AMD Radeon RX 5300 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon RX 5300 OEM Specifications
Radeon RX 5300 OEM GPU Core
Shader units and compute resources
The AMD Radeon RX 5300 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
RX 5300 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon RX 5300 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon RX 5300 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon RX 5300 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon RX 5300 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon RX 5300 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the RX 5300 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
RX 5300 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon RX 5300 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RDNA 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon RX 5300 OEM is built on AMD's RDNA 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the RX 5300 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon RX 5300 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon RX 5300 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon RX 5300 OEM to maintain boost clocks without throttling.
Radeon RX 5300 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon RX 5300 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon RX 5300 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon RX 5300 OEM Product Information
Release and pricing details
The AMD Radeon RX 5300 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon RX 5300 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon RX 5300 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon RX 5300 OEM
# AMD Radeon RX 5300 OEM
The AMD Radeon RX 5300 OEM is an end-of-life graphics card from the Radeon RX 5000 series, built on the 7 nm Navi 14 chip using the RDNA 1.0 architecture. It launched on May 27, 2020, with a launch MSRP of 129 USD, and sits at the 50th percentile in the database relative to all GPUs, indicating a squarely mid-range position. With 1408 shading units, 88 texture mapping units, and 32 raster operations units, this card is designed for 1080p gaming at modest settings, though its 3 GB GDDR6 memory on a 96-bit bus (168.0 GB/s bandwidth) is a clear limiting factor in modern titles.
How It Compares
The RX 5300 OEM has no direct rivals listed in the benchmark database, which means its positioning must be inferred from its hardware configuration and percentile ranking. The 50th percentile places it exactly at the median of all GPUs tracked, so it outperforms half of the field while trailing the other half. This is a workable baseline for 1080p gaming, but not a card that will push high refresh rates in demanding titles.
Without nearestRivals data, the natural comparison points are within AMD's own RDNA 1.0 lineup. The RX 5300 OEM slots below the mainstream RX 5000 series cards, offering fewer shading units and less memory bandwidth than its higher-tier siblings. The 3 GB frame buffer is particularly restrictive, as many modern games exceed that allocation even at 1080p with medium textures, causing potential stuttering or texture pop-in.
The card's predecessor, Vega, and successor, Navi II, frame it as a transitional product. It inherits Vega's RDNA predecessor legacy but lacks the ray tracing capabilities that Navi II would introduce. This is a card for 1080p esports and older titles, not for future-proofing.
Given the absence of rival data, the percentile is the only comparative metric available. The 50th percentile suggests that in synthetic benchmark aggregates, it lands in the middle of the pack—neither a value standout nor a performance outlier. Practical experience would mirror this: it handles 1080p medium settings in most games released before 2020, but struggles with newer, VRAM-hungry releases.
Ray Tracing and Feature Set
The RX 5300 OEM has no ray tracing cores and no tensor cores, which is consistent with the RDNA 1.0 architecture. This means hardware-accelerated ray tracing is entirely absent, and any ray-traced effects must be handled by the shader units, which is impractical given the card's 4.632 TFLOPS FP32 throughput. The card does not support DirectX Raytracing (DXR) at the hardware level, so enabling ray tracing in supported games would result in severe performance degradation.
API support is solid for its era: DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level is sufficient for all modern DirectX 12 games, though it lacks the DirectX 12 Ultimate features like variable rate shading and mesh shaders that rely on newer hardware. Vulkan 1.4 support means it can run Vulkan-based titles and engines efficiently, which is beneficial for games like Doom Eternal or Red Dead Redemption 2's Vulkan mode.
The card's display outputs include 1x HDMI 2.0b and 3x DisplayPort 1.4a, which supports up to 4K at 60 Hz or 1440p at high refresh rates on capable monitors. However, the 3 GB VRAM limits practical resolutions to 1080p, as 1440p textures will quickly exceed available memory. The PCIe 4.0 x8 interface provides ample bandwidth for the card's 168.0 GB/s memory throughput, though it will run at PCIe 3.0 speeds on older motherboards without significant penalty given the x8 lane allocation.
Benchmark Performance
The benchmark data shows no individual scores or rival deltas, so performance analysis relies on the hardware specifications and the 50th percentile ranking. The card's FP32 performance of 4.632 TFLOPS is the primary compute metric, while the pixel rate of 52.64 GPixel/s and texture rate of 144.8 GTexel/s indicate its fillrate capabilities. These figures suggest it can handle 1080p at 60 fps in lighter titles, but will drop below that threshold in graphically intensive AAA games.
The memory subsystem is the bottleneck. 3 GB of GDDR6 at 14 Gbps effective on a 96-bit bus yields 168.0 GB/s bandwidth, which is roughly half of what mid-range cards from the same era offered. Texture-heavy scenes will suffer from memory pressure, causing frame time spikes. The FP16 throughput of 9.265 TFLOPS (2:1 ratio) is irrelevant for gaming, as most games use FP32, but it does indicate the card could handle compute workloads with FP16 optimizations.
