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ATI All-In-Wonder 2006 AGP Edition

AMD graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

ATI All-In-Wonder 2006 AGP Edition Specifications

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ATI All-In-Wonder 2006 AGP Edition GPU Core

Shader units and compute resources

The ATI All-In-Wonder 2006 AGP Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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ATI All-In-Wonder 2006 AGP Edition Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the ATI All-In-Wonder 2006 AGP Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The ATI All-In-Wonder 2006 AGP Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
324 MHz
Memory Clock
196 MHz 392 Mbps effective
GDDR GDDR 6X 6X

AMD's ATI All-In-Wonder 2006 AGP Edition Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The ATI All-In-Wonder 2006 AGP Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.272 GB/s
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ATI All-In-Wonder 2006 AGP Edition Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the ATI All-In-Wonder 2006 AGP Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.296 GPixel/s
Texture Rate
1.296 GTexel/s
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R300 Architecture & Process

Manufacturing and design details

The ATI All-In-Wonder 2006 AGP Edition is built on AMD's R300 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the ATI All-In-Wonder 2006 AGP Edition will perform in GPU benchmarks compared to previous generations.

Architecture
R300
GPU Name
RV350
Process Node
130 nm
Foundry
TSMC
Transistors
60 million
Die Size
76 mm²
Density
789.5K / mm²
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AMD's ATI All-In-Wonder 2006 AGP Edition Power & Thermal

TDP and power requirements

Power specifications for the ATI All-In-Wonder 2006 AGP Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the ATI All-In-Wonder 2006 AGP Edition to maintain boost clocks without throttling.

Power Connectors
None
Suggested PSU
200 W
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ATI All-In-Wonder 2006 AGP Edition by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the ATI All-In-Wonder 2006 AGP Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
AGP 8x
Display Outputs
1x VGA1x S-Video
Display Outputs
1x VGA1x S-Video
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AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the ATI All-In-Wonder 2006 AGP Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0 (9_0)
DirectX
9.0 (9_0)
OpenGL
2.0
OpenGL
2.0
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ATI All-In-Wonder 2006 AGP Edition Product Information

Release and pricing details

The ATI All-In-Wonder 2006 AGP Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the ATI All-In-Wonder 2006 AGP Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2005
Launch Price
199 USD
Production
End-of-life

ATI All-In-Wonder 2006 AGP Edition Benchmark Scores

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No benchmark data available for this GPU.

About ATI All-In-Wonder 2006 AGP Edition

The ATI All-In-Wonder 2006 AGP Edition, built on the R300 architecture with a 130 nm process, delivers modest compute performance by today’s standards but was a capable solution for its era, especially for creators working within budget constraints. While lacking modern compute APIs and shader model support, its 256 MB of DDR memory allowed for basic multitasking and light rendering workflows common in mid-2000s creative software. The All-In-Wonder 2006 AGP Edition handled vertex and pixel processing efficiently for its time, though it lacks the parallel processing power expected in current GPU compute tasks. As a legacy AGP card, it doesn’t support CUDA or OpenCL, limiting its utility in modern compute-heavy applications like AI or 3D simulation. Still, for hobbyists exploring retro hardware or maintaining older systems, the card offers a functional bridge to earlier digital creation pipelines. Its strength wasn’t raw number crunching, but integration and accessibility for users transitioning into digital media. The ATI All-In-Wonder 2006 remains a symbol of early all-in-one graphics solutions aimed at enthusiasts. For those on a tight budget in the mid-2000s, this card provided a rare balance of features and price.
  • Integrated TV tuner and video capture enabled real-time analog-to-digital conversion
  • Supported Adobe Premiere Elements and Sony Vegas for basic nonlinear editing
  • Capable of SD video rendering and DVD authoring with minimal system lag
  • Limited to 720x480 playback resolution, unsuitable for HD editing workflows
The All-In-Wonder 2006 AGP Edition offered practical video editing performance for casual creators, especially those digitizing VHS tapes or producing home videos. With dedicated video processing hardware, it accelerated timeline scrubbing and transitions in entry-level NLE software. Its ability to capture and encode analog footage in real time made it a favorite among early YouTubers and independent archivists. However, the absence of pure GPU-based encoding meant CPU reliance remained high during rendering. Color correction and multi-track editing were possible but sluggish beyond simple projects. Despite these limitations, the card’s real value was its all-in-one design combining graphics, audio, and video I/O in a single slot. For its $199 launch price, few competing solutions matched its versatility. While not a professional-grade editor’s tool, it empowered a generation of DIY creators to explore digital storytelling affordably.

The NVIDIA Equivalent of ATI All-In-Wonder 2006 AGP Edition

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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