RADEON

AMD Radeon R7 M465X

AMD graphics card specifications and benchmark scores

2 GB
VRAM
925
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 925 MHz
Shaders 512
Bus Width 128-bit
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released May 2016

AMD Radeon R7 M465X Specifications

Radeon R7 M465X GPU Core

Shader units and compute resources

The AMD Radeon R7 M465X GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
512
Shaders
512
TMUs
32
ROPs
16
Compute Units
8

R7 M465X Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 M465X's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 M465X by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
900 MHz
Base Clock
900 MHz
Boost Clock
925 MHz
Boost Clock
925 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 M465X Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 M465X's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
72.00 GB/s

Radeon R7 M465X by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 M465X, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R7 M465X Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 M465X against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
947.2 GFLOPS
FP64 (Double)
59.20 GFLOPS (1:16)
Pixel Rate
14.80 GPixel/s
Texture Rate
29.60 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 M465X is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 M465X will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Tropo
Process Node
28 nm
Foundry
TSMC
Transistors
1,500 million
Die Size
123 mm²
Density
12.2M / mm²

AMD's Radeon R7 M465X Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 M465X determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 M465X to maintain boost clocks without throttling.

Radeon R7 M465X by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 M465X are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x16

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 M465X. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R7 M465X Product Information

Release and pricing details

The AMD Radeon R7 M465X is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 M465X by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2016
Production
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile

Radeon R7 M465X Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R7 M465X

The AMD Radeon R7 M465X is a mobile graphics processor built on the GCN 1.0 architecture with the Tropo chip, manufactured by TSMC on a 28 nm process. It belongs to the Gem System generation (R7 M400 family) and was released on May 14, 2016. The chip integrates 1,500 million transistors across a 123 mm² die, yielding a transistor density of 12.2 million per square millimeter. The GPU operates at a base clock of 900 MHz with a boost clock of 925 MHz, and is paired with 2 GB of GDDR5 memory on a 128-bit bus, providing 72.00 GB/s of bandwidth. With 512 shading units, 32 texture mapping units, and 16 ROPs, the card delivers a peak FP32 throughput of 947.2 GFLOPS, a pixel rate of 14.80 GPixel/s, and a texture rate of 29.60 GTexel/s. The production status is end-of-life, with the predecessor listed as Solar System and the successor as Polaris Mobile.

Power and Cooling

The data does not list a TDP figure for the R7 M465X, nor does it specify a suggested PSU rating or power connector requirements. What the pack does provide is a 28 nm manufacturing process at TSMC, with a transistor count of 1,500 million on a 123 mm² die. The 28 nm node, combined with the modest clock range of 900 MHz to 925 MHz, places the power envelope in a range typical of mid-tier mobile GPUs of its generation, though the figures do not quantify this directly. The absence of a slot width and power connector listing suggests the card is intended for integration into laptop platforms rather than as a discrete desktop add-in board, where the motherboard and system power delivery would handle its requirements. The bus interface is PCIe 3.0 x16, which is the standard connection to the host system. Without a TDP figure, thermal solution sizing cannot be derived from this data; however, the 28 nm process and the relatively low boost clock of 925 MHz indicate a thermal profile that would be manageable with a capable cooling solution. The memory clock of 1125 MHz (4.5 Gbps effective) across a 128-bit interface contributes a modest portion of the overall power draw, though again, the data does not break this down. In summary, the database records no explicit power specification, so system integrators must rely on board-level documentation for exact thermal and power design.

Who Should Consider It

The R7 M465X sits at the 50th percentile among all GPUs in the database, indicating median performance relative to the full spectrum of graphics hardware. With 2 GB of GDDR5 memory and 72.00 GB/s of bandwidth, the card is suited to standard-resolution gaming at moderate settings, where texture memory demands stay within the 2 GB frame buffer. The 512 shading units and 947.2 GFLOPS of FP32 throughput position the card for older or less demanding titles rather than current AAA releases at high detail. The pixel rate of 14.80 GPixel/s and texture rate of 29.60 GTexel/s suggest that fill-rate-bound scenarios, such as high-resolution rendering with heavy post-processing, will be constrained. Users targeting lower detail presets, or esports titles with lighter graphical loads, are the likely audience. The 16 ROPs limit the card's ability to handle high-resolution anti-aliasing and multi-sample workloads, so users should favor performance-oriented settings. The 128-bit memory bus, while narrow, is paired with GDDR5 at 4.5 Gbps effective, yielding sufficient bandwidth for the shader count. For users running at more modest display resolutions, the card would have more headroom, though the data does not include specific frame-rate results to quantify this. The end-of-life status suggests this is not a target for new system purchases, but rather for legacy upgrades in existing compatible platforms.

