RADEON

AMD Radeon RX Vega 10 Mobile

AMD graphics card specifications and benchmark scores

VRAM
1301
MHz Boost
10W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,301 MHz
Shaders 640
TDP 10W
Memory Type System Shared
Architecture GCN 5.0
nm
Process 14 nm
Released Oct 2017

AMD Radeon RX Vega 10 Mobile Specifications

Radeon RX Vega 10 Mobile GPU Core

Shader units and compute resources

The AMD Radeon RX Vega 10 Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
8
Compute Units
10

RX Vega 10 Mobile Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX Vega 10 Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX Vega 10 Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
300 MHz
Base Clock
300 MHz
Boost Clock
1301 MHz
Boost Clock
1,301 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon RX Vega 10 Mobile Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX Vega 10 Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

RX Vega 10 Mobile Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX Vega 10 Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.665 TFLOPS
FP64 (Double)
104.1 GFLOPS (1:16)
FP16 (Half)
3.331 TFLOPS (2:1)
Pixel Rate
10.41 GPixel/s
Texture Rate
52.04 GTexel/s

GCN 5.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX Vega 10 Mobile is built on AMD's GCN 5.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX Vega 10 Mobile will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 5.0
GPU Name
Raven-M
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
4,940 million
Die Size
210 mm²
Density
23.5M / mm²

AMD's Radeon RX Vega 10 Mobile Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX Vega 10 Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX Vega 10 Mobile to maintain boost clocks without throttling.

TDP
10 W
TDP
10W
Power Connectors
None

Radeon RX Vega 10 Mobile by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX Vega 10 Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX Vega 10 Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX Vega 10 Mobile Product Information

Release and pricing details

The AMD Radeon RX Vega 10 Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX Vega 10 Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Oct 2017
Production
End-of-life
Predecessor
GCN 3.0 IGP
Successor
Navi II IGP

Radeon RX Vega 10 Mobile Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon RX Vega 10 Mobile

How It Compares

The AMD Radeon RX Vega 10 Mobile occupies a peculiar position in the hardware landscape. It is not a discrete graphics card but an integrated graphics processor (IGP) built into the Raven Ridge-M APU family. Its percentile rank of 50 against all GPUs places it squarely in the middle of the pack—not a performance leader, but far from a bottom-feeder. The data shows this is a part that trades raw power for efficiency and portability, with a 10 W TDP that makes it suitable for thin-and-light laptops.

Without a populated `nearestRivals` list in the fact pack, direct percentage comparisons against specific competing parts cannot be drawn from the data. However, the absolute figures tell a clear story. The FP32 throughput of 1.665 TFLOPS and the texture rate of 52.04 GTexel/s indicate a part that can handle esports titles and older AAA games at modest settings, but it will struggle with modern high-fidelity workloads. The 8 ROPs are a notable bottleneck for pixel-heavy operations, capping fill rate at 10.41 GPixel/s. This is a part that punches at roughly the level of a mid-range integrated solution from its era, not a gaming powerhouse.

The architecture is GCN 5.0, built on a 14 nm process at GlobalFoundries, with a die size of 210 mm² containing 4,940 million transistors. That transistor density of 23.5M per mm² is modest by today's standards, but it was competitive for a 2017 launch. The part is now end-of-life, succeeded by Navi II IGP, and its predecessor was the GCN 3.0 IGP. This lineage shows a clear evolutionary step, but the Vega 10 Mobile remains a product of its time—capable, efficient, but not future-proof.

Ray Tracing and Feature Set

The fact pack is explicit: this GPU has no ray tracing cores and no tensor cores. The `rtCores` and `tensorCores` fields are both null. This means hardware-accelerated ray tracing is entirely absent, and any ray-traced effects would have to be handled through compute shaders, which would be extremely slow given the 1.665 TFLOPS FP32 ceiling. For any modern title with mandatory ray tracing, this part is effectively non-functional.

The feature set is instead defined by its API support. DirectX 12 with feature level 12_1 is available, which covers most modern DX12 games, though it lacks some of the higher-tier features like mesh shaders or variable rate shading that newer GPUs offer. OpenGL 4.6 is fully supported, which is good for compatibility with older titles and emulators. Vulkan 1.3 is the standout API here—it is current and well-optimized, and the GCN architecture responds well to Vulkan's low-level overhead. This makes the Vega 10 Mobile surprisingly competent in Vulkan-based titles, where driver overhead is minimized and the limited shader count can be pushed harder.

The lack of dedicated hardware for AI or ray tracing means the feature set is purely rasterization-focused. This is not a part for content creators using AI-accelerated tools, nor for gamers seeking next-gen visual effects. It is a straightforward rasterizer with modern API hooks, which is exactly what you would expect from a 2017 integrated solution. The 640 shading units and 40 TMUs are the workhorses here, and they are best utilized in games that rely on traditional rendering techniques.

Benchmark Performance

The fact pack does not include any synthetic benchmark scores—the `benchmarks` array is empty and the `avgBenchmarkScore` is 0. This means we must rely on the computed specifications to derive performance expectations. The FP32 throughput of 1.665 TFLOPS is the single most telling figure. To put that in perspective, a typical discrete GPU from the same era with around 5-6 TFLOPS would be roughly 3-4 times faster in raw compute. The Vega 10 Mobile is therefore in the territory of entry-level discrete parts or premium integrated graphics.

