AMD Radeon R7 M350 2GB
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 M350 2GB Specifications
Radeon R7 M350 2GB GPU Core
Shader units and compute resources
The AMD Radeon R7 M350 2GB GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 M350 2GB Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 M350 2GB's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 M350 2GB by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 M350 2GB Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 M350 2GB's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 M350 2GB by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 M350 2GB, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 M350 2GB Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 M350 2GB against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 M350 2GB is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 M350 2GB will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 M350 2GB Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 M350 2GB determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 M350 2GB to maintain boost clocks without throttling.
Radeon R7 M350 2GB by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 M350 2GB are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 M350 2GB. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 M350 2GB Product Information
Release and pricing details
The AMD Radeon R7 M350 2GB is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 M350 2GB by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 M350 2GB Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R7 M350 2GB
The AMD Radeon R7 M350 2GB is a 28 nm GPU from AMD, built on the GCN 1.0 architecture and belonging to the Gem System (R7 M300) generation. The chip name is Litho, and it is fabricated by TSMC with 950 million transistors on a 77 mm² die, giving a transistor density of 12.3M / mm². It was released on 2015-05-04 and its production status is end-of-life. The database record lists no benchmark scores, no nearest rivals, no TDP, no power connectors, and no suggested PSU, so the useful analysis comes from the fixed specification fields: compute rates, memory arrangement, and API support.
Benchmark Performance
The first and most important fact is that this record has no measured benchmark results. The benchmarks array is empty, and the avgBenchmarkScore field is 0. The nearestRivals list is also empty, which means there are no deltaPct values to use for percentage comparisons. The only placement-related field is percentileVsAllGpus, which is listed as 50. That number cannot be treated as a validated performance ranking because no underlying scores are attached to it. A percentile with no benchmark distribution is just a placeholder in the record.
Without measured scores, the remaining performance data consists of fixed throughput figures from the spec table. The GPU is listed at 633.6 GFLOPS for FP32 and 633.6 GFLOPS for FP16, with the ratio explicitly described as 1:1. That means both precisions are shown at the same rate; there is no separate half-rate FP16 figure in the record. Texture fill is 19.80 GTexel/s, delivered by 24 TMUs. Pixel fill is 6.600 GPixel/s, delivered by 8 ROPs. The shading unit count is 384, which is far larger than the 8-ROP back end. This creates a clear profile: the shader and texture stages have substantially more listed throughput than the pixel-output stage.
The ratio between the fixed rates matters. The listed pixel rate of 6.600 GPixel/s is roughly one-third of the listed texture rate of 19.80 GTexel/s. In practical terms, the record describes a part that can process textures and shader work faster than it can write completed pixels. Because there are no rival scores, the data cannot support an exact statement like "this GPU trails a named rival by X percent." No such rival names, scores, or deltaPct values exist in this record. The benchmark section therefore must be read as an analysis of the GPU’s own listed limits rather than a comparison against other products.
How It Compares
There are no nearestRivals entries in this fact pack. That means this database record provides no rival names, no rival scores, and no deltaPct values. The usual one-paragraph-per-rival comparison cannot be built from the data because the field that would supply those comparisons is empty.
The only adjacent products named in the fact pack are the predecessor, Solar System, and the successor, Polaris Mobile. Neither of those names is accompanied by benchmarks, scores, or deltaPct values. It is possible to say that the R7 M350 sits between those two entries in the product lineage, but that is a lineage statement, not a performance statement. Without scores for Solar System or Polaris Mobile, no quantitative comparison to either product can be made.
The fact that percentileVsAllGpus is 50 might look like a midpack position. However, this field appears alongside an empty benchmarks array and an avgBenchmarkScore of 0. There is no evidence in the record that the GPU was measured at the 50th percentile; the number is present, but no measured distribution is supplied to back it up. The honest conclusion from this record is that the R7 M350 is unranked against named rivals. Its release date, 2015-05-04, and its end-of-life status provide the only temporal context, while its position between Solar System and Polaris Mobile provides the only product-family context.
Ray Tracing and Feature Set
The rtCores field is null, and the tensorCores field is also null. This means no ray tracing core count and no tensor core count are listed in the database. The GPU is built on GCN 1.0 architecture, and the feature set available in the record is centered on shader-based execution and API compatibility rather than dedicated ray tracing or tensor hardware.
