AMD Radeon R9 M380 Mac Edition
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R9 M380 Mac Edition Specifications
Radeon R9 M380 Mac Edition GPU Core
Shader units and compute resources
The AMD Radeon R9 M380 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R9 M380 Mac Edition Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R9 M380 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R9 M380 Mac Edition by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R9 M380 Mac Edition Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R9 M380 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R9 M380 Mac Edition by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R9 M380 Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R9 M380 Mac Edition Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R9 M380 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R9 M380 Mac Edition is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R9 M380 Mac Edition will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R9 M380 Mac Edition Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R9 M380 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R9 M380 Mac Edition to maintain boost clocks without throttling.
Radeon R9 M380 Mac Edition by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R9 M380 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R9 M380 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R9 M380 Mac Edition Product Information
Release and pricing details
The AMD Radeon R9 M380 Mac Edition is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R9 M380 Mac Edition by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R9 M380 Mac Edition Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R9 M380 Mac Edition
The AMD Radeon R9 M380 Mac Edition is an end-of-life GPU from AMD built on the GCN 2.0 architecture with the Strato chip. It belongs to the Gem System (R9 M300) generation and was fabricated by TSMC on a 28 nm process; the die contains 2,080 million transistors across 160 mm², giving a transistor density of 13.0M / mm². The database places the card at the 50th percentile among all GPUs, but its benchmark list is empty and no nearest rivals are listed, so the analysis below relies on the provided specifications and that single percentile rather than on score deltas.
Benchmark Performance
The `benchmarks` field for this GPU is empty, and `avgBenchmarkScore` is 0. The `nearestRivals` field is also empty, so there are no named competitor scores and no `deltaPct` values to use for percentage comparisons. The only overall performance placement is `percentileVsAllGpus: 50`, which positions the card exactly in the middle of the database’s GPU distribution — not a bottom-tier component and not a high-end one.
The fixed specification rates give the concrete throughput profile. The FP32 compute rate is 1.568 TFLOPS, the texture rate is 49.01 GTexel/s, and the pixel rate is 16.34 GPixel/s. Those numbers are consistent with a part sitting at the median rather than at the top of the field. The base clock is 900 MHz, the boost clock is 1021 MHz, and no separate game clock is recorded. The memory clock is listed at 1568 MHz with an effective 6.3 Gbps data rate. Because no benchmark scores or rival delta values are present, any claim such as “ahead of GPU X by Y percent” would be unsupported by this FACT PACK. The 50th percentile, however, is a clear sign of a middle-of-pack performance target.
Memory Subsystem
The R9 M380 Mac Edition is equipped with 2 GB of GDDR5 memory. The memory bus is 128 bits wide, and the memory clock is 1568 MHz, quoted at 6.3 Gbps effective. These specifications combine to produce a bandwidth of 100.4 GB/s.
For high-resolution work, the 2 GB capacity is the hard limit: any scene or application that needs more than 2 GB of video memory cannot be fully stored in the frame buffer. The 128-bit interface and 100.4 GB/s bandwidth also cap how quickly texture and geometry data can be moved during rendering. The card has 48 texture mapping units and 16 ROPs, which yield the recorded 49.01 GTexel/s texture fill rate and 16.34 GPixel/s pixel fill rate. Those memory-side figures are moderate, matching the mid-database percentile. No FP16 rate is listed, so there is no additional precision-specific memory performance figure to report.
Who Should Consider It
The 50th percentile rank is the central buying signal: this GPU is intended for workloads at the middle of the performance distribution. It is not a high-end part, and the 2 GB frame buffer will constrain any application that requires more than 2 GB of video memory. High-resolution scenarios with large texture and geometry datasets are therefore not the natural fit for this card. Instead, the recorded features support use cases where memory demand stays within 2 GB and where the 100.4 GB/s bandwidth is sufficient.
The API support list includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170, so the card can run software that uses those interfaces within its memory and throughput limits. The production status is end-of-life, meaning the product is no longer being manufactured. The predecessor is listed as Solar System and the successor as Polaris Mobile, which places this card in a transitional product generation. No RT cores and no tensor cores are listed, so users specifically needing hardware ray tracing or tensor acceleration will not find them here.
How It Compares
The `nearestRivals` list is empty. No rival GPU names, scores, or `deltaPct` values are provided, so no direct comparison against a specific competing product can be made from this data. The only comparative information available is the 50th percentile placement relative to all GPUs in the database, which is a whole-population ranking rather than a head-to-head result.
The predecessor and successor fields are recorded as Solar System and Polaris Mobile, respectively, but those are generation labels, not benchmark rivals. Without `nearestRivals` entries, there are no rival paragraphs to write and no exact percentage gaps to compute. The average benchmark score of 0 should be understood as an empty measurement field, not as a literal score of zero performance. In short, the comparison section is completely dependent on data that is not present in this FACT PACK.
Power and Cooling
The FACT PACK does not list a TDP. The `tdp`, `slotWidth`, `powerConnectors`, and `suggestedPsu` fields are all null, and no dimensions are recorded for length, height, or width. As a result, no wattage figure, power connector type, PSU recommendation, physical size, or cooler specification can be cited from this data.
The only interface detail related to system integration is the bus interface: PCIe 3.0 x16. That is a data connection, not a power delivery specification. Because no TDP is recorded, the card cannot be assigned to a thermal class based on this FACT PACK. Similarly, the absence of a suggested PSU means no power supply capacity can be recommended from the data. Any power or cooling assessment would require supplemental documentation beyond the recorded fields.
FAQ
Q: What process node is the AMD Radeon R9 M380 Mac Edition built on?
A: It is built on TSMC’s 28 nm process, with a 160 mm² die containing 2,080 million transistors and a transistor density of 13.0M / mm².
Q: What are the memory specifications?
A: The card has 2 GB of GDDR5 memory on a 128-bit bus, with a memory clock of 1568 MHz, an effective 6.3 Gbps data rate, and 100.4 GB/s of bandwidth.
Q: Which graphics APIs are supported?
A: The supported APIs are DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.
Q: Does this GPU have ray tracing or tensor cores?
A: No. The `rtCores` and `tensorCores` fields are both null, so no dedicated ray tracing or tensor core hardware is listed.
Q: Is the GPU still in production?
A: No, the production status is listed as end-of-life.
Q: Are there any benchmark scores for this GPU?
A: No. The `benchmarks` field is empty, `avgBenchmarkScore` is 0, and `nearestRivals` is empty; the only performance placement is the 50th percentile among all GPUs.
Ray Tracing and Feature Set
The feature set is defined by the GCN 2.0 architecture and the Strato chip. No RT cores or tensor cores are listed, so hardware-accelerated ray tracing and tensor acceleration are not part of the recorded specifications. The execution resources are 768 shading units, 48 texture mapping units, and 16 ROPs. Those resources produce a texture rate of 49.01 GTexel/s and a pixel rate of 16.34 GPixel/s, while the FP32 compute rate is 1.568 TFLOPS.
The API support includes DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. No FP16 field is present, so FP16 throughput is not reported. The bus interface is PCIe 3.0 x16. The display output field is not populated, so display connectivity details are absent from the data. Overall, the recorded feature set is that of a standard mid-generation GCN 2.0 part: modern API compatibility, moderate throughput, and no dedicated ray tracing or tensor blocks.
The NVIDIA Equivalent of Radeon R9 M380 Mac Edition
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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