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ATI All-In-Wonder 2006 AGP Edition

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 256 MB
Bus Width 128-bit
Memory Type DDR
Architecture R300
nm
Process 130 nm
Released Apr 2005

ATI All-In-Wonder 2006 AGP Edition Specifications

GPU Core

Shader units and compute resources

The ATI All-In-Wonder 2006 AGP Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

ATI All-In-Wonder 2006 AGP Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder 2006 AGP Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 2006 AGP Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
324 MHz
Memory Clock
196 MHz 392 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder 2006 AGP Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 2006 AGP Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.272 GB/s

ATI All-In-Wonder 2006 AGP Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 2006 AGP Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.296 GPixel/s
Texture Rate
1.296 GTexel/s

R300 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder 2006 AGP Edition is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 2006 AGP Edition will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV350
Process Node
130 nm
Foundry
TSMC
Transistors
60 million
Die Size
76 mm²
Density
789.5K / mm²

Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder 2006 AGP Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 2006 AGP Edition to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W

ATI All-In-Wonder 2006 AGP Edition by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder 2006 AGP Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x VGA1x S-Video
Display Outputs
1x VGA1x S-Video

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder 2006 AGP Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0 (9_0)
DirectX
9.0 (9_0)
OpenGL
2.0
OpenGL
2.0

ATI All-In-Wonder 2006 AGP Edition Product Information

Release and pricing details

The ATI All-In-Wonder 2006 AGP Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 2006 AGP Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2005
Launch Price
199 USD
Production
End-of-life

About ATI All-In-Wonder 2006 AGP Edition

The ATI All-In-Wonder 2006 AGP Edition is an end-of-life graphics card built on AMD's RV350 chip, using the R300 architecture. Fabricated on TSMC's 130 nm process, it packs 60 million transistors onto a 76 mm² die, yielding a transistor density of 789.5K per mm². The card's launch MSRP was 199 USD. Released on April 28, 2005, it holds a 50th percentile rank among all GPUs in the database, with an average benchmark score of 0, indicating a median position with no recorded performance metrics.

Memory Subsystem

The memory subsystem consists of 256 MB of DDR memory on a 128-bit bus, providing a bandwidth of 6.272 GB/s. The memory clock is set at 196 MHz, with an effective data rate of 392 Mbps. This configuration is modest by any measure. The 128-bit bus width limits the amount of data that can be transferred per clock cycle, and the 6.272 GB/s bandwidth is the ceiling for texture reads and framebuffer writes. For high-resolution gaming, the 256 MB frame buffer is a significant constraint. At resolutions that require large amounts of texture data, the limited capacity will force the card to swap data more frequently, and the bandwidth will become a bottleneck.

The 4 TMUs and 4 ROPs are paired with this memory subsystem, producing a pixel rate of 1.296 GPixel/s and a texture rate of 1.296 GTexel/s. These rates are identical, suggesting a balanced pipeline where texture and pixel throughput are aligned. The effective memory rate of 392 Mbps is a doubling of the base 196 MHz clock, characteristic of DDR technology. The data indicates that this memory subsystem is designed for standard color depths and moderate resolutions, not for extreme high-resolution workloads. The 6.272 GB/s bandwidth, when divided across a 128-bit bus, yields a per-pin data rate that is typical for DDR memory of that era. For a card targeting the median performance tier, this memory configuration is adequate for standard workloads but will show its limits when texture sizes exceed the 256 MB capacity. The 4 ROPs handle pixel output, and the 4 TMUs handle texture filtering, both operating at 1.296 G/s. This symmetry suggests that neither unit is a primary bottleneck in a balanced game engine, but the memory bandwidth of 6.272 GB/s is likely the first constraint encountered as resolution increases.

Who Should Consider It

The 50th percentile rank places this card exactly at the median of all GPUs in the database. With an average benchmark score of 0, there are no measured performance values to guide resolution-specific recommendations. However, the hardware configuration provides clear signals. The 1x VGA and 1x S-Video display outputs target legacy CRT monitors and television sets. The AGP 8x bus interface is specific to older motherboards. Users with an AGP 8x slot who need a functional display solution for 2D applications or DirectX 9.0 (9_0) era games will find this card relevant. The support for OpenGL 2.0 broadens its compatibility with older software.

Given the 256 MB memory and 6.272 GB/s bandwidth, it is best suited for moderate resolutions, though the fact pack does not specify a native resolution. The card is end-of-life, so it is not for new systems. It is for retro computing enthusiasts or for bringing an old AGP system back to life. The single-slot design and lack of power connectors make it easy to install in most AGP motherboards. The card's median percentile suggests it will handle older titles at moderate settings, but the absence of benchmark scores means users should rely on the hardware specs. The 4 TMUs and 4 ROPs are sufficient for the DirectX 9.0 (9_0) feature set, but not for modern workloads. This card is a candidate for a retro gaming PC or a basic office machine that requires AGP connectivity.

