RADEON

AMD Radeon RX Vega 11 Embedded

AMD graphics card specifications and benchmark scores

VRAM
1251
MHz Boost
25W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,251 MHz
Shaders 704
TDP 25W
Memory Type System Shared
Architecture GCN 5.0
nm
Process 14 nm
Released Apr 2018

AMD Radeon RX Vega 11 Embedded Specifications

Radeon RX Vega 11 Embedded GPU Core

Shader units and compute resources

The AMD Radeon RX Vega 11 Embedded GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
704
Shaders
704
TMUs
44
ROPs
8
Compute Units
11

RX Vega 11 Embedded Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX Vega 11 Embedded's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX Vega 11 Embedded by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1251 MHz
Boost Clock
1,251 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon RX Vega 11 Embedded Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX Vega 11 Embedded's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

RX Vega 11 Embedded Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX Vega 11 Embedded against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.761 TFLOPS
FP64 (Double)
110.1 GFLOPS (1:16)
FP16 (Half)
3.523 TFLOPS (2:1)
Pixel Rate
10.01 GPixel/s
Texture Rate
55.04 GTexel/s

GCN 5.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX Vega 11 Embedded is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX Vega 11 Embedded will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.0
GPU Name
Raven
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
4,940 million
Die Size
210 mm²
Density
23.5M / mm²

AMD's Radeon RX Vega 11 Embedded Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX Vega 11 Embedded determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX Vega 11 Embedded to maintain boost clocks without throttling.

TDP
25 W
TDP
25W
Power Connectors
None

Radeon RX Vega 11 Embedded by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX Vega 11 Embedded are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Motherboard Dependent
Display Outputs
Motherboard Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX Vega 11 Embedded. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX Vega 11 Embedded Product Information

Release and pricing details

The AMD Radeon RX Vega 11 Embedded is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX Vega 11 Embedded by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2018
Production
End-of-life
Predecessor
GCN 3.0 IGP
Successor
Vega II IGP

Radeon RX Vega 11 Embedded Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon RX Vega 11 Embedded

The AMD Radeon RX Vega 11 Embedded is a 14 nm integrated GPU from AMD, part of the Vega IGP (Raven Ridge) generation. It combines GCN 5.0 architecture, a Raven chip, and a GlobalFoundries 14 nm process into a 210 mm² die containing 4,940 million transistors, for a transistor density of 23.5M per mm². The GPU is listed with a 300 MHz base clock and a 1251 MHz boost clock. Its fixed-function resources include 704 shading units, 44 texture mapping units, and 8 ROPs, with a pixel rate of 10.01 GPixel/s and a texture rate of 55.04 GTexel/s. The record also lists an FP32 throughput of 1.761 TFLOPS and an FP16 throughput of 3.523 TFLOPS. This is an end-of-life part released on 2018-04-18T17:00:00.000Z.

Who Should Consider It

The data points toward a modest integrated graphics solution rather than a high-throughput discrete part. With 704 shading units and FP32 performance of 1.761 TFLOPS, the RX Vega 11 Embedded sits in a class where lighter rendering workloads and reduced-detail scenarios are more plausible than heavy high-resolution processing. The 8 ROPs and 10.01 GPixel/s pixel rate set a hard boundary for fill-rate-bound tasks; the 44 TMUs and 55.04 GTexel/s texture rate are enough to feed a relatively small number of pixels, but not enough to sustain large, texture-heavy scenes at high quality.

Because the bandwidth is listed as System Dependent, the practical performance of this IGP depends heavily on the host platform’s memory configuration. That makes it a candidate for systems where memory bandwidth is predictable and the workload is kept within modest resolution and detail ranges. No benchmark entries are present to confirm specific game settings, so the recommendation cannot be tied to measured scores. Instead, the specification envelope suggests that users should treat this as an integrated part for lower-resolution, lower-detail use, not as a high-resolution performer.

Memory Subsystem

All memory fields in the record are labeled System Shared. The memory size is System Shared, the memory type is System Shared, and the bus width is System Shared. There is no dedicated VRAM pool, no fixed frame buffer capacity, and no fixed memory bus figure. Bandwidth is listed as System Dependent, meaning the actual throughput available to the GPU changes according to the system memory used by the host.

