RADEON

ATI All-In-Wonder 9000 PRO

AMD graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rage 7
nm
Process 150 nm
Released Mar 2003

ATI All-In-Wonder 9000 PRO Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder 9000 PRO GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI All-In-Wonder 9000 PRO Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder 9000 PRO's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 9000 PRO by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
270 MHz 540 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder 9000 PRO Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 9000 PRO's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.640 GB/s

ATI All-In-Wonder 9000 PRO Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 9000 PRO against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.100 GPixel/s
Texture Rate
1.100 GTexel/s

Rage 7 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder 9000 PRO is built on AMD's Rage 7 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 9000 PRO will perform in GPU benchmarks compared to previous generations.

Architecture
Rage 7
GPU Name
RV250
Process Node
150 nm
Foundry
TSMC
Transistors
36 million
Die Size
97 mm²
Density
371.1K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder 9000 PRO determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 9000 PRO to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder 9000 PRO by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder 9000 PRO are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x DVI2x S-Video
Display Outputs
1x DVI2x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder 9000 PRO. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
8.1
DirectX
8.1
OpenGL
1.4
OpenGL
1.4

ATI All-In-Wonder 9000 PRO Product Information

Release and pricing details

The ATI All-In-Wonder 9000 PRO is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 9000 PRO by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Mar 2003
Production
End-of-life

About ATI All-In-Wonder 9000 PRO

The ATI All-In-Wonder 9000 PRO is an end-of-life graphics card built on the Rage 7 architecture, using the RV250 chip manufactured by AMD and fabricated by TSMC on a 150 nm process. It integrates 36 million transistors into a 97 mm² die, yielding a transistor density of 371.1K per mm². Released in 2003, the card interfaces via AGP 8x and occupies a single slot. Its memory subsystem consists of 64 MB of DDR running at 270 MHz (540 Mbps effective) across a 128-bit bus, producing 8.640 GB/s of bandwidth. With 4 TMUs and 4 ROPs, it delivers a pixel rate of 1.100 GPixel/s and a texture rate of 1.100 GTexel/s. The database records a 50th percentile ranking among all GPUs and an average benchmark score of 0.

Memory Subsystem

The 64 MB DDR frame buffer is the primary constraint for high-resolution work. At 128 bits wide, the bus is respectable for its generation, but the capacity forces a trade-off: textures must be compressed or reduced to avoid spilling out of VRAM. The memory clock of 270 MHz produces a 540 Mbps effective data rate, and when multiplied across the 128-bit bus, this yields exactly 8.640 GB/s of bandwidth. That figure is adequate for 1024x768 or 1280x1024 with moderate settings, but at higher resolutions the 64 MB limit becomes the bottleneck. The pixel rate of 1.100 GPixel/s further caps fill-rate-heavy scenes, meaning that even if the bus were wider, the ROPs would limit output. For a card of this era, the 128-bit bus is a positive feature, but the capacity is the decisive factor. The bandwidth of 8.640 GB/s is shared between the frame buffer and texture data, so scenes with heavy texture streaming will see performance drop. In practice, the memory subsystem is balanced for its time but not future-proof. The 540 Mbps effective rate is a doubling of the 270 MHz clock, a standard DDR behavior, and it keeps the card within a low power envelope. Users should expect to run at lower resolutions with reduced texture detail to stay within the 64 MB limit.

How It Compares

The data set lists no nearest rivals for this part, so direct competitor comparisons are not possible. The card's position is defined by its 50th percentile ranking among all GPUs in the database, with an average benchmark score of 0. That places it exactly at the median of the GPU population, indicating a middle-of-the-road part. Without rival entries, the analysis falls back on absolute specifications: 4 TMUs, 4 ROPs, and a 1.100 GTexel/s texture rate. The 200 W suggested PSU and single-slot design give a sense of its physical footprint. The lack of rival data means no deltaPct values are available to quantify advantages or deficits. The 50th percentile is a meaningful anchor, however, showing that this card neither leads nor lags the field. Its AGP 8x interface is a legacy standard, which limits its comparison to modern parts. The empty nearestRivals field is itself a data point, indicating that the database does not currently track comparable products for this SKU. As a result, the percentile ranking is the only comparative metric available, and it suggests a neutral standing within the entire GPU population.

