AMD Radeon R7 A360
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 A360 Specifications
Radeon R7 A360 GPU Core
Shader units and compute resources
The AMD Radeon R7 A360 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 A360 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 A360's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 A360 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 A360 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 A360's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 A360 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 A360, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 A360 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 A360 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 3.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 A360 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 A360 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 A360 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 A360 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 A360 to maintain boost clocks without throttling.
Radeon R7 A360 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 A360 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 A360. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 A360 Product Information
Release and pricing details
The AMD Radeon R7 A360 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 A360 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 A360 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R7 A360
The AMD Radeon R7 A360 is an end-of-life graphics card built on the Meso chip using the GCN 3.0 architecture, fabricated by TSMC on a 28 nm process. Released on 2015-05-04, it belongs to the All-In-One (Rx 300) generation, integrating 1,550 million transistors across a 125 mm² die, yielding a transistor density of 12.4M / mm². The card provides 384 shading units, 24 texture mapping units, and 8 raster operation units, with base and boost clocks of 1100 MHz and 1125 MHz respectively. The database records no direct benchmark scores for this card, but its percentile rank of 50 places it exactly at the median of all tracked GPUs.
Benchmark Performance
The R7 A360 has an average benchmark score of 0, and the benchmarks array is empty, indicating that no standardized performance runs have been logged. The percentile vs all GPUs stands at 50, placing this card precisely at the midpoint of the entire database distribution. The theoretical peak FP32 throughput is 864.0 GFLOPS, with FP16 performance identical at 864.0 GFLOPS (1:1 ratio), reflecting a symmetric compute path. The pixel rate is 9.000 GPixel/s, while the texture rate reaches 27.00 GTexel/s. These figures derive directly from the 1100 MHz base and 1125 MHz boost clocks, which govern the execution of the 384 shading units.
Because the nearestRivals list is empty, no delta percentages against competing models can be computed. The 50th percentile, however, offers a positional anchor: this card sits in the middle of all GPUs ever tracked by the database. That median placement is surprising given its modest specifications—8 ROPs and a 64-bit memory bus—but the 864.0 GFLOPS of FP32 compute suggests a balanced design for its intended segment. The pixel rate of 9.000 GPixel/s and texture rate of 27.00 GTexel/s are the only measurable fill-rate metrics available, and they indicate a card capable of handling low-resolution workloads without strain. Without rival scores, the FP32 and fill rates serve as the primary quantitative descriptors of performance, and the percentile rank provides the sole comparative context.
Memory Subsystem
The R7 A360 is equipped with 2 GB of DDR3 memory, connected via a 64-bit bus. The memory clock runs at 900 MHz, translating to an effective data rate of 1800 Mbps. This configuration yields a memory bandwidth of 14.40 GB/s. For high-resolution scenarios, this is a substantial constraint. The 2 GB capacity is limited, and the DDR3 type combined with the narrow 64-bit bus produces bandwidth far below what modern high-resolution textures require. The 14.40 GB/s bandwidth will bottleneck the 384 shading units, preventing sustained frame rates at 1440p or 4K resolutions. The narrow bus also restricts the volume of data that can be streamed per second, making large texture sets or high-detail scenes problematic. The effective memory clock of 1800 Mbps is the only timing figure available, and it reinforces the low-bandwidth design. In practice, the memory subsystem is optimized for low-power, low-resolution operation, and high-resolution gaming would be limited by both the 2 GB capacity and the 14.40 GB/s throughput.
How It Compares
The nearestRivals array for the R7 A360 is empty, meaning the database has no recorded rival models to compute delta percentages against. Consequently, this analysis cannot provide comparative scores or deltas for any specific competitor. The only positional reference is the 50th percentile rank, which places the card at the median of all GPUs tracked. Given its specifications—384 shading units, 24 TMUs, 8 ROPs, and a 64-bit memory bus—the card is clearly aimed at entry-level or all-in-one systems. The 864.0 GFLOPS FP32 output and 14.40 GB/s bandwidth are modest figures, but the 50th percentile suggests it is not at the absolute bottom of the database. Without rival data, the card's standing can only be inferred from its absolute metrics. The pixel rate of 9.000 GPixel/s and texture rate of 27.00 GTexel/s are the only other performance indicators, and they align with a low-end positioning. Future database updates may populate the nearestRivals list, but currently no direct comparisons are possible, and the 50th percentile remains the sole comparative data point.
FAQ
Q: What architecture does the AMD Radeon R7 A360 use?
A: It uses the GCN 3.0 architecture, built on the Meso chip.
Q: How much memory does it have and what type?
A: It has 2 GB of DDR3 memory on a 64-bit bus, providing a bandwidth of 14.40 GB/s.
Q: What is the peak FP32 performance?
A: The peak FP32 performance is 864.0 GFLOPS, with FP16 also at 864.0 GFLOPS (1:1).
Q: What API support does it offer?
A: It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.
Q: What is the production status of this card?
A: It is marked as End-of-life in the database.
Q: What is the bus interface?
A: The card uses a PCIe 3.0 x8 interface.
Ray Tracing and Feature Set
The R7 A360 has no dedicated ray tracing cores (rtCores is null) and no tensor cores (tensorCores is null). This means it lacks hardware acceleration for ray tracing and AI-based workloads. The feature set is defined by the GCN 3.0 architecture and its API support. It supports DirectX 12 (12_0), which is a baseline feature level, along with OpenGL 4.6 and Vulkan 1.2.170. The absence of RT and tensor cores indicates that any ray tracing or machine learning tasks would rely on compute shaders, which is inefficient. The 384 shading units are the primary compute resources, and their FP32 throughput of 864.0 GFLOPS is the only compute metric available. The card's feature set is thus limited to traditional rasterization and compute, with no advanced hardware features for modern graphics effects. The API support for Vulkan 1.2.170 and DirectX 12 (12_0) ensures compatibility with current software, but the lack of dedicated RT/tensor hardware caps its capability for cutting-edge workloads.
Power and Cooling
The database does not provide a TDP value, power connector requirements, or a suggested PSU for the R7 A360. The card is fabricated on a 28 nm process, which is a mature node. The absence of power connector data suggests it may rely on motherboard power, but this cannot be confirmed from the available facts. The transistor count of 1,550 million and die size of 125 mm² are the only physical characteristics listed. Without a TDP figure, any power draw estimate is impossible. Similarly, the lack of a suggested PSU means no wattage recommendation can be made. The card's production status is end-of-life, so power and cooling specifications are not prioritized in the database. For users, the 28 nm node and low-end specifications (8 ROPs, 64-bit memory) imply a low-power design, but no numbers are available to substantiate this. Cooling requirements are also unspecified, though the modest shader count of 384 and low fill rates of 9.000 GPixel/s suggest minimal heat generation. The PCIe 3.0 x8 bus interface is the only connectivity detail, and it does not provide power delivery information.
The NVIDIA Equivalent of Radeon R7 A360
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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