining constraint. For any high-resolution workload, the frame buffer must move color, depth, and texture data quickly, and 2.624 GB/s places a tight cap on that movement. The memory clock and effective-rate values indicate a double-pumped DDR-style transfer scheme, but the narrow bus width limits how much effective rate can reach the rendering pipeline. In addition, 128 MB is a finite pool for geometry buffers, color buffers, depth surfaces, and textures.

The relationship between the memory clock, effective rate, and final bandwidth is important. A 164 MHz memory clock with 328 Mbps effective transfer is a low per-pin data rate. On a 64-bit bus, that effective rate results in 2.624 GB/s. This is not a configuration designed to feed a wide, high-speed pixel pipeline. The card’s pixel rate of 1.000 GPixel/s is equally modest, so the memory interface and the pixel rate are aligned in scale. Higher-resolution settings are constrained first by the 64-bit bus and second by the small 128 MB frame buffer. Lower resolutions and reduced texture sizes are the only practical way to stay within the memory bandwidth. Since the database contains no benchmark scores for this card, the memory subsystem remains the strongest quantitative predictor of its behavior at high resolutions. The combination of 128 MB, a 64-bit path, and 2.624 GB/s leaves little room for large, high-detail rendering surfaces.

Detailed benchmark scores and charts for the ATI All-In-Wonder 9200 SE are below.

Benchmark Scores

No benchmark data available for this GPU.

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