Benchmark Performance

The benchmark array is empty, and the recorded average score is 0. The percentile vs all GPUs is 50, meaning it sits at the median. Since no scores or deltaPct values are present, there are no percentage deltas to report. The hardware specs—1.100 GPixel/s pixel rate and 1.100 GTexel/s texture rate—suggest a balanced but low-throughput part. The 8.640 GB/s bandwidth and 64 MB capacity will cap performance in memory-intensive scenes. The 0 score is a placeholder, but the 50th percentile is a meaningful ranking. In the absence of measured scores, the raw pixel and texture rates serve as the best predictors of real-world behavior. The 4 ROPs limit pixel fill, while the 4 TMUs handle texturing at the same rate. This symmetry indicates a design that is not bottlenecked in one direction but is limited overall by its small memory pool. The 1.100 GTexel/s texture rate is sufficient for simple scenes but will struggle with multi-textured surfaces. The 1.100 GPixel/s pixel rate translates to a fill capacity that is modest by any standard. Because the benchmark scores are all zero, the percentile ranking is derived from the hardware configuration rather than measured performance, making it a relative placement based on the database's internal criteria.

Who Should Consider It

The 64 MB frame buffer and 8.640 GB/s bandwidth make it suitable for lower resolutions and older titles. For 1080p or higher, the capacity is insufficient, and the 1.100 GPixel/s pixel rate will not sustain high fill-rate demands. The 4 ROPs and 4 TMUs are balanced but low in count, limiting complex shader work. It is best for legacy systems or as a secondary display adapter, particularly for machines that still use AGP 8x. The 200 W suggested PSU means it can run in very modest systems without upgrades. The card's DirectX 8.1 support restricts it to games from that era, and its OpenGL 1.4 support is similarly dated. Users running 800x600 or 1024x768 with reduced texture quality will find it adequate. The 50th percentile ranking suggests it outperforms half of the database, but that database includes many older parts. For anyone needing a simple 2D output or a retro gaming rig, the 64 MB capacity is a hard ceiling. The 1.100 GTexel/s texture rate is enough for early 2000s titles but not for modern asset-heavy engines. The single DVI output and dual S-Video outputs cover basic connectivity.

Ray Tracing and Feature Set

No RT cores or tensor cores are listed, so ray tracing and AI acceleration are entirely absent. The API support includes DirectX 8.1 and OpenGL 1.4, with no Vulkan support. This limits the card to titles designed for those APIs, which were standard in the early 2000s. The display outputs are 1x DVI and 2x S-Video, covering analog and early digital connections. The All-In-Wonder branding implies multimedia features, but the data only lists the outputs and APIs. The architecture is Rage 7, a fixed-function design with no programmable shader units beyond what DirectX 8.1 allows. There is no mention of hardware video encoding or decoding in the fact pack. The lack of Vulkan means modern cross-platform titles cannot run. DirectX 8.1 was a common target for games released around the card's launch, so it aligns with that generation. The 2x S-Video outputs suggest TV-out capability, which was a hallmark of All-In-Wonder cards. Without tensor cores, any AI-based upscaling or denoising is out of the question.

Power and Cooling

TDP is not specified in the data set, so no direct power draw figure is available. The suggested PSU is 200 W, which is a conservative recommendation for a card with no auxiliary power connectors. The card draws power solely from the AGP 8x slot, as indicated by the "None" entry for power connectors. It is a single-slot design, which simplifies installation in compact cases. The 150 nm process and 36 million transistors indicate a low-power part, but no wattage figure is provided to confirm. The lack of external power connectors is a strong signal that the card's draw is modest, well within the 200 W PSU guideline. The single-slot cooler is adequate for the heat output expected from this architecture. The 97 mm² die size and 371.1K / mm² transistor density suggest a compact, efficient layout. Without a TDP number, the 200 W suggested PSU is the only power-related figure, and it is a low bar for most systems. The absence of power connectors also means no 6-pin or 8-pin cables are required, making installation straightforward. The 150 nm node is a mature process for its time, contributing to stable thermals under load.

Detailed benchmark scores and charts for the ATI All-In-Wonder 9000 PRO are below.

Benchmark Scores

No benchmark data available for this GPU.

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