RADEON

AMD Radeon R8 M365DX

AMD graphics card specifications and benchmark scores

VRAM
1125
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,125 MHz
Shaders 384
Memory Type System Shared
Architecture GCN 3.0
nm
Process 28 nm
Released Jun 2015

AMD Radeon R8 M365DX Specifications

Radeon R8 M365DX GPU Core

Shader units and compute resources

The AMD Radeon R8 M365DX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R8 M365DX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R8 M365DX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R8 M365DX by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
900 MHz
Base Clock
900 MHz
Boost Clock
1125 MHz
Boost Clock
1,125 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R8 M365DX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R8 M365DX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon R8 M365DX by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R8 M365DX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R8 M365DX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R8 M365DX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
864.0 GFLOPS
FP64 (Double)
54.00 GFLOPS (1:16)
FP16 (Half)
864.0 GFLOPS (1:1)
Pixel Rate
9.000 GPixel/s
Texture Rate
27.00 GTexel/s

GCN 3.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R8 M365DX is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R8 M365DX will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 3.0
GPU Name
Meso
Process Node
28 nm
Foundry
TSMC
Transistors
1,550 million
Die Size
125 mm²
Density
12.4M / mm²

AMD's Radeon R8 M365DX Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R8 M365DX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R8 M365DX to maintain boost clocks without throttling.

Radeon R8 M365DX by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R8 M365DX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R8 M365DX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R8 M365DX Product Information

Release and pricing details

The AMD Radeon R8 M365DX is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R8 M365DX by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2015
Production
End-of-life

Radeon R8 M365DX Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R8 M365DX

The AMD Radeon R8 M365DX is an integrated graphics processor built on the GCN 3.0 architecture with the Meso chip. Fabricated on TSMC's 28 nm process, the die measures 125 mm² and packs 1,550 million transistors, yielding a transistor density of 12.4M per mm². The part operates with a base clock of 900 MHz and a boost clock of 1125 MHz, and it is designated as part of the "Gem System Hybrid" generation under the Rx M300 family. Its production status is end-of-life, with a release date of 2015-06-02. The database records an average benchmark score of 0 and a percentile rank of 50 against all GPUs, placing it at the median of the tracked population.

Power and Cooling

The FACT PACK lists no TDP figure, no suggested PSU, and no power connector requirements for the AMD Radeon R8 M365DX. The slot width is given as IGP, and the bus interface is also IGP, which indicates that this is an integrated graphics processor rather than a discrete add-in board. Consequently, the cooling and power delivery are handled by the host portable device, not by an aftermarket cooler or a dedicated PSU connection. The absence of a TDP value in the database reflects the integrated nature of the part; system integrators design the thermal solution around the entire platform. Because it is an IGP, the power draw is subsumed into the overall system power budget, so the data does not support any specific PSU recommendation. The 28 nm process node from TSMC is the manufacturing baseline, but the actual power envelope is not quantified in the available records. The display outputs are listed as "Portable Device Dependent," reinforcing that this GPU is embedded within a laptop or similar system rather than being a standalone expansion card. Without a TDP or connector spec, any discussion of cooling must remain qualitative: the part relies on the host device's thermal management, and the lack of a dedicated power connector means no external power delivery is required.

Ray Tracing and Feature Set

The Radeon R8 M365DX has no dedicated ray tracing cores and no tensor cores, as those fields are null in the database. This means hardware-accelerated ray tracing is not a feature of this part. The feature set is instead defined by its API support: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 feature level 12_0 indicates support for the baseline feature set of that API generation. The compute capabilities are expressed through the shading units (384), TMUs (24), and ROPs (8). The FP32 performance is 864.0 GFLOPS, and the FP16 performance is also 864.0 GFLOPS, with a 1:1 ratio, meaning there is no half-rate FP16 acceleration. The pixel rate is 9.000 GPixel/s, and the texture rate is 27.00 GTexel/s. Without RT or tensor cores, any ray tracing or AI workloads would rely on shader-based compute, which is limited by the 864.0 GFLOPS ceiling. The API support is broad for its era, but the absence of specialized hardware means that modern ray-traced effects would have to be computed via general-purpose shaders, a path that is severely constrained by the available throughput. The 1:1 FP16 ratio is notable, as many competing parts of the same generation offered reduced FP16 rates; here, the symmetric compute rate allows for uniform precision in shader workloads.