At the 50th percentile, the card sits in the middle of the database's GPU population. This means it outperforms entry-level integrated graphics and older discrete cards, but is outpaced by the majority of dedicated gaming GPUs released since 2020. In practical terms, expect 1080p medium settings at 40-60 fps in modern titles, and 1080p high settings at 60+ fps in esports titles like CS:GO or Valorant, which are CPU-bound and less VRAM-dependent.
The 52.64 GPixel/s pixel rate equates to roughly 52.64 million pixels per second, which is sufficient for 1080p (2.07 million pixels) at up to 25 frames per second of pure fillrate headroom—though in practice, memory bandwidth limits real-world performance. The texture rate of 144.8 GTexel/s is similarly adequate for 1080p but insufficient for 1440p with high anisotropic filtering.
Power and Cooling
The RX 5300 OEM has a TDP of 100 W, which is modest by modern standards. AMD recommends a 300 W power supply, which is a low bar that most existing systems can meet. The card requires a single 6-pin power connector, and its dual-slot design suggests a reference-style cooler with a blower or open-air fan. The 180 mm (7.1 inches) length means it will fit in most mid-tower cases, though compact ITX builds may need to verify clearance.
Given the 100 W TDP, the cooling solution is not stressed. A dual-slot cooler with a single fan can dissipate this heat load with moderate noise levels. The 7 nm process node from TSMC helps efficiency, with 6,400 million transistors packed into a 158 mm² die, yielding a transistor density of 40.5 million per mm². This density is high for its generation, contributing to the low power draw relative to performance.
The 300 W PSU recommendation is conservative; a quality 300 W unit from a reputable brand will suffice, but users with older or lower-quality power supplies may want headroom. The 1x 6-pin connector is standard, and the card draws power from both the PCIe slot and the connector. There is no need for a 8-pin or 12-pin adapter. The card's power efficiency is a highlight—at 4.632 TFLOPS FP32 with 100 W TDP, it delivers roughly 46 GFLOPS per watt, which is competitive for its era.
Who Should Consider It
The RX 5300 OEM is for users building a budget 1080p gaming PC, but only if they are comfortable with settings tuning. The 3 GB VRAM means modern games must run at medium or low textures, and even then, some titles will exceed the buffer. The 50th percentile ranking confirms it is not a high-performance card, so expectations should be aligned with 1080p 60 fps on esports and older titles, and 1080p 30-45 fps on newer AAA games with reduced settings.
Users with a 300 W PSU and a tight case clearance (under 180 mm) will find this card fits their constraints. The single 6-pin power requirement is also forgiving for older power supplies. The card supports PCIe 4.0 x8, so it works in both PCIe 3.0 and 4.0 motherboards, though the bandwidth difference is negligible for this performance tier.
This card is not for 1440p gaming—the 3 GB VRAM and 168.0 GB/s bandwidth are simply insufficient. It is also not for ray tracing, content creation with large textures, or any workload that benefits from more than 3 GB of memory. The 50th percentile means half of all GPUs are faster, so buyers should only consider it if they have a strict power budget or are upgrading from integrated graphics.
The FP32 throughput of 4.632 TFLOPS is adequate for light compute tasks like video transcoding or basic 3D rendering, but the VRAM limit will cap texture sizes. For gaming, the card's sweet spot is 1080p with competitive settings—low to medium details, high FPS in fast-paced titles. It will also handle 4K video playback via the DisplayPort 1.4a outputs, though gaming at 4K is out of the question.
FAQ
Q: Does the RX 5300 OEM support ray tracing?
A: No. The card has no ray tracing cores (rtCores is null) and no tensor cores, so hardware-accelerated ray tracing is not supported. Any ray-traced effects would rely on shader compute, which is impractical given the 4.632 TFLOPS FP32 performance.
Q: What power supply do I need for this card?
A: AMD recommends a 300 W power supply. The card has a 100 W TDP and requires a single 6-pin power connector, so most 300 W units from reputable brands will suffice.
Q: How much VRAM does the RX 5300 OEM have, and is it enough?
A: The card has 3 GB of GDDR6 memory on a 96-bit bus with 168.0 GB/s bandwidth. This is sufficient for 1080p gaming at medium settings in older titles, but modern games may exceed this buffer, causing stuttering or forced lower texture quality.
Q: Can this card run modern games at 1080p?
A: Yes, but with caveats. The 50th percentile ranking means it is mid-range. Expect 40-60 fps in modern AAA titles at medium settings, and 60+ fps in esports titles. The 3 GB VRAM is the primary limitation, so texture quality must be reduced in newer games.
Q: What is the launch MSRP of the RX 5300 OEM?
A: The launch MSRP is 129 USD, making it an entry-level product at release. However, as an end-of-life card, current pricing is not tracked in the database.
Q: What display outputs does the card have?
A: It has 1x HDMI 2.0b and 3x DisplayPort 1.4a. These support up to 4K output at 60 Hz, though the card's 3 GB VRAM limits gaming to 1080p for practical performance.
The NVIDIA Equivalent of Radeon RX 5300 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2070 SUPER Mobile offers comparable performance and features in the NVIDIA lineup.
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