AMD Radeon R9 M395 Mac Edition
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R9 M395 Mac Edition Specifications
Radeon R9 M395 Mac Edition GPU Core
Shader units and compute resources
The AMD Radeon R9 M395 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R9 M395 Mac Edition Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R9 M395 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R9 M395 Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R9 M395 Mac Edition Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R9 M395 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
R9 M395 Mac Edition Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R9 M395 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 3.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R9 M395 Mac Edition is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R9 M395 Mac Edition will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R9 M395 Mac Edition Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R9 M395 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R9 M395 Mac Edition to maintain boost clocks without throttling.
Radeon R9 M395 Mac Edition by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R9 M395 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R9 M395 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R9 M395 Mac Edition Product Information
Release and pricing details
The AMD Radeon R9 M395 Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R9 M395 Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R9 M395 Mac Edition Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R9 M395 Mac Edition
The AMD Radeon R9 M395 Mac Edition is a mobile graphics module built on the GCN 3.0 architecture, fabricated by TSMC on a 28 nm process. It integrates 5,000 million transistors into a 366 mm² die, achieving a transistor density of 13.7M / mm². Released on May 4, 2015, this part is now end-of-life and sits at the 50th percentile among all GPUs, indicating a median performance tier. The card uses an MXM-B (3.0) interface, making it a replaceable module for portable Apple systems. It belongs to the Gem System (R9 M300) generation, succeeding the Solar System and preceding Polaris Mobile.
Power and Cooling
The R9 M395 Mac Edition has a thermal design power of 250 W, a substantial draw for a mobile module. The fact pack lists no power connectors, meaning the card receives all its power through the MXM-B (3.0) slot. This places significant demands on the host laptop's power regulation and battery life. No suggested PSU is provided, so the responsibility falls on the system integrator. The slot width is MXM Module, confirming its compact form factor. Cooling is entirely dependent on the portable device's chassis, as the display outputs are marked "Portable Device Dependent." The 250 W TDP necessitates a robust cooling solution, typically involving heat pipes and fans. Given the 28 nm process, the power density is high, but the 366 mm² die provides a large surface area for heat dissipation. The transistor density of 13.7M / mm² is a measure of the chip's integration. The end-of-life status means that thermal solutions are no longer manufactured, so users must rely on existing parts. The absence of power connectors means the MXM slot must deliver the full 250 W, which is uncommon for mobile platforms. This design choice simplifies installation but stresses the host's voltage regulators.
Memory Subsystem
The memory configuration consists of 2 GB of GDDR5 on a 256-bit bus, yielding a bandwidth of 174.7 GB/s. The memory clock runs at 1365 MHz, with an effective data rate of 5.5 Gbps. This bandwidth is adequate for gaming at standard resolutions, where texture streaming and frame buffer access are moderate. However, the 2 GB capacity is a critical limitation for high-resolution gaming. At higher resolutions, the frame buffer will overflow, causing texture pop-in and stuttering. The 256-bit bus is a solid choice, providing a balance between cost and performance. The 174.7 GB/s bandwidth is sufficient for the 2.989 TFLOPS of compute performance, ensuring the shading units are not starved. For modern titles, the capacity is the primary bottleneck, not the bandwidth. Users should stick to standard resolutions with medium settings to avoid exceeding the 2 GB limit. The effective data rate of 5.5 Gbps is typical for GDDR5 of that era, but the 256-bit bus compensates with width. This combination yields a bandwidth that is neither exceptional nor limiting.
Ray Tracing and Feature Set
The card does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the specification. This means hardware-accelerated ray tracing is absent, and features like DLSS are not supported. Instead, the card relies on its GCN 3.0 architecture for all rendering. API support is robust for its generation: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. These APIs allow the card to run modern games, though without RT effects. The FP32 throughput of 2.989 TFLOPS provides the raw compute for shader-based effects. The pixel rate of 26.69 GPixel/s and texture rate of 93.41 GTexel/s define the rasterization throughput. For users who prioritize ray tracing, this card is not suitable. It is a traditional rasterization GPU. The absence of tensor cores also means no AI-accelerated features, such as those found in newer architectures. The card is strictly a compute and rasterization device.
