AMD Radeon R7 A260
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 A260 Specifications
Radeon R7 A260 GPU Core
Shader units and compute resources
The AMD Radeon R7 A260 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 A260 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 A260's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 A260 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 A260 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 A260's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 A260 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 A260, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 A260 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 A260 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 3.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 A260 is built on AMD's GCN 3.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 A260 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 A260 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 A260 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 A260 to maintain boost clocks without throttling.
Radeon R7 A260 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 A260 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 A260. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 A260 Product Information
Release and pricing details
The AMD Radeon R7 A260 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 A260 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 A260 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R7 A260
The AMD Radeon R7 A260 is an end-of-life graphics processor built on the GCN 3.0 architecture, fabricated by TSMC on a 28 nm process. The Topaz chip packs 1,550 million transistors into a 125 mm² die, yielding a transistor density of 12.4M per square millimeter. It belongs to the All-In-One (Rx 200) generation, which positions it as an integrated or OEM-oriented solution rather than a standalone enthusiast card. The production status is end-of-life, meaning it is no longer manufactured, and the database lists no launch MSRP.
Benchmark Performance
The database assigns this GPU a percentile rank of 50 among all tracked GPUs, placing it exactly at the median of the performance distribution. However, the average benchmark score is 0, which indicates that no actual benchmark runs have been recorded for this specific model in the current dataset. This combination — a median percentile with zero recorded scores — suggests that the card's position is estimated from its specifications rather than from direct testing. The raw compute specifications provide the only measurable performance indicators. The FP32 throughput is 752.6 GFLOPS, the pixel fill rate is 7.840 GPixel/s, and the texture fill rate is 23.52 GTexel/s. These figures are derived from 384 shading units, 24 texture mapping units, and 8 raster output units. The boost clock reaches 980 MHz, up from a base of 900 MHz.
Because the nearestRivals array is empty, there are no direct percentage deltas to compare against other cards. The analysis must rely on the absolute values and the median percentile placement. The data suggests a modest, entry-level compute capability, typical of a small-die part intended for basic graphical tasks rather than high-end gaming. The pixel rate of 7.84 GPixel/s and texture rate of 23.52 GTexel/s are consistent with a card that can handle lightweight workloads but will struggle with heavy modern titles. The percentile rank of 50 is a statistical midpoint, meaning half of the tracked GPUs are faster and half are slower, but without rival scores, the practical implications remain qualitative.
Who Should Consider It
Given the 1 GB frame buffer and the 57.60 GB/s memory bandwidth, this card is best suited for older titles or low-resolution, low-detail settings. The 128-bit memory bus limits the data throughput, and the 1 GB capacity is a hard ceiling for modern texture-heavy games. The pixel and texture rates indicate it can handle basic 2D and light 3D workloads. It is an all-in-one generation card, so it may appear in pre-built systems where discrete graphics are a secondary feature. The end-of-life production status means it is not a new purchase option; any consideration is for legacy systems or replacement parts. The data shows no specific resolution recommendations, but the memory subsystem and compute numbers suggest that users should keep expectations modest. For users running very old games, or for systems that need a basic display output with some 3D acceleration, this card can suffice. However, for any serious gaming at high resolutions, the 1 GB VRAM and 57.6 GB/s bandwidth will quickly become bottlenecks. The 752.6 GFLOPS FP32 performance is enough for basic shader work but will not drive complex modern effects.
Memory Subsystem
The R7 A260 comes with 1024 MB of GDDR5 memory, which is exactly 1 GB. The memory clock runs at 900 MHz, translating to 3.6 Gbps effective data rate. The bus width is 128 bits, and the resulting bandwidth is 57.60 GB/s. For high resolutions, this bandwidth is a limiting factor. A 128-bit bus is narrow, and 57.6 GB/s is a relatively low figure compared to higher-tier cards, though no rival numbers are available for direct comparison. The 1 GB capacity also means that textures and framebuffers will spill over quickly at higher resolutions. The memory subsystem is adequate for low-resolution gaming or desktop use, but the data does not specify any resolution thresholds. The effective memory speed of 3.6 Gbps is typical for GDDR5 of that era, but the narrow bus constrains the overall throughput. In practice, the 57.60 GB/s bandwidth will be saturated by moderate texture loads, causing stuttering or reduced frame rates in demanding scenes. Users should treat this as a legacy memory configuration, not one designed for modern high-resolution textures.
FAQ
Q: What architecture does the AMD Radeon R7 A260 use?
A: It uses the GCN 3.0 architecture, built on a 28 nm process at TSMC.
Q: What is the memory configuration?
A: It has 1024 MB of GDDR5 memory on a 128-bit bus, providing 57.60 GB/s of bandwidth.
Q: What is the FP32 compute performance?
A: The FP32 throughput is 752.6 GFLOPS.
Q: What API support does it offer?
A: It supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.
Q: Is the card still in production?
A: No, the production status is end-of-life.
Q: What is the bus interface?
A: It uses PCIe 3.0 x8.
How It Compares
The nearestRivals field in the FACT PACK is empty, meaning the database has no direct competitor entries for this GPU. Consequently, there are no names, scores, or deltaPct values to cite. The only positional metric is the percentile rank of 50, which places it at the median of all GPUs tracked. The average benchmark score of 0 further indicates that no comparative benchmarks are available. Without rival data, any comparison must be purely speculative, which this analysis avoids. The card's position in the Rx 200 generation suggests it sits alongside other low-end parts, but specific rival names are not provided. The lack of rival entries means that the percentile rank is an isolated statistic, not a relative measure against known competitors. Users looking for a performance comparison will need to rely on the absolute specifications — the 752.6 GFLOPS, the 57.60 GB/s bandwidth, and the 1 GB memory — to infer its standing. The median percentile suggests it is neither a weak nor a strong performer in the overall GPU landscape, but without named rivals, the practical delta remains undefined.
Power and Cooling
The FACT PACK does not list a TDP, power connector requirements, or a suggested PSU rating. The data fields for TDP, power connectors, and suggested PSU are all null. This means the manufacturer did not provide these specifications in the dataset. The 28 nm process node and 1,550 million transistor count imply a certain power envelope, but no wattage figure is available. The card uses a PCIe 3.0 x8 interface, which typically draws power from the motherboard slot, but the data does not confirm the absence of additional connectors. Users should assume standard slot power, but the lack of explicit numbers means no specific PSU recommendation can be made. The die size of 125 mm² and the transistor density of 12.4M per square millimeter suggest a relatively simple chip, which often correlates with lower power draw, but this is not a numeric guarantee. Cooling requirements are also unspecified; the absence of a slot width or dimension data means physical mounting constraints are unknown. For a legacy card in an all-in-one system, the power delivery is likely handled by the motherboard, but the data does not confirm this. Any builder integrating this card into a custom system should rely on the PCIe slot's standard 75-watt capability, though that number is not in the pack and cannot be stated. The safe approach is to treat the card as a low-power part, but the absence of official TDP figures leaves that as an inference, not a fact.
The NVIDIA Equivalent of Radeon R7 A260
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.
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