AMD Radeon Vega 3 Mobile
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Vega 3 Mobile Specifications
Radeon Vega 3 Mobile GPU Core
Shader units and compute resources
The AMD Radeon Vega 3 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Vega 3 Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Vega 3 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Vega 3 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Vega 3 Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Vega 3 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Vega 3 Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Vega 3 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 5.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Vega 3 Mobile is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Vega 3 Mobile will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Vega 3 Mobile Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Vega 3 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Vega 3 Mobile to maintain boost clocks without throttling.
Radeon Vega 3 Mobile by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Vega 3 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Vega 3 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Vega 3 Mobile Product Information
Release and pricing details
The AMD Radeon Vega 3 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Vega 3 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Vega 3 Mobile Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon Vega 3 Mobile
The AMD Radeon Vega 3 Mobile is an integrated graphics processor built on the GCN 5.0 architecture, utilizing the Raven-M chip on a 14 nm process from GlobalFoundries. With a base clock of 300 MHz and a boost clock of 1101 MHz, this IGP is positioned as an entry-level solution for portable devices, and its benchmark data reflects a specific performance envelope defined by its 192 shading units, 12 texture mapping units, and 4 raster output pipelines. The data shows a pixel rate of 4.404 GPixel/s and a texture rate of 13.21 GTexel/s, which are modest figures that establish its capabilities for basic graphical tasks.
Benchmark Performance
Benchmark results indicate that the Radeon Vega 3 Mobile operates within a narrow performance band, characterized by a 50th percentile ranking among all GPUs. This median placement suggests that it neither excels nor falls to the bottom of the performance spectrum, but rather sits squarely in the middle of the distribution of integrated and low-end discrete solutions. The FP32 performance of 422.8 GFLOPS provides a raw computational baseline, while the FP16 output of 845.6 GFLOPS (achieved at a 2:1 ratio) shows that the architecture can double its throughput for workloads that support reduced precision, though this is rarely leveraged in gaming scenarios.
The absence of nearest rivals and benchmark scores in the data pack means that direct percentage comparisons against specific competing products are not available. However, the raw throughput numbers can be interpreted against the architectural context. The 192 shading units operating at a boost clock of 1101 MHz produce a shading rate that is sufficient for 720p gaming at low to medium settings in less demanding titles, but the 4 ROPs severely limit fill-rate-bound scenarios, such as high-resolution texture rendering or heavy post-processing effects. The texture rate of 13.21 GTexel/s, while adequate for older games, will become a bottleneck in modern titles that rely on complex material systems.
Data suggests that the Vega 3 Mobile's performance is heavily dependent on the system's memory configuration, given that its memory bandwidth is listed as "System Dependent." This means that in a dual-channel configuration, the IGP can access higher bandwidth, potentially improving frame rates by 10-20% compared to single-channel setups, but this is a qualitative assessment based on the architecture's design rather than a measured delta. The 4,940 million transistors on a 210 mm² die indicate a relatively large integrated GPU for its class, yet the thermal and power constraints of a 15 W TDP cap its sustained performance, leading to potential clock throttling under prolonged loads.
Who Should Consider It
The Radeon Vega 3 Mobile is suitable for users whose primary computing tasks involve light productivity, web browsing, and media consumption, where its 3D capabilities are secondary to power efficiency. For gaming, the data indicates that 720p resolution with low graphical presets is the realistic target for esports titles like Counter-Strike: Global Offensive or League of Legends, which are less demanding on fill rate and shading units. At 1080p, the IGP will struggle to maintain playable frame rates in most 3D applications, as the pixel rate of 4.404 GPixel/s is insufficient for the increased resolution's pixel throughput demands.
Users who play older games (pre-2015 releases) or indie titles with stylized graphics may find the Vega 3 Mobile acceptable at 720p with medium settings, but modern AAA games will require significant compromises. The FP32 performance of 422.8 GFLOPS places it below the threshold typically needed for smooth 30 FPS experiences in contemporary titles, even at low settings. For non-gaming workloads, the 12 TMUs and 4 ROPs are sufficient for video playback, including 4K video decode if supported by the system's media engine, though the data pack does not specify encode/decode capabilities.
The 50th percentile ranking suggests that this GPU performs better than half of all GPUs ever benchmarked, which includes many older or lower-powered integrated solutions. However, this percentile is likely skewed by the inclusion of ancient or extremely low-end hardware, so prospective users should temper expectations. The IGP is best suited for secondary laptops or ultraportable devices where discrete graphics are absent and where the primary use case is battery-friendly general computing rather than gaming or content creation.
Ray Tracing and Feature Set
The Radeon Vega 3 Mobile does not include dedicated ray tracing cores or tensor cores, as the data pack explicitly lists these fields as null. This means that hardware-accelerated ray tracing is not supported, and any ray-traced effects in games will either be disabled or rendered through software fallbacks, which will severely impact performance given the IGP's limited compute resources. The absence of tensor cores also precludes any AI-accelerated features such as DLSS, though the GPU does support DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.
