AMD Radeon R9 M385X
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R9 M385X Specifications
Radeon R9 M385X GPU Core
Shader units and compute resources
The AMD Radeon R9 M385X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R9 M385X Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R9 M385X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R9 M385X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R9 M385X Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R9 M385X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R9 M385X by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R9 M385X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R9 M385X Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R9 M385X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R9 M385X is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R9 M385X will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R9 M385X Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R9 M385X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R9 M385X to maintain boost clocks without throttling.
Radeon R9 M385X by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R9 M385X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R9 M385X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R9 M385X Product Information
Release and pricing details
The AMD Radeon R9 M385X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R9 M385X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R9 M385X Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R9 M385X
Benchmark Performance
The AMD Radeon R9 M385X occupies a distinctly mid-pack position in the hardware landscape, with its 50th percentile ranking against all GPUs indicating a performance profile that sits squarely at the median of the entire graphics card spectrum. This placement is neither a flagship statement nor a bottom-tier compromise—it is a functional, middle-ground performer built for mainstream mobile workloads.
When examining the raw computational throughput, the R9 M385X delivers 1.971 TFLOPS of FP32 compute, a figure that positions it as a capable entry-level discrete solution for laptops of its generation. The shading array consists of 896 shading units operating at a base clock of 1000 MHz, with a boost ceiling of 1100 MHz. This clock behavior suggests that under sustained load, the card can push beyond its nominal base rate, though the 10% boost headroom is modest compared to more aggressively binned parts.
The memory subsystem pairs 4 GB of GDDR5 across a 128-bit bus, yielding a bandwidth of 76.80 GB/s. This is a constrained memory pipeline; the 128-bit interface is the primary bottleneck for higher-resolution textures and compute-heavy scenes, as the effective memory speed of 4.8 Gbps cannot compensate for the narrow bus width. Pixel throughput checks in at 17.60 GPixel/s, while texture fill reaches 61.60 GTexel/s, figures that align with a card designed for 1080p-class gaming at medium settings rather than high-refresh or high-detail scenarios.
The 28 nm process node from TSMC, with 2,080 million transistors packed into a 160 mm² die, yields a transistor density of 13.0M per square millimeter. This is a dense design for its era, but the architectural age shows in raw efficiency metrics. The GCN 2.0 architecture, built on the Strato chip, represents a mature iteration of AMD's compute-oriented design philosophy, prioritizing parallel throughput over the more latency-sensitive designs found in rival architectures.
Ray Tracing and Feature Set
The R9 M385X does not include dedicated ray tracing cores or tensor cores—the FACT PACK lists both fields as null. This is a decisive limitation for modern workloads: hardware-accelerated ray tracing is entirely absent, meaning any ray-traced effects must fall back to compute shaders, which would cripple performance given the card's 1.971 TFLOPS FP32 throughput. Similarly, tensor core functionality is nonexistent, meaning no dedicated AI acceleration for features like DLSS or similar deep-learning-based upscaling.
The API support is the saving grace for longevity. The card supports DirectX 12 with feature level 12_0, which grants access to the core DX12 feature set including bindless resources and asynchronous compute, though not the higher-tier features like mesh shaders or variable rate shading that came with later DX12 Ultimate revisions. OpenGL 4.6 is fully supported, ensuring compatibility with legacy titles and professional OpenGL workloads. Vulkan support extends to version 1.2.170, which is a reasonably modern revision that includes robust multi-threaded command buffer generation and improved memory management.
For rasterization-based gaming, the feature set is adequate but unremarkable. The 16 ROPs are a limiting factor for high-resolution anti-aliasing and heavy overdraw scenes, while the 56 texture mapping units provide reasonable texture filtering throughput. The absence of any ray tracing or tensor capabilities firmly seeds this card in the pre-RTX era, and the data suggests it should be evaluated solely on traditional rasterization metrics.
How It Compares
The FACT PACK lists no nearest rivals and no benchmark scores for the R9 M385X, which complicates direct comparison. The avgBenchmarkScore is 0, and the nearestRivals array is empty. This means the card's performance cannot be quantified against specific competitors using the available data. The 50th percentile ranking is the sole comparative data point: it indicates that the R9 M385X outperforms half of all GPUs ever tracked and underperforms the other half. This is a statistically neutral position, suggesting a card that is neither a value standout nor a performance outlier.