Benchmark Performance

The benchmark array is empty, and the average benchmark score is 0. This means the database has no recorded performance samples for this specific card. The percentile rank of 50 is the only quantitative performance indicator. It indicates that this card sits exactly in the middle of the entire GPU population in the database, neither outperforming the majority nor falling behind. Without nearest rival data, no percentage deltas can be computed. The raw hardware throughput metrics are available: a pixel rate of 1.296 GPixel/s and a texture rate of 1.296 GTexel/s. These are derived from the 4 TMUs and 4 ROPs running at the core clock (which is not listed, but the rates are given).

The transistor count of 60 million and the 130 nm process node give context to the performance ceiling. The R300 architecture is the foundation, and the RV350 chip is a specific implementation. The identical pixel and texture rates suggest that the card is not bottlenecked by either unit in a typical workload, but the memory bandwidth of 6.272 GB/s is likely the limiting factor. The data shows a card that is a median performer, with no extreme highs or lows. The zero average score is a placeholder indicating that no benchmark runs have been recorded. In the absence of scores, the percentile of 50 is the definitive ranking. This percentile is a relative measure, meaning the card performs better than 50% of GPUs and worse than 50% of GPUs in the database. The lack of nearest rivals further isolates this card; it is a standalone entry without comparison points. The pixel and texture rates are the only absolute performance numbers, and they are identical, which is unusual and indicates a well-balanced design. The 6.272 GB/s bandwidth is a hard ceiling for data movement, and for a card of this era, it is a mid-range figure.

Power and Cooling

The fact pack does not list a TDP for this card. The suggested power supply is 200 W, which is a relatively low requirement. The card is single-slot and has no power connectors, meaning it draws all its power from the AGP 8x slot. The 130 nm process node, with 60 million transistors on a 76 mm² die, contributes to a modest power draw. The transistor density of 789.5K per mm² is a measure of how tightly packed the transistors are, which influences thermal characteristics. Without a TDP figure, the 200 W PSU recommendation serves as the primary power guideline.

The absence of auxiliary power connectors indicates that the card's peak power consumption is well within the 200 W envelope. Cooling is handled by a single-slot design, which typically uses a passive heatsink or a small fan, though the fact pack does not specify the cooler type. The data suggests a low-power, low-heat solution suitable for compact systems. The 130 nm process is a mature node, and the 60 million transistor count is modest, both contributing to lower power draw. The 200 W PSU is a conservative recommendation, leaving headroom for other components. The single-slot design also means it occupies only one expansion slot, which is beneficial for systems with limited space. The lack of power connectors simplifies installation, as no extra cables are required. The thermal output is likely minimal, given the low clock speeds (memory at 196 MHz) and the small die size. The data indicates that power and cooling are not primary concerns for this card.

How It Compares

The nearestRivals field is empty, so there are no direct rival comparisons available in the fact pack. The only comparison point is the percentile rank of 50, which places this card at the exact median of all GPUs in the database. This means that half of the GPUs in the database are faster, and half are slower. Without rival scores, it is impossible to state specific percentage deltas. The card's hardware attributes — 256 MB DDR memory, 128-bit bus, 4 TMUs, 4 ROPs — are its defining characteristics. Compared to the broader database, it is a middle-of-the-road product.

The absence of rival data is notable; the database does not list any comparable GPUs for this entry. Therefore, the analysis relies on the absolute percentile and the raw throughput rates. The card's position is exactly median, which is a unique and clear placement. For users looking at the database, this card represents a typical, unremarkable performer from its era. The R300 architecture is the underlying design, and the RV350 chip is a specific implementation. The 130 nm process is older, but the transistor density of 789.5K per mm² is a fixed attribute. The card's end-of-life status means it is no longer in production. The 50th percentile is a strong indicator of its market position: it is not a high-end part, nor is it a low-end part. It sits squarely in the middle. Without rival data, the comparison is limited to the database's overall distribution. The card's memory bandwidth of 6.272 GB/s and pixel rate of 1.296 GPixel/s are the only absolute numbers that can be used for any comparison, but no rival numbers are present to compare against.

FAQ

Q: What is the memory size and type?

A: The card features 256 MB of DDR memory.

Q: What is the bus interface?

A: It uses an AGP 8x bus interface.

Q: What is the suggested power supply wattage?

A: The suggested PSU is 200 W.

Q: Does the card require auxiliary power connectors?

A: No, it has no power connectors and draws power from the AGP slot.

Q: What API versions are supported?

A: It supports DirectX 9.0 (9_0) and OpenGL 2.0.

Q: What is the production status?

A: The production status is end-of-life.

Q: What is the pixel rate?

A: The pixel rate is 1.296 GPixel/s.

Q: What is the texture rate?

A: The texture rate is 1.296 GTexel/s.

Detailed benchmark scores and charts for the ATI All-In-Wonder 2006 AGP Edition are below.

Benchmark Scores

No benchmark data available for this GPU.

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