How It Compares
The fact pack does not list any nearest rivals for the R9 M395 Mac Edition. The nearestRivals array is empty, meaning no competitor names, scores, or deltaPct values are available for direct comparison. Therefore, the card's standing is defined solely by its 50th percentile rank among all GPUs. This percentile places it exactly at the median, meaning half of all GPUs are faster and half are slower. This is a neutral position, neither a performance leader nor a laggard. The lack of rival data prevents us from naming specific competitors or citing percentage deltas. The card's absolute specifications—2.989 TFLOPS FP32, 26.69 GPixel/s pixel rate, and 93.41 GTexel/s texture rate—are the only quantitative anchors. These metrics align with a mid-range mobile GPU from the 2015 era. The 1792 shading units and 112 TMUs are typical of that class. The 32 ROPs handle the final pixel output. The 50th percentile is a static measure, not a dynamic score, so it does not reflect real-world frame rates. It serves as a relative indicator of overall capability.
Benchmark Performance
The benchmark scores for the R9 M395 Mac Edition are not provided in the fact pack; the benchmarks array is empty and the average benchmark score is 0. However, the 50th percentile ranking offers a comparative anchor. Being at the 50th percentile means it performs at the median level. The raw compute metrics support this: 2.989 TFLOPS of FP32 performance allows for smooth gameplay in most titles. The pixel rate of 26.69 GPixel/s translates to a maximum fill rate that can handle common gaming resolutions at moderate frame rates. The texture rate of 93.41 GTexel/s ensures that texture-heavy scenes are processed without significant bottlenecks. The memory bandwidth of 174.7 GB/s complements the compute throughput, but the 2 GB capacity will limit high-resolution textures. Without rival scores, we cannot state exact percentage deltas. The data shows a card that is balanced, but not exceptional. The 50th percentile confirms this. The pixel rate of 26.69 GPixel/s suggests a fill rate capable of handling standard gaming resolutions at smooth frame rates, assuming moderate settings. The texture rate of 93.41 GTexel/s supports complex shaders and multiple texture layers.
Who Should Consider It
The R9 M395 Mac Edition is best suited for users who play games at standard resolutions with medium settings. The 2 GB VRAM is the primary constraint, so high-resolution texture packs are not recommended. The 2.989 TFLOPS compute is adequate for older titles and esports games. For higher resolutions, the card will struggle due to the memory capacity. The 174.7 GB/s bandwidth is sufficient for standard resolutions, but not for higher ones. This card is a legacy part, given its end-of-life status and May 4, 2015 release date. It is intended for Mac laptops that use the MXM-B (3.0) interface. Users with such systems can use it as an upgrade path. However, the 250 W TDP requires a laptop with adequate cooling. The DirectX 12 (12_0) support ensures compatibility with modern games, but the lack of RT cores means no ray tracing. This card is for the Mac gamer who accepts standard-resolution gaming with medium settings. The card is not for heavy compute workloads, given its 2.989 TFLOPS limit.
FAQ
Q: What is the TDP of the AMD Radeon R9 M395 Mac Edition?
A: The TDP is 250 W.
Q: How much memory does the card have, and what is the bus width?
A: It has 2 GB of GDDR5 memory on a 256-bit bus, providing 174.7 GB/s bandwidth.
Q: Does it support hardware ray tracing?
A: No. The card has no ray tracing cores or tensor cores, so it relies on traditional rasterization.
Q: What is the process node and transistor count?
A: It is built on a 28 nm process at TSMC, with 5,000 million transistors on a 366 mm² die.
Q: What is the production status?
A: The card is end-of-life.
Q: What APIs does it support?
A: It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.
The NVIDIA Equivalent of Radeon R9 M395 Mac Edition
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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