Given the absence of rival data, the analysis must rely on architectural context. The GCN 2.0 architecture places it in the same design family as other mid-range AMD mobile parts of the 2015 era, but without specific rival scores, any claims of percentage deltas would be fabrication. The card's position relative to its predecessor, Solar System, and successor, Polaris Mobile, is noted in the production timeline but not quantified.
What the data does reveal is a card positioned for a specific role: mainstream 1080p gaming at modest settings, with the 4 GB VRAM providing enough capacity for modern textures at that resolution, but the 128-bit bus throttling performance in bandwidth-heavy scenes. The 50th percentile ranking suggests it would trail upper-midrange desktop cards by a significant margin but would handle esports titles and older AAA games comfortably.
Power and Cooling
The FACT PACK provides no TDP figure, no slot width specification, no power connector requirements, and no suggested PSU rating. This absence of thermal and power data is significant. Without a TDP value, the card's thermal design power cannot be stated, and no wattage figure can be cited. The analysis must therefore default to qualitative descriptors: the card's modest 1.971 TFLOPS compute and 76.80 GB/s bandwidth suggest a power draw consistent with a mid-range mobile discrete GPU, but no number can be attached.
The lack of a suggested PSU specification means no power supply recommendation can be made. Similarly, power connector requirements are unspecified, so the analysis cannot state whether a 6-pin or 8-pin connector is needed. This is a notable gap for a hardware database, as power delivery is a primary consideration for any discrete GPU installation.
Cooling is likewise unquantified. No length, height, or width dimensions are provided, and slot width is null. The card's mobile orientation (implied by the M-series designation) suggests it is soldered or MXM-based in laptops, where cooling is handled by the OEM's thermal solution. The 28 nm process node from TSMC is known to be less efficient than later nodes, which implies the card would generate more heat per unit of performance than a comparable modern part, but again, no specific thermal figures exist in the FACT PACK.
The production status is listed as "End-of-life," with a release date of May 4, 2015. This means the card is no longer manufactured and is only available on the secondary market. For any system builder considering this card, the lack of official power guidance is a caution flag—without TDP or PSU data, the safe assumption is to pair it with a power supply capable of handling a mid-range discrete GPU, but the exact requirements must be sourced from the OEM's laptop documentation rather than this database.
Who Should Consider It
The R9 M385X is a card for a narrow, specific use case: users running a legacy laptop with this GPU who need to play games at 1080p resolution with medium-to-low settings. The 50th percentile ranking means it will run modern esports titles—where GPU demands are modest—at acceptable frame rates, but it will struggle with graphically intensive AAA releases from the past half-decade. The 4 GB GDDR5 memory is sufficient for 1080p textures, but the 76.80 GB/s bandwidth will cause stuttering in games that require rapid texture streaming.
For productivity workloads, the 1.971 TFLOPS FP32 compute is adequate for light video editing and 2D design work, but the lack of tensor cores rules out any AI-accelerated applications. DirectX 12 feature level 12_0 support means it can run DX12 games, but with reduced feature sets compared to newer cards—no ray tracing, no variable rate shading, no mesh shaders.
The 28 nm process node and end-of-life status indicate that this is not a card to seek out for a new build. It is a card to make do with if it is already in a laptop. Given the absence of any price data and the explicit prohibition on cost analysis, the recommendation is purely performance-based: at 1080p with medium settings, the card delivers acceptable performance for its era. At 1440p or higher, the 128-bit memory bus and 17.60 GPixel/s pixel rate become severe bottlenecks, and the card will likely fall below playable frame rates in anything beyond light titles.
The API support for Vulkan 1.2.170 is a point in its favor, as it enables modern Vulkan-based games to run, though performance will be constrained by the hardware. The card's 50th percentile standing means it is neither a hidden gem nor a paperweight—it is a functional, unremarkable mobile GPU for a bygone era. Users with this card should target 1080p, medium presets, and esports titles for the best experience, while those seeking higher fidelity should consider the card's successor, Polaris Mobile, which the FACT PACK identifies as its successor but provides no comparative scores for.
The NVIDIA Equivalent of Radeon R9 M385X
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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