RADEON

AMD Radeon RX 580X

AMD graphics card specifications and benchmark scores

8 GB
VRAM
1340
MHz Boost
185W
TDP
256
Bus Width

At a Glance

AMD
VRAM 8 GB
Boost Clock 1,340 MHz
Shaders 2,304
Bus Width 256-bit
TDP 185W
Memory Type GDDR5
Architecture GCN 4.0
nm
Process 14 nm
Released Apr 2018

AMD Radeon RX 580X Specifications

Radeon RX 580X GPU Core

Shader units and compute resources

The AMD Radeon RX 580X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
2,304
Shaders
2,304
TMUs
144
ROPs
32
Compute Units
36

RX 580X Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon RX 580X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 580X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1257 MHz
Base Clock
1,257 MHz
Boost Clock
1340 MHz
Boost Clock
1,340 MHz
Memory Clock
2000 MHz 8 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon RX 580X Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 580X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
8 GB
VRAM
8,192 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
256.0 GB/s

Radeon RX 580X by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the RX 580X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
2 MB

RX 580X Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 580X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
6.175 TFLOPS
FP64 (Double)
385.9 GFLOPS (1:16)
FP16 (Half)
6.175 TFLOPS (1:1)
Pixel Rate
42.88 GPixel/s
Texture Rate
193.0 GTexel/s

GCN 4.0 Architecture & Process

Manufacturing and design details

The AMD Radeon RX 580X is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 580X will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 4.0
GPU Name
Polaris 20
Process Node
14 nm
Foundry
GlobalFoundries
Transistors
5,700 million
Die Size
232 mm²
Density
24.6M / mm²

AMD's Radeon RX 580X Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon RX 580X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 580X to maintain boost clocks without throttling.

TDP
185 W
TDP
185W
Power Connectors
1x 8-pin
Suggested PSU
450 W

Radeon RX 580X by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon RX 580X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Dual-slot
Length
241 mm 9.5 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x HDMI 2.0b3x DisplayPort 1.4a
Display Outputs
1x HDMI 2.0b3x DisplayPort 1.4a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon RX 580X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.3
Vulkan
1.3
OpenCL
2.1
Shader Model
6.7

Radeon RX 580X Product Information

Release and pricing details

The AMD Radeon RX 580X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 580X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Apr 2018
Production
End-of-life
Predecessor
Polaris
Successor
Vega

Radeon RX 580X Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon RX 580X

The AMD Radeon RX 580X is a Polaris 20 GPU built on GCN 4.0, manufactured on a 14 nm process at GlobalFoundries. The die contains 5,700 million transistors across 232 mm², giving a transistor density of 24.6M / mm². It belongs to the Polaris (RX 500X) generation, with Polaris named as its predecessor and Vega as its successor. The database record, however, is unusual: the benchmarks array is empty, the average benchmark score is 0, and the nearestRivals list is empty. The only rank information is percentileVsAllGpus of 50. That makes the RX 580X a card positioned at the database midpoint, but with no measured scores or named rivals to sharpen the picture.

Who Should Consider It

The percentileVsAllGpus field of 50 is the closest thing to a performance score in this fact pack. It places the RX 580X exactly at the middle of all GPUs tracked by the database: half of all GPUs are above it, half below. There are no benchmark entries, so there is no measured basis for resolution-by-resolution settings recommendations. A user cannot look at this record and infer a specific frame rate at a specific quality preset.

What the specification does provide is a set of processing resources that would shape any performance outcome: 2304 shading units, 144 texture units, 32 ROPs, a pixel rate of 42.88 GPixel/s, a texture rate of 193.0 GTexel/s, and 6.175 TFLOPS of FP32 throughput. These are the raw hardware limits from which resolution and settings behavior would be derived. The RX 580X is therefore a candidate for users who are comfortable evaluating a card by its architectural resources and a 50th-percentile global ranking rather than by measured game scores.

The memory side also matters for this decision. The card has 8 GB GDDR5, a 256-bit memory bus, and 256.0 GB/s bandwidth. That combination gives the card a meaningful capacity for high-resolution assets, but the absence of benchmark scores means there is no data in this record that translates that capacity into a settings class. Mechanical and power constraints are clearer: the card is dual-slot, 241 mm or 9.5 inches long, takes one 8-pin power connector, and lists a 450 W suggested power supply. A user with a case that fits a 241 mm dual-slot card and a power supply with one 8-pin connector can at least know the RX 580X will fit into their build.

How It Compares

The nearestRivals field is an empty list. There are no rival names, no rival scores, and no deltaPct values to work with. This means no exact “ahead by X percent” or “behind by X percent” statements can be made about any specific GPU.

