AMD Radeon R7 Mobile Graphics
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 Mobile Graphics Specifications
Radeon R7 Mobile Graphics GPU Core
Shader units and compute resources
The AMD Radeon R7 Mobile Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 Mobile Graphics Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 Mobile Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 Mobile Graphics by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 Mobile Graphics Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 Mobile Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
R7 Mobile Graphics Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 Mobile Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 Mobile Graphics is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 Mobile Graphics will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 Mobile Graphics Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 Mobile Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 Mobile Graphics to maintain boost clocks without throttling.
Radeon R7 Mobile Graphics by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 Mobile Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 Mobile Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 Mobile Graphics Product Information
Release and pricing details
The AMD Radeon R7 Mobile Graphics is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 Mobile Graphics by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 Mobile Graphics Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R7 Mobile Graphics
AMD Radeon R7 Mobile Graphics is an integrated graphics processor from AMD. It is built on GCN 2.0 architecture and uses the Spectre Lite chip. The part belongs to the GCN 2.0 IGP generation for Kaveri Mobile. GlobalFoundries manufactures the chip on a 28 nm process. The die contains 2,410 million transistors across 245 mm², yielding a transistor density of 9.8M / mm². The execution pipeline consists of 384 shading units, 24 texture mapping units, and 8 ROPs. The listed API support is DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The production status is end-of-life, and the release date is 2014-02-16. As an IGP, the slot width and bus interface are both IGP, and display outputs are Portable Device Dependent.
Power and Cooling — TDP, PSU recommendation, connector requirements
The thermal design power is 25 W. This is the only power figure that is populated. No base, boost, or game clocks are listed; the memory clock is System Shared. The slot width is IGP, and the bus interface is IGP. No power connector is listed. No suggested PSU is listed. Since the part is an IGP, power and cooling are managed by the host portable device. Display outputs are Portable Device Dependent. No dimensions are listed for length, height, or width. The absence of a separate slot width and power connector means there are no discrete connector requirements to document. The TDP of 25 W is therefore the central power datum.
How It Compares — position vs each nearest rival, one short paragraph per rival
The nearestRivals data contains no entries. There are, consequently, no rival names, no rival scores, and no deltaPct values to examine. The average benchmark score is 0. The percentile vs all GPUs is 50. That percentile is the only positional information in the data. Because no rivals are listed, no rival-by-rival comparison can be written. The predecessor is listed as TeraScale 3 IGP, and the successor is GCN 3.0 IGP. These are generation markers rather than nearestRivals entries. The production status is end-of-life, which places this part among previous-generation integrated GPUs. Without nearestRivals, any statement about being ahead of or behind a specific product is not supported.
Ray Tracing and Feature Set
No rtCores are listed, and no tensorCores are listed. Ray tracing acceleration therefore does not have a core count to describe. Tensor acceleration also lacks a core count. The feature set is defined by GCN 2.0 architecture and the API list: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The shader configuration is 384 shading units, 24 TMUs, and 8 ROPs. The pixel rate is 4.432 GPixel/s, and the texture rate is 13.30 GTexel/s. FP32 throughput is 425.5 GFLOPS, while FP16 throughput is not listed. These rates describe the shader and fixed-function capabilities. The absence of rtCores and tensorCores means the data does not support any ray tracing or tensor core performance claim.
FAQ
Q: What is the TDP of the AMD Radeon R7 Mobile Graphics?
A: The TDP is 25 W. The slot width and bus interface are both IGP, and no power connector or suggested PSU is listed.
Q: Does the Radeon R7 Mobile Graphics support DirectX 12?
A: Yes. The API list includes DirectX 12 (12_0), along with OpenGL 4.6 and Vulkan 1.2.170.
Q: How much memory does this GPU have?
A: The memory size, type, and bus width are all listed as System Shared. Bandwidth is System Dependent, and the memory clock is System Shared.
Q: Are there any benchmark scores available?
A: The benchmarks array is empty, and the average benchmark score is 0. The percentile vs all GPUs is 50, and nearestRivals is empty.
Q: What is the core configuration?
A: The GPU has 384 shading units, 24 TMUs, and 8 ROPs. Pixel rate is 4.432 GPixel/s, texture rate is 13.30 GTexel/s, and FP32 performance is 425.5 GFLOPS.
Q: Is this part a discrete card or an integrated part?
A: It is an integrated part. The slot width is IGP, the bus interface is IGP, and display outputs are Portable Device Dependent.
Benchmark Performance
The benchmarks array is empty. The average benchmark score is 0. The percentile vs all GPUs is 50, placing this part at the midpoint of the database distribution. However, the nearestRivals array is also empty, so there are no deltaPct values from which to calculate exact percentage deltas. Without nearestRivals, no named rival score is available for comparison. The percentile value of 50 is a relative rank, not a score in a benchmark. The average benchmark score of 0 is not backed by individual benchmark entries. Therefore, the benchmark data can describe the global percentile but cannot quantify a lead or deficit against any specific GPU. This is the full extent of the benchmark evidence.
Memory Subsystem
The memory size is System Shared, the memory type is System Shared, and the bus width is System Shared. Bandwidth is System Dependent. The memory clock is also System Shared. These values indicate that the GPU does not carry a dedicated memory pool in the data. No VRAM capacity is listed. No fixed bus width is listed. No bandwidth figure is listed. For high-resolution workloads, performance is therefore tied to the host system’s memory because the data contains no fixed memory specification. The only fixed throughput numbers are the pixel rate of 4.432 GPixel/s, the texture rate of 13.30 GTexel/s, and FP32 throughput of 425.5 GFLOPS; none of these is a memory bandwidth measurement. The memory subsystem is effectively dependent on the portable device.
The NVIDIA Equivalent of Radeon R7 Mobile Graphics
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon R7 Mobile Graphics Comparisons
See how the Radeon R7 Mobile Graphics stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon R7 Mobile Graphics with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs