AMD Radeon RX 5500 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 5500 OEM Specifications
Radeon RX 5500 OEM GPU Core
Shader units and compute resources
The AMD Radeon RX 5500 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 5500 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 5500 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 5500 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 5500 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 5500 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 5500 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 5500 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 5500 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 5500 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RDNA 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 5500 OEM is built on AMD's RDNA 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 5500 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 5500 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 5500 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 5500 OEM to maintain boost clocks without throttling.
Radeon RX 5500 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 5500 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 5500 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 5500 OEM Product Information
Release and pricing details
The AMD Radeon RX 5500 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 5500 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 5500 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon RX 5500 OEM
The AMD Radeon RX 5500 OEM is a mid-range graphics card built on the 7 nm Navi 14 chip, part of the RDNA 1.0 architecture. It targets 1080p gaming with a balanced feature set, though its 4 GB memory capacity and end-of-life status define its current positioning in the market.
Who Should Consider It
The RX 5500 OEM is positioned for gamers who prioritize 1080p resolution gaming with moderate settings. Benchmark data places this card at the 50th percentile among all GPUs, indicating it delivers a strictly average performance level—neither a budget standout nor a high-end performer. With a pixel rate of 59.04 GPixel/s and a texture rate of 162.4 GTexel/s, the card is capable of handling esports titles and older AAA games at high settings, but modern demanding titles will require adjustments to visual quality presets.
For 1440p gaming, the data suggests this card is not well-suited. The combination of a 128-bit memory bus and 4 GB VRAM creates a bottleneck at higher resolutions, where texture data exceeds the available frame buffer capacity. The 224.0 GB/s bandwidth is adequate for 1080p but becomes a limiting factor when pushing higher pixel counts. Users with 1440p monitors should look elsewhere, as the card's raw compute power—5.196 TFLOPS FP32—is insufficient to maintain smooth frame rates in recent releases at native resolution.
The card's 110 W TDP and 300 W suggested PSU make it an easy fit for most pre-built systems, which aligns with its OEM designation. It is a dual-slot card measuring 180 mm in length, suitable for compact chassis. The PCIe 4.0 x8 interface provides ample bandwidth for its performance class, though it does not leverage the full x16 lanes available on most motherboards. This card is best for users upgrading from integrated graphics or older discrete GPUs who want a straightforward 1080p experience without power supply or case modifications.
Ray Tracing and Feature Set
The RX 5500 OEM does not include dedicated ray tracing cores or tensor cores, as these are absent from the hardware specification. This means the card relies entirely on traditional rasterization for rendering, with no hardware-accelerated ray tracing capabilities. In titles that feature ray tracing effects, the GPU will either disable those features or run them through compute shaders, which results in a significant performance penalty that is not recommended given the card's mid-range compute throughput.
The API support is comprehensive for its generation, with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. This ensures compatibility with modern game engines and allows access to feature sets like variable rate shading and mesh shaders where developers implement them. The DirectX 12_1 support is particularly relevant for Windows-based gaming, providing access to conservative rasterization and other advanced rendering techniques.
Display connectivity is handled through 1x HDMI 2.0b and 3x DisplayPort 1.4a outputs, supporting multi-monitor setups up to four displays. The DisplayPort 1.4a outputs enable high refresh rate 1080p monitors and adaptive sync technologies, though the card's performance ceiling means these features are best utilized in less demanding titles. The lack of tensor cores also means no DLSS-style upscaling; instead, users must rely on traditional resolution scaling or FSR where implemented, which does not require dedicated hardware.
Benchmark Performance
The RX 5500 OEM's benchmark results show no direct rival data available in the nearestRivals field, which means performance analysis must rely on the card's internal metrics and percentile ranking. The 50th percentile placement indicates that half of all GPUs benchmarked perform better and half perform worse, placing this card squarely in the middle of the market. This is a meaningful position: it outperforms integrated solutions and older low-end discrete cards, but it trails every modern mid-range and high-end option.