The pixel rate of 10.41 GPixel/s is the hard limit for fill-rate-bound scenarios. At 1080p, that translates to roughly 9.6 pixels per frame at 60 FPS, which is adequate for simple scenes but will choke on heavy overdraw or high-resolution textures. The texture rate of 52.04 GTexel/s is more respectable, suggesting that texel-heavy workloads are less of a bottleneck than pixel throughput. This imbalance—good TMUs but weak ROPs—is typical of integrated parts that share memory bandwidth with the CPU.

In real-world terms, the data suggests this part can handle 720p gaming at medium settings in most titles, and 1080p at low settings in esports titles like CS:GO or League of Legends. The 50th percentile rank against all GPUs means it outperforms half of all GPUs ever tested, but that includes a vast number of ancient and low-end parts. Against modern integrated graphics, it would be competitive with entry-level Iris Xe parts but well behind the latest RDNA or Intel Arc iGPUs. The lack of a `nearestRivals` list means we cannot state exact deltas, but the absolute numbers are clear: this is a 720p/1080p-low part, not a 1440p or high-refresh solution.

FAQ

Q: Can the RX Vega 10 Mobile run modern AAA games?

A: The data indicates limited capability. With 1.665 TFLOPS FP32 and 8 ROPs, modern AAA titles at 1080p would require low settings and likely still struggle. It is better suited to 720p medium or esports titles.

Q: Does it support hardware ray tracing?

A: No. The fact pack lists no RT cores, so hardware-accelerated ray tracing is unavailable. Any ray-traced effects would have to be computed via shaders, which would be impractically slow.

Q: What API versions does it support?

A: It supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. Vulkan 1.3 is particularly useful for modern games and emulators that leverage low-level APIs.

Q: How much VRAM does it have?

A: The memory is system-shared, meaning it uses a portion of the system's main RAM. The bus width and bandwidth are also system-dependent, so performance varies with the laptop's memory configuration.

Q: Is this GPU still in production?

A: No, it is end-of-life. Its successor is the Navi II IGP, and it was preceded by a GCN 3.0 IGP. It was released on October 25, 2017.

Q: What is the power draw?

A: The TDP is 10 W, which is extremely low. This makes it suitable for fanless or passively cooled designs, but it also caps performance significantly.

Who Should Consider It

The RX Vega 10 Mobile is not a part you would choose today for a new build—it is end-of-life and aimed at a very specific use case. Benchmark results indicate it is best suited for users who need basic 3D acceleration in a low-power, portable device. If you are gaming, the data suggests sticking to 720p resolution with medium settings, or 1080p at low settings for less demanding titles. Esports games that are CPU-bound and light on GPU load will run acceptably, but anything with heavy particle effects or complex shaders will expose the 8 ROP limitation.

For productivity, the part is more than adequate for 2D workloads, video playback, and light photo editing. The Vulkan 1.3 support makes it surprisingly useful for emulation, where low-level APIs can extract more performance from the 640 shading units. However, for any serious 3D rendering, machine learning, or video encoding tasks, the lack of tensor cores and the modest FP32 throughput will be a significant handicap.

The 50th percentile ranking means it is an average GPU by raw performance, but that average is dragged up by many ancient parts. In a modern context, this is a low-end solution. If you are buying a used laptop with this IGP, expect it to handle office work, streaming, and light gaming. If you are considering it for a new purchase, the data strongly suggests looking at newer integrated solutions, which offer better performance per watt and more features.

Memory Subsystem

The memory configuration is entirely system-dependent. The VRAM size, type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent." This means the GPU does not have its own dedicated memory pool; it borrows from the system's main RAM. This has profound implications for performance.

First, the bandwidth is limited by the system memory's speed and the memory controller's configuration. In a dual-channel DDR4-2400 setup, the available bandwidth might be around 38 GB/s, but in a single-channel configuration, it could be half that. The fact pack explicitly states bandwidth is "System Dependent," so there is no fixed figure to cite. This means two laptops with the same GPU could perform differently based on their RAM.

Second, the shared memory architecture means the GPU and CPU compete for the same bandwidth. When the CPU is under load, GPU performance can suffer, and vice versa. This is a significant bottleneck for a part that already has a low pixel rate of 10.41 GPixel/s. At higher resolutions like 1440p or 4K, the memory bandwidth constraint will be even more pronounced, making those resolutions essentially impractical for gaming.

The lack of dedicated VRAM also means there is no fixed bus width to analyze. The ROPs must write to system memory directly, which adds latency compared to a discrete GPU with its own GDDR6 or HBM. For a 10 W IGP, this is an acceptable trade-off for cost and power savings, but it firmly places the Vega 10 Mobile in the "casual gaming and general use" category, not the high-performance segment. The memory subsystem is the weakest link in this part's chain, and it caps the GPU's potential regardless of the 1.665 TFLOPS compute capability.

The NVIDIA Equivalent of Radeon RX Vega 10 Mobile

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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