This has direct implications for high resolutions. A shared memory subsystem competes with the CPU for the same memory resources, so the GPU cannot rely on a private high-bandwidth frame buffer. The absence of a fixed bandwidth number also means there is no guaranteed throughput for large textures or high-resolution surfaces. In practical terms, the memory subsystem is a variable rather than a designed constant. For high-resolution rendering, that variability is a limiting factor; the data does not provide any fixed bandwidth assertion to suggest otherwise.

Ray Tracing and Feature Set

The record lists no RT cores and no tensor cores. Neither hardware ray tracing blocks nor tensor-oriented accelerators are present in the specification. That means the feature set is reliant on the GCN 5.0 architecture’s general-purpose shader resources and the APIs stated in the record. The API support includes DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. DirectX support is qualified at feature level 12_1, which defines a specific set of shader and resource capabilities but does not indicate a more advanced feature level. OpenGL 4.6 and Vulkan 1.3 provide modern graphics entry points, though the absence of dedicated RT or tensor hardware limits specialized acceleration paths.

Power and Cooling

The thermal envelope is low: TDP is listed as 25 W. The slot width is IGP, and the power connectors field is None, meaning there are no separate auxiliary power connector requirements. The suggested PSU is not listed, so no recommended power supply wattage can be stated from the data. Display outputs are described as Motherboard Dependent, which indicates that the physical connector arrangement is determined by the motherboard rather than by the GPU itself. The bus interface is also listed as IGP, consistent with an integrated design. A 25 W TDP with no auxiliary power connectors points to a motherboard-driven power solution and a modest cooling requirement, although the record does not specify a cooler.

How It Compares

The nearestRivals array in the data is empty, so there are no rival names, scores, or percentage deltas to report. This analysis cannot assign a lead or deficit against competing GPUs because the record simply does not include those entries. What is available is lineage data: the predecessor is listed as GCN 3.0 IGP, and the successor is Vega II IGP. That places the RX Vega 11 Embedded between those two IGP generations in the product sequence. The architecture is GCN 5.0, manufactured on a 14 nm node, so the structural comparison is to an older GCN 3.0 IGP before it and a Vega II IGP after it. No numeric comparison beyond that lineage is present in the pack.

FAQ

Q: Does the AMD Radeon RX Vega 11 Embedded have dedicated VRAM?

A: No. The memory size, type, and bus width are all listed as System Shared, and bandwidth is listed as System Dependent.

Q: What TDP and power connector requirements are listed?

A: The TDP is 25 W, the slot width is IGP, and the power connectors field is None. No suggested PSU is listed.

Q: Which graphics APIs are supported?

A: The listed APIs are DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3.

Q: Does it include ray tracing cores or tensor cores?

A: Neither RT cores nor tensor cores are listed in the specification.

Q: What are the core counts?

A: The record lists 704 shading units, 44 texture mapping units, and 8 ROPs.

Q: What is the production status?

A: The production status is end-of-life, with a release date of 2018-04-18T17:00:00.000Z.

Benchmark Performance

The benchmarks array in the record is empty. The only aggregate metrics are avgBenchmarkScore of 0 and percentileVsAllGpus of 50. Because there are no benchmark entries and no nearest-rival entries, exact percentage deltas against other GPUs cannot be computed. The 50th percentile figure places the part at the midpoint of the all-GPU distribution in the record, but the accompanying score of 0 means the percentile is not tied to a positive measured score in this dataset. In other words, the aggregate result does not provide a usable performance baseline.

The remaining performance indicators are fixed-function throughput figures. The pixel rate is 10.01 GPixel/s, the texture rate is 55.04 GTexel/s, FP32 throughput is 1.761 TFLOPS, and FP16 throughput is 3.523 TFLOPS. These numbers describe a low-throughput integrated GPU. The 8 ROPs constrain pixel output, while the 704 shading units and 44 TMUs provide modest shader and texture capacity. With memory bandwidth dependent on the system, the measured throughput of the GPU itself is not the only variable; memory behavior can further constrain performance. The overall picture is one of conservative, low-power integrated performance rather than competitive headroom.

The NVIDIA Equivalent of Radeon RX Vega 11 Embedded

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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