How It Compares

The nearestRivals array in the FACT PACK is empty, so the database currently records no direct competitor scores for the AMD Radeon R8 M365DX. The percentile rank against all GPUs is 50, placing this part exactly at the median of the tracked GPU population. This means that half of the GPUs in the database perform better, and half perform worse, based on the aggregate benchmark distribution. Without rival entries, a positional comparison must rely solely on the percentile field. The absence of rival data points is notable; the part's integrated nature and end-of-life status likely explain why no comparable scores have been logged. The percentile of 50 serves as the only quantitative anchor for its standing in the overall market. Because no rival names or delta percentages are available, the analysis cannot state specific performance advantages or deficits against named competitors. The theoretical throughput figures—864.0 GFLOPS FP32, 9.000 GPixel/s, and 27.00 GTexel/s—are consistent with a part that sits in the middle of the historical GPU landscape, but without empirical rival scores, the positional data is limited to the percentile metric.

FAQ

Q: What architecture is the AMD Radeon R8 M365DX based on?

A: It is based on the GCN 3.0 architecture, using the Meso chip, and is fabricated on a 28 nm process at TSMC.

Q: Does the Radeon R8 M365DX support DirectX 12?

A: Yes, it supports DirectX 12 with feature level 12_0, along with OpenGL 4.6 and Vulkan 1.2.170.

Q: What is the FP32 compute performance of this GPU?

A: The FP32 performance is 864.0 GFLOPS, and the FP16 performance is also 864.0 GFLOPS, at a 1:1 ratio.

Q: Does it have dedicated ray tracing or tensor cores?

A: No, the database lists null values for both RT cores and tensor cores, so there is no dedicated hardware for ray tracing or tensor operations.

Q: What is the memory configuration?

A: The memory size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent."

Q: What is the production status and release date?

A: The production status is end-of-life, and the release date is 2015-06-02.

Benchmark Performance

The benchmark section of the FACT PACK is empty, with an average benchmark score of 0. The percentile rank against all GPUs is 50, which is the only performance-related metric available. Because the nearestRivals array is empty, there are no exact percentage deltas to report against competing parts. The theoretical throughput figures provide some context: the FP32 rate is 864.0 GFLOPS, the pixel fill rate is 9.000 GPixel/s, and the texture fill rate is 27.00 GTexel/s. These numbers suggest a part designed for basic 3D rendering and desktop workloads rather than high-end gaming. The boost clock of 1125 MHz, up from a 900 MHz base, indicates a modest dynamic range of 225 MHz. With an average benchmark score of 0, the database has not recorded any empirical test results for this unit. The percentile of 50, however, implies that if a score were present, it would fall in the middle of the distribution. Without rival deltas, the analysis cannot quantify a lead or deficit, but the theoretical rates can be compared to the overall median position. The pixel rate of 9.000 GPixel/s, derived from the 8 ROPs and the boost clock, is a fixed ceiling for fill-rate-bound scenarios. The texture rate of 27.00 GTexel/s, from the 24 TMUs, similarly bounds texture-heavy workloads. These theoretical maxima are the only quantitative performance indicators available, and they align with the median percentile ranking.

Memory Subsystem

The memory subsystem for the AMD Radeon R8 M365DX is entirely system-dependent. The memory size, type, and bus width are all listed as "System Shared," and the bandwidth is described as "System Dependent." This means the GPU does not have its own dedicated VRAM; instead, it uses a portion of the host system's main memory. For high-resolution workloads, this configuration is a significant constraint. The bandwidth available to the GPU is not a fixed number but varies with the system's memory architecture, such as the channel count and memory speed. Because the bus width is also shared, the effective throughput is limited by the system's memory controller. The lack of dedicated VRAM means that texture and framebuffer data must share the same memory pool as the operating system and applications, which can lead to contention. At high resolutions, the demand for memory bandwidth increases, and the system-dependent nature of this part means its performance will scale with the host platform's memory capabilities. The 8 ROPs and 24 TMUs are the only fixed graphics-side resources, and they are paired with a system-shared memory path that offers no fixed bandwidth figure. This design is typical for integrated parts, but it means the R8 M365DX is not well-suited for high-resolution gaming or memory-intensive compute tasks without a capable system memory configuration. The "System Dependent" bandwidth descriptor is a key limitation: there is no way to predict performance without knowing the host system's memory specifications, and the shared bus width introduces latency that dedicated VRAM would avoid.

The NVIDIA Equivalent of Radeon R8 M365DX

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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