API support is comprehensive for an integrated GPU of its era, with DirectX 12 (12_1) enabling modern rendering techniques like async compute and explicit multi-adapter, provided the system's drivers and operating system support these features. Vulkan 1.3 support allows for low-overhead access to the hardware, which can improve performance in titles that utilize this API, though the raw compute power remains the limiting factor. The GCN 5.0 architecture does support some level of variable rate shading (VRS) through DirectX 12, but the lack of dedicated hardware means these features are implemented in a limited fashion.
The 2:1 FP16 ratio (845.6 GFLOPS) indicates that the architecture can process half-precision data at twice the rate of full precision, which is useful for certain compute workloads but rarely exploited in games. The absence of tensor cores means no machine learning-based upscaling or denoising, so image quality enhancements must rely on traditional spatial upscaling techniques. For users requiring ray tracing or AI features, this GPU is not suitable, and the data clearly shows that its feature set is strictly limited to conventional rasterization.
FAQ
Q: What is the maximum resolution supported by the Radeon Vega 3 Mobile?
A: The data pack specifies that display outputs are "Portable Device Dependent," meaning the maximum resolution is determined by the laptop's display panel and its connection to the IGP, rather than a fixed specification.
Q: Does the Radeon Vega 3 Mobile support hardware ray tracing?
A: No. The data pack lists rtCores as null, indicating there are no dedicated ray tracing cores, and hardware-accelerated ray tracing is not supported.
Q: What is the thermal design power (TDP) of this GPU?
A: The TDP is specified as 15 W, which is a low power envelope suitable for thin and light laptops, but it also limits sustained performance under load.
Q: Can this GPU handle 1080p gaming?
A: The data suggests that 1080p gaming is not practical for most titles, as the pixel rate of 4.404 GPixel/s and FP32 compute of 422.8 GFLOPS are insufficient for modern games at that resolution, even at low settings.
Q: What memory type does the Radeon Vega 3 Mobile use?
A: The memory size, type, and bus width are all listed as "System Shared," meaning the GPU uses a portion of the system's main memory rather than dedicated VRAM.
Q: Is this GPU still in production?
A: No. The production status is "End-of-life," with a release date of 2018-01-07, and its successor is listed as Navi II IGP.
Memory Subsystem
The memory subsystem of the Radeon Vega 3 Mobile is entirely dependent on the host system's configuration, as indicated by the "System Shared" designation for size, type, and bus width. This means there is no dedicated VRAM; instead, the GPU allocates a portion of the system's DRAM, which is accessed over the memory bus. The bandwidth is listed as "System Dependent," which is a critical factor because the IGP's performance scales with the speed and channel configuration of the system memory.
In a typical dual-channel DDR4 configuration, the available bandwidth can approach 40-50 GB/s, but the data pack does not provide specific figures. The absence of a dedicated memory bus means that the GPU competes with the CPU for memory access, which can lead to latency penalties and reduced effective bandwidth in memory-intensive workloads. For high resolutions like 1440p or 4K, the system-dependent bandwidth becomes a severe bottleneck, as the GPU must move larger amounts of pixel and texture data across the same bus used by the processor.
The 4 ROPs are particularly constrained by memory throughput, as each ROP must write pixel data back to the shared memory. At 4.404 GPixel/s, the pixel fill rate is capped by a combination of ROP count and memory bandwidth, and in practice, the system memory bandwidth will often be the limiting factor rather than the ROPs themselves. Users planning to run memory-intensive applications should ensure their system has fast, dual-channel memory, but even then, the IGP's performance will lag behind any discrete GPU with dedicated VRAM, as the data indicates through its modest architectural specifications.
Power and Cooling
The Radeon Vega 3 Mobile has a TDP of 15 W, which is a standard power envelope for integrated graphics in ultraportable laptops. This low power draw means that no dedicated power connectors are required, as the data pack lists powerConnectors as null, and the GPU draws its power entirely from the motherboard's power delivery system. The suggested PSU is also null, which is expected for an IGP, as it does not require a separate power supply unit.
The 15 W TDP encompasses the entire GPU's power consumption, including the memory controller and other fixed-function units. This power budget is shared with the CPU in an APU package, so the actual power available for the GPU portion may be lower than 15 W depending on the system's power management settings. The slot width is listed as "IGP," meaning it is soldered onto the motherboard and does not occupy an expansion slot, which also means cooling is provided by the laptop's chassis fan and heatsink assembly rather than a dedicated GPU cooler.
Given the 14 nm process node and the relatively large die size of 210 mm², the 4,940 million transistors are spread across a surface area that allows for efficient heat dissipation within the 15 W envelope. However, sustained loads can cause the boost clock of 1101 MHz to drop, as the power management system balances CPU and GPU power within the shared thermal budget. The data does not provide a specific PSU recommendation, but the 15 W TDP indicates that any standard laptop power adapter will suffice, and the lack of power connectors simplifies system integration for manufacturers.
The NVIDIA Equivalent of Radeon Vega 3 Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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