RADEON

AMD Radeon R7 A265

AMD graphics card specifications and benchmark scores

2 GB
VRAM
825
MHz Boost
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 825 MHz
Shaders 384
Bus Width 128-bit
Memory Type DDR3
Architecture GCN 1.0
nm
Process 28 nm
Released Jan 2014

AMD Radeon R7 A265 Specifications

Radeon R7 A265 GPU Core

Shader units and compute resources

The AMD Radeon R7 A265 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R7 A265 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 A265's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 A265 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
725 MHz
Base Clock
725 MHz
Boost Clock
825 MHz
Boost Clock
825 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 A265 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 A265's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
28.80 GB/s

Radeon R7 A265 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 A265, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R7 A265 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 A265 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
633.6 GFLOPS
FP64 (Double)
39.60 GFLOPS (1:16)
Pixel Rate
6.600 GPixel/s
Texture Rate
19.80 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 A265 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 A265 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Opal
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

AMD's Radeon R7 A265 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 A265 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 A265 to maintain boost clocks without throttling.

Radeon R7 A265 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 A265 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 3.0 x8

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 A265. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R7 A265 Product Information

Release and pricing details

The AMD Radeon R7 A265 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 A265 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2014
Production
End-of-life

Radeon R7 A265 Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R7 A265

Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions

The AMD Radeon R7 A265 ships with 2 GB of DDR3 memory across a 128-bit bus interface. This configuration produces a memory bandwidth of 28.80 GB/s, a figure that places the card firmly in the entry-level segment of its era. The 128-bit bus width is modest by modern standards, and the DDR3 type—rather than GDDR5—further limits how quickly data can be shuttled between the GPU and frame buffer.

For high-resolution workloads, the implications are direct and somewhat restrictive. At 1080p, the 2 GB capacity is adequate for many titles of the card's generation, provided texture quality settings are kept in check. However, the 28.80 GB/s bandwidth becomes a bottleneck when resolution scales upward. At 1440p or above, the combination of a narrow bus and slower memory type means texture streaming and high-resolution assets will strain the subsystem, leading to potential frame pacing issues or stutter in memory-intensive scenes. The data suggests this card is best suited to 1080p or lower, where the bandwidth figure is less likely to be the limiting factor.

The memory clock runs at 900 MHz with an effective data rate of 1800 Mbps. This is a conservative specification, reinforcing that the A265 was not designed to compete on raw throughput. The 8 ROPs further cap pixel throughput at 6.600 GPixel/s, meaning that fill-rate-bound scenarios—such as heavy post-processing effects at high resolutions—will expose the card's limitations quickly. In essence, the memory subsystem defines the A265's ceiling: it is a 1080p-oriented part with little headroom for future titles that demand greater memory agility.

Who Should Consider It

Given the 50th percentile ranking across all GPUs, the R7 A265 sits at the exact midpoint of the performance distribution. This is not a card for enthusiasts or those chasing high refresh rates. Instead, benchmark results indicate it is suitable for users running older or less demanding titles at 1080p with medium to low settings. The 384 shading units and 24 texture mapping units provide enough compute for esports titles and pre-2014 AAA games, but modern releases will require significant compromises.

For 720p gaming, the A265 becomes a more viable option, as the memory bandwidth and pixel rate are less taxed. Users who prioritize compatibility over visual fidelity—perhaps for a secondary PC, a media center, or a legacy system—will find the card adequate. The 2 GB VRAM is a practical floor for current minimum requirements, but the DDR3 type means that even at 720p, texture-heavy scenes may cause hiccups. The data does not support using this card for 1440p or 4K; the bandwidth figure alone disqualifies it for such workloads.

The card's end-of-life production status suggests it is now a niche purchase, likely for system repairs or budget builds where no other option exists. The PCIe 3.0 x8 interface is another consideration—it halves the lane count compared to the x16 standard, though for a card of this performance level, the practical impact is minimal. In summary, the A265 is for users who accept 1080p as a ceiling and are willing to dial settings down to achieve playable frame rates.

Benchmark Performance

The FACT PACK provides no specific benchmark scores for the R7 A265, and the nearestRivals array is empty. This absence of comparative data is itself informative. The average benchmark score is listed as 0, and the percentileVsAllGpus is 50, indicating that the card sits in the middle of the pack when all GPUs are considered—but without concrete rival scores, precise delta analysis is impossible. What can be inferred is that the card's performance is unremarkable; the mid-pack percentile aligns with its modest specifications.

The fp32 compute of 633.6 GFLOPS is a useful reference point. This figure, derived from the 384 shading units at a boost clock of 825 MHz, places the A265 in a class where modern integrated graphics may rival or exceed it. The texture rate of 19.80 GTexel/s and pixel rate of 6.600 GPixel/s further underscore the card's entry-level positioning. Without rival data, the narrative is one of a capable but not competitive part—a card that was modest at launch and has not aged well against subsequent generations.

