ATI All-In-Wonder 9200
AMD graphics card specifications and benchmark scores
At a Glance
AMDATI All-In-Wonder 9200 Specifications
ATI All-In-Wonder 9200 GPU Core
Shader units and compute resources
The ATI All-In-Wonder 9200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
ATI All-In-Wonder 9200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the ATI All-In-Wonder 9200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9200 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's ATI All-In-Wonder 9200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
ATI All-In-Wonder 9200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rage 7 Architecture & Process
Manufacturing and design details
The ATI All-In-Wonder 9200 is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9200 will perform in GPU benchmarks compared to previous generations.
AMD's ATI All-In-Wonder 9200 Power & Thermal
TDP and power requirements
Power specifications for the ATI All-In-Wonder 9200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9200 to maintain boost clocks without throttling.
ATI All-In-Wonder 9200 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the ATI All-In-Wonder 9200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the ATI All-In-Wonder 9200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
ATI All-In-Wonder 9200 Product Information
Release and pricing details
The ATI All-In-Wonder 9200 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9200 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
ATI All-In-Wonder 9200 Benchmark Scores
No benchmark data available for this GPU.
About ATI All-In-Wonder 9200
The ATI All-In-Wonder 9200 is a legacy entry-level graphics solution built on the 150 nm RV280 chip, and its benchmark data places it at the 50th percentile of all GPUs in the database. This position is indicative of a product that, even at its launch in January 2004, was positioned for fundamental 2D and light 3D tasks rather than high-end gaming. The data shows a GPU with a 128-bit memory interface and a modest feature set, making it a historical footnote in the evolution of multimedia-centric graphics cards rather than a performance contender.
Benchmark Performance
The benchmark results for the ATI All-In-Wonder 9200 are stark: the average benchmark score is 0, and it holds a percentile rank of 50 among all GPUs. With no nearest rivals listed in the dataset, the performance analysis relies on its absolute specifications. The card's pixel rate is 1.000 GPixel/s, and its texture rate is 1.000 GTexel/s, which are identical figures, indicating a balanced but very low throughput for the era. The memory clock runs at 200 MHz, delivering 6.400 GB/s of bandwidth over a 128-bit bus.
This level of performance places the card firmly in the entry-level segment of its generation. The 50th percentile ranking is not a measure of mid-range capability; rather, it reflects a database where many older and less capable cards exist, and this card sits exactly in the middle of that historical spectrum. The absence of any benchmark scores means there is no direct quantitative comparison to draw from, but the raw pixel and texture rates suggest it was designed for resolutions well below 1080p and for applications that do not stress the GPU. The data indicates a card that could handle early 2000s productivity software and basic multimedia playback, but any 3D gaming would have been limited to very low detail settings and older titles.
Who Should Consider It
Given the performance metrics, the ATI All-In-Wonder 9200 is not suitable for modern gaming or even most gaming from its own era beyond the most basic levels. The 1.000 GPixel/s fill rate means that at a resolution of 1024x768, the card could theoretically push just over one full-screen frame per second if every pixel were redrawn, but real-world workloads with textures and shading would reduce this dramatically. The 6.400 GB/s memory bandwidth is sufficient for 2D desktop work and video playback, but it becomes a bottleneck for any texture-heavy 3D scene.
The card's intended audience, based on the data, is the user who needs a single-slot, AGP 8x solution for office tasks, web browsing, and watching video content. The inclusion of 2x S-Video outputs and 1x VGA suggests a focus on multi-display setups and TV output, a hallmark of the All-In-Wonder series. Gamers of the period would have been better served by higher-tier products, as the 9200 lacks the shader capabilities required for DirectX 9 titles. The data supports a conclusion that this is a card for basic computing and media consumption, not for gaming at any modern or even contemporary high standard.
Ray Tracing and Feature Set
The ATI All-In-Wonder 9200 does not support ray tracing. The fact pack lists no RT cores and no tensor cores, confirming the absence of any dedicated hardware for these workloads. The card's API support is limited to DirectX 8.1 and OpenGL 1.4, which were standard for its release period. DirectX 8.1 introduced pixel shaders version 1.1 and vertex shaders 1.1, but the RV280 chip's implementation was basic, and the 4 texture mapping units (TMUs) and 4 render output units (ROPs) are consistent with a low-end DirectX 8 part.
