AMD Radeon RX 560X Mobile
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 560X Mobile Specifications
Radeon RX 560X Mobile GPU Core
Shader units and compute resources
The AMD Radeon RX 560X Mobile GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 560X Mobile Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 560X Mobile's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 560X Mobile by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 560X Mobile Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 560X Mobile's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 560X Mobile by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 560X Mobile, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 560X Mobile Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 560X Mobile against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 4.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 560X Mobile is built on AMD's GCN 4.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 560X Mobile will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 560X Mobile Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 560X Mobile determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 560X Mobile to maintain boost clocks without throttling.
Radeon RX 560X Mobile by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 560X Mobile are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 560X Mobile. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 560X Mobile Product Information
Release and pricing details
The AMD Radeon RX 560X Mobile is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 560X Mobile by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 560X Mobile Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon RX 560X Mobile
The AMD Radeon RX 560X Mobile is a legacy entry-level discrete GPU for laptops, positioned at the 50th percentile of all GPUs in the database. Its benchmark results indicate a capable 1080p-class solution for its time, but one that is now firmly end-of-life. The data shows a balanced, power-efficient design built on a mature 14 nm process, offering a specific feature set that has been superseded by newer architectures.
Benchmark Performance
The RX 560X Mobile’s performance profile is defined by a raw FP32 throughput of 2.192 TFLOPS. This number serves as the primary indicator of its compute capability, directly influencing both gaming and general-purpose workloads. With a texture rate of 68.49 GTexel/s and a pixel rate of 19.57 GPixel/s, the card is well-matched to its 896 shading units, suggesting that texture mapping and pixel fill are balanced for its target resolution.
The benchmark data shows no direct rival scores or average benchmark scores to compare against, meaning the absolute performance must be interpreted through its hardware specifications. The 2.192 TFLOPS figure places it in a class that would be considered entry-level for 1080p gaming, handling esports titles and older AAA games with ease, but struggling with modern, demanding releases at high settings. The 50th percentile ranking indicates that it sits exactly in the middle of the historical GPU performance distribution, which is a reasonable position for a mobile part intended for mainstream laptops. There are no deltaPct values to compute, so the analysis relies on the internal consistency of the specs: a 128-bit memory bus and 112.0 GB/s bandwidth are typical for this performance tier, ensuring the GPU is not severely bottlenecked by memory in most scenarios.
Ray Tracing and Feature Set
The RX 560X Mobile does not include dedicated ray tracing cores or tensor cores. The architecture is based on GCN 4.0, which predates the hardware-accelerated ray tracing found in later generations. Consequently, any ray tracing workloads would be handled by the standard shader units, resulting in performance that is not competitive with dedicated hardware. The feature set is instead focused on traditional rasterization and API compatibility.
The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3. This API support is comprehensive for its generation, ensuring broad compatibility with modern games that use these low-level interfaces. The DirectX 12 feature level 12_0 is the baseline for current DX12 titles, meaning the card can run them, but without the optional higher-tier features like mesh shaders or variable rate shading. The Vulkan 1.3 support is notable, as it allows for efficient multi-threaded CPU usage in compatible engines. The absence of tensor cores also means no hardware acceleration for AI-based upscaling or deep learning super sampling, a significant limitation compared to modern rivals.
FAQ
Q: Does the AMD Radeon RX 560X Mobile support hardware ray tracing?
A: No. The card has no dedicated RT cores, as it is based on the GCN 4.0 architecture which predates hardware-accelerated ray tracing. Any ray tracing effects would be processed via traditional shaders, leading to low performance.
Q: What is the memory configuration of the RX 560X Mobile?
A: It features 4 GB of GDDR5 memory on a 128-bit bus, providing a memory bandwidth of 112.0 GB/s, with a memory clock of 1750 MHz (7 Gbps effective).
Q: Which modern graphics APIs does this GPU support?
A: The RX 560X Mobile supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3, ensuring compatibility with a wide range of contemporary titles.
Q: What is the power consumption of this mobile GPU?
A: The thermal design power (TDP) is rated at 65 W, which is relatively modest for a discrete GPU and suitable for thinner laptops.
Q: What is the production status of the RX 560X Mobile?
A: The production status is marked as "End-of-life," and its release date was January 8, 2019, making it a legacy part.