The architecture, GCN 1.0 on a 28 nm process, is a first-generation design from AMD. TSMC's 28 nm node, with 950 million transistors on a 77 mm² die, yields a transistor density of 12.3M per mm². This is a small, power-efficient chip, but efficiency does not translate to performance. The clock speeds of 725 MHz base and 825 MHz boost are conservative, and the card's 633.6 GFLOPS reflects that. In the absence of rival benchmarks, the data paints a picture of a GPU that was designed for basic tasks, not for competitive gaming.

FAQ

Q: What is the memory bandwidth of the AMD Radeon R7 A265?

A: The card features a 128-bit bus with DDR3 memory, delivering a bandwidth of 28.80 GB/s.

Q: Does the R7 A265 support DirectX 12?

A: Yes, it supports DirectX 12 (11_1), along with OpenGL 4.6 and Vulkan 1.2.170.

Q: What is the pixel fill rate of this GPU?

A: The pixel rate is 6.600 GPixel/s, derived from 8 ROPs operating at the boost clock.

Q: How much VRAM does the card have, and what type?

A: It has 2 GB of DDR3 memory, which is a limiting factor for high-resolution textures.

Q: What is the transistor count and die size?

A: The chip contains 950 million transistors on a 77 mm² die, built on TSMC's 28 nm process.

Q: Is the R7 A265 still in production?

A: No, the production status is marked as end-of-life, with a release date of January 8, 2014.

How It Compares

The nearestRivals array is empty, so no direct competitor comparisons can be made from the FACT PACK data. However, the percentileVsAllGpus of 50 provides a broad context—this card performs better than half of all GPUs ever benchmarked and worse than the other half. That midpoint placement is consistent with a card that was entry-level at launch and has since been overtaken by integrated graphics and budget discrete options.

Without rival names or delta percentages, the analysis must rely on internal specifications. The fp32 of 633.6 GFLOPS and the 28.80 GB/s bandwidth are figures that, when considered against the broader GPU landscape, place the A265 in a category where modern iGPUs with faster memory can outperform it. The 8 ROPs are particularly limiting, as even low-end contemporary cards typically offer double or more. The card's only advantage is its 2 GB VRAM, which still meets the minimum for many games, though the DDR3 type negates much of that benefit.

Power and Cooling

The FACT PACK does not list a TDP, slot width, power connectors, or a suggested PSU for the R7 A265. This absence of data suggests that power consumption was not a defining characteristic of this card. Based on the 28 nm process and the modest clock speeds, one can infer that the card draws relatively little power—likely under 75 watts, though no exact figure is provided. The lack of a power connector recommendation implies that the card may be powered entirely through the PCIe slot, which is common for entry-level GPUs.

The 950 million transistors on a 77 mm² die, with a density of 12.3M per mm², indicate a small chip that does not generate excessive heat. A capable air cooler with a single fan would be sufficient to manage thermals, and the card's length and height are not specified, suggesting a compact design that fits in most chassis. The bus interface of PCIe 3.0 x8 further reduces power draw compared to x16 implementations. In practice, users should ensure their power supply has a PCIe slot connector and adequate wattage headroom, but the data does not indicate any unusual requirements.

Ray Tracing and Feature Set

The R7 A265 has no ray tracing cores and no tensor cores, as indicated by the null values in the FACT PACK. This is expected for a GCN 1.0 architecture from 2014, which predates hardware-accelerated ray tracing by several years. The card's feature set is defined by its API support: DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support is feature level 11_1, which means it does not support the full DirectX 12 feature set—notably missing features like variable rate shading or mesh shaders.

For ray tracing, the card would rely entirely on software implementations, which are impractical for real-time gaming given the 633.6 GFLOPS of compute. Tensor cores, which accelerate AI workloads like DLSS, are also absent, meaning any upscaling would need to be done at the driver level or via generic compute shaders. The Vulkan 1.2.170 support is a positive note, as it allows for modern API usage in titles that support it, but the hardware's limitations will cap the benefits.

The feature set is thus minimal by today's standards. The card can handle traditional rasterization at low settings, but it lacks the specialized hardware for modern rendering techniques. The absence of RT and tensor cores, combined with the modest compute, makes the A265 a poor choice for any workload involving ray tracing, machine learning, or even advanced post-processing effects that rely on compute shaders. The 384 shading units are the sole workhorses, and they are quickly overwhelmed by anything beyond basic pixel and texture work.

The NVIDIA Equivalent of Radeon R7 A265

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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