The feature set is oriented towards multimedia, as the "All-In-Wonder" branding suggests. The display outputs include 1x VGA and 2x S-Video, which allow for connection to a computer monitor and two separate television sets or recording devices. This was a unique selling point for the series, enabling TV tuning and video capture, though those specific functions are not detailed in the fact pack. The card supports AGP 8x, which was the latest bus standard at the time, providing a high-bandwidth connection to the system. The absence of Vulkan support is expected, as that API was not developed until years later. The DirectX 8.1 support means that games requiring DirectX 9 features, such as advanced pixel shaders, would not run.
FAQ
Q: What is the memory bandwidth of the ATI All-In-Wonder 9200?
A: The card has a memory bandwidth of 6.400 GB/s, achieved with 128 MB of DDR memory on a 128-bit bus running at 200 MHz (400 Mbps effective).
Q: Does this GPU support DirectX 9?
A: No, the card supports DirectX 8.1 and OpenGL 1.4. It does not have the hardware capabilities for DirectX 9 features.
Q: What is the pixel fill rate of this card?
A: The pixel fill rate is 1.000 GPixel/s, and the texture fill rate is also 1.000 GTexel/s, indicating a very low throughput suitable only for basic graphics.
Q: How many display outputs does it have?
A: The card features 1x VGA and 2x S-Video outputs, allowing for a single monitor and up to two video connections to TVs or recorders.
Q: What is the recommended power supply for this GPU?
A: The suggested PSU is 200 W, and the card is a single-slot design. No dedicated power connectors are listed.
Q: What is the production status of the ATI All-In-Wonder 9200?
A: The production status is listed as end-of-life, and it was released on January 25, 2004.
How It Compares
The fact pack lists no nearest rivals for the ATI All-In-Wonder 9200, which makes direct comparison impossible from the provided data. The percentile rank of 50 against all GPUs in the database is the only comparative metric available. This indicates that half of all GPUs in the historical database perform better and half perform worse, but without specific rival names and scores, a detailed competitive analysis cannot be constructed. The card's specifications, such as the 4 TMUs and 4 ROPs, place it in the same class as other entry-level DirectX 8 parts from its time, but specific competitor data is absent. The 128 MB memory size was standard for the era, but the 6.400 GB/s bandwidth is on the lower end even for that generation. In the absence of rival data, the conclusion is that the 9200 was a baseline product, and its performance is reflected in its low fill rates and modest memory subsystem.
Power and Cooling
The ATI All-In-Wonder 9200 has a suggested PSU rating of 200 W, which is a very low requirement, indicative of a low-power chip. The card is a single-slot design, meaning it occupies only one expansion slot in the system case. No power connectors are listed in the fact pack, which suggests that the card draws all its power from the AGP 8x slot itself, a common feature for entry-level GPUs of that era. The process node is 150 nm, manufactured by UMC, with 36 million transistors on a die size of 98 mm². This older manufacturing process is less efficient than modern nodes, but the low clock speeds and simple architecture keep power draw minimal. The thermal design power (TDP) is not specified, but the 200 W PSU recommendation implies that the card's power consumption is low enough to be compatible with basic systems from its time. Cooling would be a simple passive heatsink or a small active fan, though the specifics are not in the data.
Memory Subsystem
The memory subsystem of the ATI All-In-Wonder 9200 consists of 128 MB of DDR memory operating on a 128-bit bus. The memory clock is 200 MHz, which translates to an effective data rate of 400 Mbps, yielding a total bandwidth of 6.400 GB/s. This configuration was common for entry-level cards in the early 2000s, providing enough bandwidth for 2D applications and light 3D workloads. For high resolutions, this memory bandwidth is a limiting factor. At 1600x1200, a common high-end resolution at the time, the fill rate of 1.000 GPixel/s would be insufficient to maintain smooth frame rates in any 3D application. The 128 MB frame buffer is also small by modern standards, but it was adequate for the textures and resolutions of the DirectX 8 era. The 128-bit bus width is a positive factor, as it doubles the bandwidth compared to a 64-bit bus at the same clock speed, but the low clock speed keeps the overall bandwidth modest. The data indicates that the memory subsystem is balanced for its intended purpose of basic multimedia and desktop use, but it would choke on any demanding gaming or high-resolution 3D rendering.
The NVIDIA Equivalent of ATI All-In-Wonder 9200
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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