Q: How many shading units does the RX 560X Mobile have?
A: It has 896 shading units, along with 56 texture mapping units (TMUs) and 16 render output units (ROPs).
Architecture and Design
The RX 560X Mobile is built on the Polaris 31 chip, utilizing the GCN 4.0 architecture. This is a mature design manufactured on a 14 nm process at GlobalFoundries. The chip contains 3,000 million transistors on a die size of 123 mm², resulting in a transistor density of 24.4 million per square millimeter. This density is typical for the 14 nm era, favoring power efficiency over raw transistor count.
The core configuration comprises 896 shading units, 56 texture mapping units, and 16 ROPs. This arrangement is a classic mid-range Polaris layout, designed to deliver balanced throughput for 1080p gaming. The FP32 performance of 2.192 TFLOPS matches the FP16 performance at a 1:1 ratio, indicating that the card does not have specialized half-precision acceleration found in some competing architectures. The card is integrated into the system as an IGP (Integrated Graphics Processor) on the motherboard, using a PCIe 3.0 x16 interface. It has no power connectors, relying entirely on the motherboard slot for power delivery, which is consistent with its 65 W TDP. The display outputs are described as "Portable Device Dependent," meaning the physical ports vary by laptop manufacturer.
How It Compares
The nearestRivals array is empty in the data, so a direct numerical comparison against specific competitor models is not possible from the provided facts. The analysis must therefore rely on architectural positioning. The card is the successor to the "Gem System" and the predecessor to "Navi Mobile," indicating its place in AMD's product timeline. Its GCN 4.0 architecture is a direct ancestor of the newer Navi architecture, which brought significant improvements in performance per watt and features.
Without rival scores, the comparison is qualitative. The RX 560X Mobile would be expected to perform below any dedicated ray tracing-capable GPU from the same era due to its lack of RT cores. Its 4 GB VRAM and 128-bit bus are smaller than those found on higher-tier cards, limiting its performance at high resolutions and with high-resolution texture packs. The 65 W TDP is a defining characteristic, making it a low-power option that would be outperformed by higher-wattage parts in the same generation, but it offers a better experience than integrated graphics. The 50th percentile ranking confirms its middling position in the overall GPU landscape.
Memory Subsystem
The RX 560X Mobile is equipped with 4 GB of GDDR5 memory, connected via a 128-bit memory interface. The memory operates at 1750 MHz, translating to an effective data rate of 7 Gbps. This configuration yields a memory bandwidth of 112.0 GB/s.
This bandwidth is a critical limiting factor for the card's performance at higher resolutions. For 1080p gaming, 112.0 GB/s is generally sufficient to feed the 896 shading units, but it can become a bottleneck in texture-heavy scenes or when using high-resolution anti-aliasing. At 1440p or above, the 4 GB capacity and the 128-bit bus will struggle to keep up with the demands of modern games, leading to stuttering or reduced texture quality. The 4 GB VRAM is also a concern for modern titles that recommend 6 GB or more for high detail settings. The memory subsystem is adequate for its intended entry-level role, but it is not built for future-proofing or high-detail 1440p gaming.
Who Should Consider It
The RX 560X Mobile is a legacy product, and its suitability is entirely dependent on the price of a used laptop and the user's expectations. Given its 2.192 TFLOPS of FP32 performance and 112.0 GB/s of bandwidth, the data suggests it is only suitable for 1080p gaming with medium to low settings in modern titles, or high settings in older or less demanding games like esports titles.
Users considering this card should be looking at it only for light, casual gaming or as a basic multimedia device. The lack of ray tracing and tensor cores makes it unsuitable for any modern AAA gaming experience where those features are desired. The 4 GB VRAM is a hard limit for texture quality in many current releases. The 65 W TDP makes it suitable for thin and light laptops where battery life is a priority over raw performance. The 50th percentile ranking signals that it is an average performer, but the end-of-life status means it is not a future-proof investment. It is only recommended for users with very limited budgets and low performance requirements who are willing to play on older titles or at reduced settings. For any serious gaming, the data indicates that a newer or higher-tier GPU would be required.
The NVIDIA Equivalent of Radeon RX 560X Mobile
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon RX 560X Mobile Comparisons
See how the Radeon RX 560X Mobile stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon RX 560X Mobile with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs