RADEON

AMD Radeon R8 M435DX

AMD graphics card specifications and benchmark scores

VRAM
1030
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,030 MHz
Shaders 384
Memory Type System Shared
Architecture GCN 1.0
nm
Process 28 nm
Released Dec 2016

AMD Radeon R8 M435DX Specifications

Radeon R8 M435DX GPU Core

Shader units and compute resources

The AMD Radeon R8 M435DX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R8 M435DX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R8 M435DX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R8 M435DX by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
955 MHz
Base Clock
955 MHz
Boost Clock
1030 MHz
Boost Clock
1,030 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R8 M435DX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R8 M435DX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon R8 M435DX by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R8 M435DX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R8 M435DX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R8 M435DX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
791.0 GFLOPS
FP64 (Double)
49.44 GFLOPS (1:16)
Pixel Rate
8.240 GPixel/s
Texture Rate
24.72 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R8 M435DX is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R8 M435DX will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Jet
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon R8 M435DX Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R8 M435DX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R8 M435DX to maintain boost clocks without throttling.

Radeon R8 M435DX by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R8 M435DX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R8 M435DX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R8 M435DX Product Information

Release and pricing details

The AMD Radeon R8 M435DX is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R8 M435DX by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Dec 2016
Production
End-of-life

Radeon R8 M435DX Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R8 M435DX

The AMD Radeon R8 M435DX is an integrated graphics processor built on the GCN 1.0 architecture, using the Jet chip. Fabricated on a 28 nm process at TSMC, it packs 690 million transistors into a 56 mm² die, yielding a transistor density of 12.3 million per square millimeter. This part belongs to the Gem System Hybrid (Rx M400) generation and was released in 2016. It operates at a base clock of 955 MHz with a boost of 1030 MHz, and it is listed as end-of-life. The GPU sits at the 50th percentile among all GPUs, indicating a median position in the performance distribution.

Benchmark Performance

The M435DX provides 384 shading units, 24 texture mapping units, and 8 raster output units. These resources yield a peak pixel fill rate of 8.240 GPixel/s and a texture fill rate of 24.72 GTexel/s. The FP32 compute throughput is 791.0 GFLOPS. These figures represent the theoretical maximums under ideal conditions. The boost clock of 1030 MHz is a modest increase over the base 955 MHz, allowing for a slight uplift in sustained workloads. With no benchmark scores recorded, the percentile field becomes the primary comparative metric. A percentile of 50 places this GPU exactly at the median of all GPUs in the database, meaning half of the tracked GPUs are faster and half are slower. This is a balanced position, but it does not indicate any particular strength. The average benchmark score field is 0, which likely reflects the absence of standardized test results. The lack of a dedicated benchmark score suggests that the GPU's real-world performance is highly dependent on the host system's memory and cooling, given its integrated nature.

The ratio of shading units to TMUs is 16:1, which is typical for the GCN architecture. The ROP count of 8 limits the pixel output, but for an integrated part, this is acceptable. The FP32 throughput of 791.0 GFLOPS is the peak compute capability; real-world efficiency will be lower due to memory contention. The 50th percentile ranking is a useful reference point, but it does not account for the specific workload. For compute tasks that rely heavily on FP32, this GPU will be at a disadvantage compared to parts with higher GFLOPS. However, for basic 2D rendering, the pixel rate is sufficient. The GCN 1.0 architecture is an older design, but it still supports modern API features. The pixel and texture rates are modest, and the FP32 throughput is low compared to discrete parts, but for an integrated solution, these numbers are within the expected range. The 50th percentile ranking across all GPUs includes both integrated and discrete parts, so this GPU is not at the extreme low end. It is, however, far from being a high-performance part.

Memory Subsystem

The M435DX uses system shared memory for all graphics memory operations. The memory size, type, and bus width are all designated as "System Shared", meaning there is no dedicated VRAM on the chip. Consequently, the memory bandwidth is "System Dependent" – it varies with the host system's memory configuration, including capacity, type, and speed. This design has significant implications for high-resolution workloads. When rendering at high resolutions, the GPU must access the same memory pool as the CPU, leading to potential contention and reduced effective bandwidth. The lack of dedicated VRAM also means that texture and framebuffer data must be stored in system memory, which is typically slower than dedicated graphics memory. As a result, performance at high resolutions is likely to be constrained by the host memory subsystem.

The pixel rate of 8.240 GPixel/s suggests that the GPU can handle basic display output, but the shared memory interface will limit its ability to maintain high fill rates under heavy load. For users considering this GPU, the host system's memory speed and capacity will play a critical role in determining actual performance. The "System Dependent" bandwidth means that no fixed performance level can be guaranteed. Because the memory is shared, the GPU must compete with the CPU for bandwidth. This can lead to stuttering in memory-intensive applications. The lack of a dedicated memory bus also means that the GPU cannot take advantage of high-bandwidth VRAM technologies. The "System Dependent" bandwidth is a crucial caveat for any performance assessment.

Ray Tracing and Feature Set

The M435DX does not include dedicated ray tracing cores or tensor cores; the RT core and tensor core fields are null. This means that any ray tracing or AI-accelerated workloads would have to be handled by the general-purpose shading units, which are not optimized for those tasks. The GPU supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. These API versions allow for modern graphics features such as bindless resources and explicit multi-adapter, but the lack of hardware acceleration for ray tracing limits its suitability for next-generation effects. The feature set is otherwise standard for a GPU of its era, with support for the major graphics APIs.

The 384 shading units provide a baseline for compute and pixel shading, but without tensor or RT cores, the GPU is best suited for traditional rasterization workloads. The absence of these dedicated cores means that the GPU cannot accelerate machine learning or real-time ray tracing in the way that more recent architectures can. The API support for Vulkan 1.2.170 is relatively recent, allowing for compatibility with modern engines, but without hardware RT, those features will be software-emulated. The DirectX 12 (11_1) support provides a degree of future-proofing for older titles, but the lack of dedicated hardware blocks is a clear limitation.

Who Should Consider It

Given the specifications, the M435DX is best suited for users who require basic graphical output from an integrated solution. The 384 shading units and 8 ROPs are sufficient for everyday tasks such as office applications, web browsing, and video playback. The GPU's 50th percentile ranking indicates that it is not a high-performance part, but it is also not at the bottom of the scale. For gaming, the system shared memory and modest compute rates suggest that only undemanding titles at low detail settings would be playable. High resolutions are not advisable, as the shared memory interface will become a bottleneck. The GPU is intended for portable devices, as indicated by the "Portable Device Dependent" display outputs and the IGP slot width.

Users who need a discrete graphics solution for heavy 3D rendering or high-refresh-rate gaming should look elsewhere. The M435DX is a viable option for a secondary system or a laptop where power efficiency and integration are priorities. The 28 nm process and 56 mm² die size suggest a compact, low-power design, but the lack of a TDP figure means exact power consumption cannot be assessed. The end-of-life status indicates that this GPU is no longer in active production, so it would only be found in existing devices. For users who already own a system with this GPU, it can handle basic productivity and media consumption without issue, but it is not a candidate for upgrade or high-end workloads.

FAQ

Q: Does the M435DX have dedicated VRAM?

A: No. The memory size, type, and bus width are all listed as "System Shared", meaning it uses the host system's memory.

Q: What APIs are supported?

A: It supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: Does it support ray tracing?

A: No. The GPU has no dedicated ray tracing cores or tensor cores.

Q: What is the process node?

A: The GPU is fabricated on a 28 nm process at TSMC.

Q: How many shading units does it have?

A: It has 384 shading units.

Q: What is the boost clock?

A: The boost clock is 1030 MHz, with a base clock of 955 MHz.

Power and Cooling

The TDP field is not provided in the data, and no power connector or suggested PSU is listed. As an integrated graphics processor with a slot width of "IGP", the M435DX draws power from the host system's existing power delivery infrastructure. It does not require a separate power supply or cooling solution beyond what the laptop or portable device already provides. The display outputs are "Portable Device Dependent", reinforcing the integrated nature of this part. The 28 nm process node and 56 mm² die size contribute to a modest power footprint, but without a TDP number, exact power draw cannot be quantified.

The absence of external power connectors indicates that the GPU is designed to operate within the thermal and power envelope of its host device. Users should ensure that the host system's cooling is adequate for sustained loads, but the integrated design typically does not demand additional hardware. The bus interface is also listed as "IGP", confirming that the GPU is not a discrete add-in card. The end-of-life status means that replacement parts may be difficult to source, but for existing devices, the power and cooling requirements are minimal. The system shared memory further reduces the need for dedicated power delivery, as the GPU does not manage its own memory modules. Overall, the M435DX is a low-impact component that relies entirely on the host platform for power and thermal management.

The NVIDIA Equivalent of Radeon R8 M435DX

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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