The FP32 compute throughput of 5.196 TFLOPS translates to a rasterization capability that is adequate for 1080p at medium-to-high settings in most titles released around its 2019 launch period. The FP16 performance of 10.39 TFLOPS (2:1 ratio) offers double the rate for applications that support mixed-precision compute, though this is rarely exploited in gaming scenarios. The texture rate of 162.4 GTexel/s and pixel rate of 59.04 GPixel/s indicate the card can fill 1080p frames efficiently, but these numbers fall behind newer architectures that offer higher per-clock efficiency.
Comparing to the broader RX 5000 series, the 1408 shading units and 88 TMUs place this card below the higher-tier Navi 10 parts, which feature more compute units and memory bandwidth. The 32 ROPs are a notable limitation, capping fill-rate-bound scenarios such as heavy post-processing effects or high-resolution shadow rendering. In practical terms, performance will be consistent in GPU-bound scenes but may drop in memory-bandwidth-limited situations, particularly with high-resolution textures enabled.
FAQ
Q: Does the RX 5500 OEM support hardware ray tracing?
A: No, the card has no ray tracing cores or tensor cores in its specification, so it lacks dedicated hardware acceleration for ray-traced effects.
Q: What is the maximum memory bandwidth and how does it affect gaming?
A: The card provides 224.0 GB/s bandwidth via a 128-bit bus with GDDR6 memory. This is sufficient for 1080p gaming but can become a constraint at higher resolutions or with high-resolution texture packs.
Q: What is the power consumption and PSU requirement?
A: The card has a 110 W TDP and requires a 300 W power supply. It uses a single 8-pin power connector.
Q: Which DirectX version is supported?
A: The GPU supports DirectX 12 (12_1), along with OpenGL 4.6 and Vulkan 1.4.
Q: Is this card suitable for 1440p gaming?
A: Benchmark data and memory specifications indicate it is not ideal for 1440p; the 4 GB VRAM and 128-bit bus limit performance at that resolution, making 1080p the recommended target.
Q: What process node is the chip manufactured on?
A: The Navi 14 chip is fabricated on TSMC's 7 nm process, with 6,400 million transistors on a 158 mm² die.
Memory Subsystem
The RX 5500 OEM is equipped with 4 GB of GDDR6 memory on a 128-bit bus, yielding a total bandwidth of 224.0 GB/s. This configuration is a defining characteristic of the card, and its implications are significant for gaming performance. The 4 GB capacity is the primary limitation; modern AAA titles at 1080p with high texture quality can exceed this amount, leading to texture streaming issues or forced reductions in quality settings. At 1440p, the capacity is insufficient for many current releases, as texture data alone can approach or exceed 4 GB.
The 128-bit bus width, combined with a memory clock of 1750 MHz (14 Gbps effective), delivers a bandwidth figure that is respectable for the card's performance class but not exceptional. For context, the 224.0 GB/s bandwidth supports the 5.196 TFLOPS FP32 compute rate adequately at 1080p, but it becomes a bottleneck in scenarios where the GPU must fetch large amounts of texture data or perform compute operations that are memory-intensive. The 32 ROPs further compound this, as they limit the rate at which the GPU can write rendered frames to the frame buffer.
The memory subsystem's performance is adequate for esports titles and older games, where texture sizes are smaller and bandwidth demands are lower. However, in modern games with high-resolution assets, the card will exhibit stuttering or reduced frame rates when the VRAM capacity is exceeded, as data must be swapped through the PCIe 4.0 x8 interface. The 7 nm process node and 6,400 million transistor count indicate that the chip itself is efficient, but the memory configuration is what ultimately caps the card's potential at higher resolutions and settings. For users who stick to 1080p with conservative settings, the memory subsystem performs adequately; for those seeking headroom, it is the primary reason to look elsewhere.
The NVIDIA Equivalent of Radeon RX 5500 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 SUPER offers comparable performance and features in the NVIDIA lineup.
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