The absence of nearestRivals is itself a meaningful data condition. It leaves the RX 580X without a direct comparison anchor in the database. The only comparative signal is the global percentileVsAllGpus value of 50, which is a rank position rather than a comparison against a named product. If rival data were present, it would need to include names, scores, and deltaPct values before any per-rival paragraphs could be constructed. With the current fact pack, there is no basis for a one-paragraph comparison against any neighboring GPU.

Power and Cooling

The fact pack lists a TDP of 185 W. The suggested PSU is 450 W. Power delivery is specified as one 8-pin connector. The card is dual-slot, which means it will occupy two expansion slots. Its length is 241 mm, or 9.5 inches, so chassis clearance should be checked against that dimension. The bus interface is PCIe 3.0 x16.

These power and cooling details are the minimum infrastructure a system would need to run the RX 580X: a power supply rated at 450 W, a single 8-pin PCIe power lead, and enough physical space inside the case for a dual-slot card that is 241 mm long. The TDP of 185 W defines the design power target that the cooling solution and the power delivery system need to handle.

FAQ

Q: Does the AMD Radeon RX 580X have hardware ray tracing?

A: No. Ray tracing cores are listed as null, and tensor cores are also listed as null, so there is no dedicated hardware block for ray tracing or tensor acceleration on this card.

Q: What graphics APIs does the RX 580X support?

A: The fact pack lists DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.

Q: How much memory does the RX 580X have?

A: It has 8 GB of GDDR5 memory on a 256-bit memory bus, with 256.0 GB/s of bandwidth. The memory clock is 2000 MHz, with an 8 Gbps effective data rate.

Q: What power supply is recommended?

A: The listed suggested PSU is 450 W, and the card requires one 8-pin power connector.

Q: When was the RX 580X released?

A: The release date is 2018-04-10, and the production status is end-of-life.

Q: What is the FP32 compute throughput?

A: The card lists 6.175 TFLOPS FP32, with FP16 also rated at 6.175 TFLOPS, a 1:1 ratio.

Ray Tracing and Feature Set

The feature set is defined as much by absent hardware as by present features. No RT cores and no tensor cores are listed in the fact pack. That means hardware-accelerated ray tracing and dedicated AI/tensor acceleration are not part of this card’s specification. Any ray-tracing-like work would need to be handled through shader-based paths on the existing compute hardware rather than through a fixed-function ray tracing block.

The API support is still relevant for a card of this generation: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3 are all present. The GCN 4.0 architecture and 14 nm process are the underlying technical context for these features. Display output comes from one HDMI 2.0b port and three DisplayPort 1.4a ports. The PCIe 3.0 x16 host interface is the connection to the rest of the system. With 2304 shading units, 144 TMUs, and 32 ROPs, the card has a fixed set of processing blocks that any API feature would be exercised through.

Memory Subsystem

The memory subsystem is one of the more complete parts of the fact pack. It lists 8 GB of GDDR5 memory, a 256-bit memory bus, and 256.0 GB/s of bandwidth. The memory clock is 2000 MHz, with an 8 Gbps effective data rate.

For high-resolution workloads, these numbers are the two central constraints: capacity and bandwidth. The 8 GB frame buffer sets a ceiling on how much texture and scene data can be held locally, while the 256.0 GB/s bandwidth sets the rate at which data can cross the memory bus. The 256-bit bus width is the interface design that the 256.0 GB/s figure is attached to. There are no benchmark scores in the fact pack to show how 8 GB and 256.0 GB/s behave at different resolutions, but the memory specification at least provides a concrete capacity and bandwidth profile for the card.

Benchmark Performance

The benchmark data for the RX 580X is effectively empty. The benchmarks array has no entries, the average benchmark score is recorded as 0, and the nearestRivals list is empty. The only performance-rank value is percentileVsAllGpus: 50.

That percentile is a position, not a measured score. A 50th percentile places the card at the median of the database GPU population, but the empty benchmarks field leaves open the question of whether that position comes from actual runs or from an unpopulated record. No exact percentage deltas against rivals can be reported, because no rival names or deltaPct values exist in the fact pack.

What remains are the compute-rate figures from the specification: 6.175 TFLOPS FP32, 6.175 TFLOPS FP16 at a 1:1 ratio, 42.88 GPixel/s pixel rate, and 193.0 GTexel/s texture rate. These are the only performance-like numbers the fact pack contains. They describe the raw throughput limits of the 2304 shading units, 144 texture units, and 32 ROPs, and they serve as the quantitative portrait of the RX 580X in the absence of measured benchmark data.

The NVIDIA Equivalent of Radeon RX 580X

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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