Ray Tracing and Feature Set

The R7 M465X has no dedicated ray tracing cores and no tensor cores listed in the database. This means hardware-accelerated ray tracing is not available on this GPU; any ray-traced effects would fall back to compute shaders on the 512 shading units, which is not a practical path for real-time workloads given the 947.2 GFLOPS FP32 ceiling. The feature set is defined by the GCN 1.0 architecture and its API support: DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support at feature level 11_1 provides access to modern rendering APIs, including explicit multi-adapter and low-level hardware control, though the 11_1 feature level imposes constraints on certain DX12 features. Vulkan 1.2.170 support is notably current for a card of this vintage, enabling cross-platform low-overhead rendering. OpenGL 4.6 is the latest version of that API and covers a broad range of desktop and professional applications. The absence of tensor cores means no hardware acceleration for AI-based features such as deep learning super sampling or neural network inference; any such workloads would be processed on the general-purpose shading units. Similarly, the lack of RT cores means the card cannot accelerate boundary volume hierarchy traversal or ray intersection tests in hardware. The 2 GB GDDR5 frame buffer with 72.00 GB/s bandwidth further constrains any ray tracing or AI workloads, which typically require larger memory pools and higher bandwidth. In summary, the R7 M465X is a rasterization-focused GPU with solid API coverage for its generation but no dedicated hardware for ray tracing or tensor operations.

FAQ

Q: What architecture does the AMD Radeon R7 M465X use?

A: The card is built on the GCN 1.0 architecture with the Tropo chip, manufactured by TSMC on a 28 nm process.

Q: How much memory does the R7 M465X have, and what is its bandwidth?

A: It has 2 GB of GDDR5 memory on a 128-bit bus, running at 1125 MHz (4.5 Gbps effective), which yields 72.00 GB/s of bandwidth.

Q: What API versions does the card support?

A: The R7 M465X supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: Does the R7 M465X support hardware ray tracing?

A: No. The database lists no ray tracing cores and no tensor cores for this GPU, so ray tracing and AI acceleration are not hardware-supported.

Q: When was the R7 M465X released, and what is its production status?

A: It was released on May 14, 2016, and its production status is end-of-life.

Q: What are the clock speeds of the R7 M465X?

A: The base clock is 900 MHz, with a boost clock of 925 MHz.

Benchmark Performance

The benchmark database lists no specific benchmark scores for the R7 M465X, and the nearestRivals array is empty, so direct comparison against named competitors is not possible from this data. However, the card's percentile rank of 50 against all GPUs provides a useful anchor: the R7 M465X sits exactly at the median of the database's GPU population, meaning half of all GPUs rank above it and half below. This is consistent with its positioning as a mid-tier mobile part from the 2016 timeframe. The average benchmark score is recorded as 0, which reflects the absence of submitted benchmark results rather than a literal zero-performance outcome.

In the absence of measured scores, the theoretical peak throughput figures provide the best available performance indicators. The FP32 compute rate of 947.2 GFLOPS, derived from 512 shading units at a boost clock of 925 MHz, places the card in a class that can handle entry-level to mid-range rasterization workloads. The texture rate of 29.60 GTexel/s, from 32 TMUs at the same boost clock, indicates the card's ability to feed texture sampling in scenes with moderate texture complexity. The pixel rate of 14.80 GPixel/s, from 16 ROPs at 925 MHz, is the binding constraint for fill-rate-heavy scenarios; at higher resolutions, this pixel throughput will become the limiting factor. The memory subsystem, with 72.00 GB/s of bandwidth over a 128-bit bus, is balanced against the compute and fill rates; it is neither a bottleneck nor a standout feature.

The 50th percentile ranking is notable because it suggests that, despite being a mobile-oriented part with modest specifications, the R7 M465X does not fall to the bottom of the performance distribution. Many GPUs in the database are integrated or low-end parts, and the M465X's dedicated GDDR5 memory and 512 shader units lift it to the median. The end-of-life status and the release date of May 14, 2016, place it in a generation where its successor, Polaris Mobile, would eventually supersede it with more efficient architectures. The predecessor, Solar System, represents the earlier generation from which the M465X inherits its GCN 1.0 design.

Given the absence of rival data and benchmark scores, the practical takeaway is that the R7 M465X delivers median-class performance within the database's GPU population, with theoretical throughput figures that align with its 512-shader, 16-ROP configuration. Users should temper expectations for high-detail or high-resolution gaming, but the card is not a bottom-tier performer. The 2 GB memory capacity, while small by modern standards, was appropriate for its release window and remains sufficient for lighter workloads. The lack of RT and tensor cores further confines it to traditional rasterization tasks, where its 947.2 GFLOPS and 29.60 GTexel/s rates define its ceiling.

The NVIDIA Equivalent of Radeon R7 M465X

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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