AMD Radeon Vega 8 Embedded
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Vega 8 Embedded Specifications
Radeon Vega 8 Embedded GPU Core
Shader units and compute resources
The AMD Radeon Vega 8 Embedded GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Vega 8 Embedded Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Vega 8 Embedded's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Vega 8 Embedded by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Vega 8 Embedded Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Vega 8 Embedded's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Vega 8 Embedded Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Vega 8 Embedded against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Vega 8 Embedded is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Vega 8 Embedded will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Vega 8 Embedded Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Vega 8 Embedded determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Vega 8 Embedded to maintain boost clocks without throttling.
Radeon Vega 8 Embedded by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Vega 8 Embedded are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Vega 8 Embedded. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Vega 8 Embedded Product Information
Release and pricing details
The AMD Radeon Vega 8 Embedded is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Vega 8 Embedded by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Vega 8 Embedded Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon Vega 8 Embedded
The AMD Radeon Vega 8 Embedded is an integrated graphics processor from the Raven Ridge generation, built on the GCN 5.0 architecture at GlobalFoundries' 14 nm process. It packs 4,940 million transistors onto a 210 mm² die, with a transistor density of 23.5M per mm². This IGP operates with a base clock of 300 MHz and a boost clock of 1101 MHz, and it has been marked end-of-life, having been released on April 18, 2018. Its predecessor is the GCN 3.0 IGP and its successor is the Vega II IGP. The data in this analysis comes entirely from the FACT PACK, which contains no benchmark scores and no nearest-rival entries, so all comparisons below are limited to what the pack explicitly provides.
Memory Subsystem
The Vega 8 Embedded uses System Shared memory for its VRAM size, type, and bus width, with bandwidth listed as System Dependent. This means the GPU does not have dedicated video memory; instead, it draws from the host system's RAM, and the effective bandwidth is determined entirely by the platform it is installed into. Because the bus width is also System Shared, there is no fixed memory interface figure to analyze; performance at high resolutions will scale with the host memory configuration rather than with any onboard specification. The pixel rate is 8.808 GPixel/s and the texture rate is 35.23 GTexel/s, which are fixed compute properties independent of memory. For high-resolution workloads, the lack of dedicated VRAM means that frame buffering and texture streaming compete with the system's general memory traffic, so the data suggests that high-resolution performance is inherently constrained by the host's memory subsystem. The FP32 throughput is 1,127.4 GFLOPS, and FP16 is 2.255 TFLOPS at a 2:1 ratio, which gives some indication of compute headroom, but memory bandwidth remains the bottleneck in this design.
Ray Tracing and Feature Set
The FACT PACK lists no RT cores and no tensor cores for the Vega 8 Embedded, meaning there is no hardware-accelerated ray tracing and no tensor acceleration capability. The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. These API levels provide modern graphics pipeline access, but without dedicated ray tracing hardware, any ray tracing workload would have to run through compute shaders or be entirely absent. The architecture is GCN 5.0, which is the Vega generation, and the chip is codenamed Raven. The shading units number 512, with 32 texture mapping units and 8 render output units. This feature set is typical of an integrated processor designed for general graphics rather than for advanced effects like ray tracing or AI-accelerated features. The display outputs are Motherboard Dependent, so connectivity is determined by the motherboard rather than by the GPU itself. The bus interface is IGP, confirming that this is an integrated part with no discrete slot.
Power and Cooling
The thermal design power is 25 W, which is a low figure for a GPU. The power connectors are listed as None, meaning the card (or IGP) does not require any external power cables; it draws power through the motherboard. The suggested PSU is not specified in the FACT PACK, so no power supply recommendation can be made from the data. The slot width is IGP, confirming that it does not occupy a PCIe slot in the traditional sense. Because there are no power connectors and the TDP is 25 W, cooling requirements are modest; a standard integrated solution would rely on the system's existing thermal management. The production status is end-of-life, which has implications for long-term availability but does not affect the power or cooling characteristics. The process node is 14 nm, and the die size is 210 mm², which is relatively large for a 25 W part, indicating that the power density is low and heat dissipation should be manageable.
How It Compares
The FACT PACK lists an empty nearestRivals array, so there are no rival names, scores, or deltaPct values to cite. The percentile vs all GPUs is 50, which places this part at the exact median of all GPUs in the database. This means that, in the absence of specific rival data, the Vega 8 Embedded sits in the middle of the overall GPU distribution. The average benchmark score is 0, and the benchmarks array is empty, so no quantitative comparison to any specific product is possible from the FACT PACK. Without rival entries, any statement about relative performance would be unsupported. The percentile of 50 is the only comparative metric available, and it indicates that half of all GPUs in the database are below this part and half are above it. The successor, Vega II IGP, would presumably be a later product, but no scores are provided for it either.
Who Should Consider It
Given the absence of benchmark scores and an average benchmark score of 0, there is no score-based recommendation for resolution or settings. The available data shows 512 shading units, 32 TMUs, and 8 ROPs, with a boost clock of 1101 MHz. The FP32 performance is 1,127.4 GFLOPS, which is a modest figure for modern gaming. The memory is System Shared, so the effective bandwidth is System Dependent. This combination suggests the part is suited for low-resolution or light-duty graphics work, but the FACT PACK provides no scores to confirm any specific resolution or settings target. The TDP of 25 W indicates it is intended for power-constrained embedded systems. The production status is end-of-life, so it is not a candidate for new designs seeking long-term supply. The API support for DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3 means it can run modern applications, but without ray tracing or tensor cores, it is not aimed at cutting-edge effects. Users with systems that have fast system memory might see better results than those with slow memory, but this is a qualitative inference from the System Dependent bandwidth field, not a tested score.
FAQ
Q: Does the AMD Radeon Vega 8 Embedded support hardware ray tracing?
A: No. The FACT PACK lists no RT cores, so there is no hardware ray tracing capability.
Q: What graphics APIs does it support?
A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
Q: What is the thermal design power?
A: The TDP is 25 W.
Q: Does it require external power connectors?
A: No, the power connectors are listed as None.
Q: What is the production status of this GPU?
A: It is end-of-life.
Q: What is the transistor count and die size?
A: It has 4,940 million transistors on a 210 mm² die, with a density of 23.5M per mm².
Q: What is the boost clock speed?
A: The boost clock is 1101 MHz, with a base clock of 300 MHz.
Q: How much VRAM does it have?
A: The VRAM size is System Shared, meaning it uses the host system's memory.
Benchmark Performance
The FACT PACK contains no benchmark scores; the benchmarks array is empty, and the average benchmark score is 0. There are also no nearest rivals listed, so no exact percentage deltas can be computed against any competing product. The only quantitative comparison available is the percentile vs all GPUs, which is 50. This places the Vega 8 Embedded at the median of the entire GPU database, meaning it performs better than half of all GPUs and worse than the other half in the aggregate database ranking. The FP32 throughput of 1,127.4 GFLOPS and the FP16 throughput of 2.255 TFLOPS (2:1) are the only compute performance figures provided, and they cannot be benchmarked against rivals without rival data. The pixel rate is 8.808 GPixel/s and the texture rate is 35.23 GTexel/s, which are derived from the shading unit count, TMU count, and clocks. Because the memory bandwidth is System Dependent, any benchmark result would vary by platform, and the FACT PACK does not provide platform-specific results. In summary, the data shows a median-positioned, end-of-life integrated GPU with fixed compute rates but platform-dependent memory performance, and no rival comparisons are possible from the provided facts.
The NVIDIA Equivalent of Radeon Vega 8 Embedded
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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