The API table lists DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX entry is reported as version 12 with the specification "11_1" in parentheses, so the record does not claim the full DirectX 12 feature set. OpenGL support is listed as 4.6, and Vulkan support is tied to version 1.2.170.
The compute resources behind these APIs are 384 shading units, 24 TMUs, and 8 ROPs. The FP16 rate is equal to the FP32 rate at 633.6 GFLOPS with a 1:1 ratio, but there are no tensor cores listed to accelerate that work. The bus interface is PCIe 3.0 x8, which is the data path between the GPU and the rest of the system. The record does not list display outputs, codename, or slot width, so those fields should be treated as missing data rather than as confirmed capabilities.
FAQ
Q: What is the memory bandwidth of the AMD Radeon R7 M350 2GB?
A: The memory bandwidth is 64.00 GB/s, based on 2GB of GDDR5 on a 128-bit bus with a memory clock of 1000 MHz and an effective data rate of 4 Gbps.
Q: Does this GPU support hardware ray tracing?
A: The fact pack lists no RT cores; the rtCores field is null. The tensorCores field is also null, so no ray tracing core count and no tensor core count are available.
Q: What API versions are supported?
A: The API field lists DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: Are there any benchmark scores in the database record?
A: No. The benchmarks array is empty, the avgBenchmarkScore is 0, and the nearestRivals list is empty. The percentileVsAllGpus field is 50, but there are no measured scores behind it.
Q: What are the shading and fill rates?
A: The GPU has 384 shading units, 24 TMUs, and 8 ROPs. The listed rates are 633.6 GFLOPS FP32, 633.6 GFLOPS FP16 (1:1), 19.80 GTexel/s texture fill, and 6.600 GPixel/s pixel fill.
Q: What is the transistor count and die size?
A: The chip contains 950 million transistors on a 77 mm² die, made by TSMC on a 28 nm process, resulting in a transistor density of 12.3M / mm².
Power and Cooling
The power-related fields in the record are all null. There is no TDP value, no suggested PSU, no power connector listing, and no slot width. Dimensions are also absent, with length, height, and width all unlisted. Without a TDP figure, there is no numerical foundation for estimating heat output or choosing a specific power supply. The absence of a power connector listing should not be interpreted as a definite statement that the board requires no connector; it simply means the database record does not include that information.
Because no PSU recommendation is present, any system builder using this record cannot derive a wattage target from the fact pack. The GPU’s production status is end-of-life, and its release date is 2015-05-04, but neither of those facts implies anything about power consumption. The 28 nm process node is the only manufacturing information relevant to the chip’s physical design. The record simply does not provide enough data to make a measured power or cooling assessment.
Memory Subsystem
The memory configuration is one of the most complete parts of this record. The GPU uses 2GB of GDDR5 memory on a 128-bit bus, with a memory clock of 1000 MHz and an effective data rate of 4 Gbps. The resulting bandwidth is 64.00 GB/s. The relationship between the listed numbers is direct: a 128-bit bus at 4 Gbps effective produces exactly 64.00 GB/s.
For high-resolution work, the memory capacity and bandwidth are the constraints that matter most. The capacity is 2GB, which is the only capacity listed. That is the total amount of texture data, geometry data, and framebuffer data that can be resident at a time. The 64.00 GB/s transfer rate is the speed at which data can move across that 128-bit bus. The 8 ROPs and the 6.600 GPixel/s pixel fill rate mean the GPU’s pixel output stage is limited both by the ROP count and by the memory bandwidth available to feed it.
The memory type is GDDR5, which is the only memory type listed. The effective rate of 4 Gbps is the on-package data rate; the 1000 MHz clock is the base memory clock shown in the record. Taken together, the data describes a GPU with modest capacity and modest bandwidth. That combination is especially relevant at high resolutions, because larger framebuffers and larger texture sets put pressure on both the 2GB capacity and the 64.00 GB/s transfer limit. The record does not list display outputs or a codename, so the exact display resolution support cannot be confirmed, but the memory subsystem is clearly the part of this GPU that will define its high-resolution behavior.
The NVIDIA Equivalent of Radeon R7 M350 2GB
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