AMD Radeon R7 360E
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 360E Specifications
Radeon R7 360E GPU Core
Shader units and compute resources
The AMD Radeon R7 360E GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 360E Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 360E's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 360E by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 360E Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 360E's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 360E by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 360E, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 360E Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 360E against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 2.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 360E is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 360E will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 360E Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 360E determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 360E to maintain boost clocks without throttling.
Radeon R7 360E by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 360E are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 360E. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 360E Product Information
Release and pricing details
The AMD Radeon R7 360E is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 360E by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 360E Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R7 360E
The AMD Radeon R7 360E is an end-of-life graphics card built on the GCN 2.0 architecture, featuring the Tobago chip fabricated on a 28 nm process at TSMC. The data pack places this card at the 50th percentile of all GPUs, indicating it sits exactly at the median of the performance distribution. With a transistor count of 2,080 million on a 160 mm² die, it achieves a transistor density of 13.0M / mm², reflecting the mature 28 nm node. Released on 2015-12-29, this card bridges the Volcanic Islands and Arctic Islands generations, and its specifications reveal a modest design aimed at entry-level desktops.
Memory Subsystem
The R7 360E pairs 2 GB of GDDR5 memory with a 128-bit memory bus, yielding a memory bandwidth of 96.00 GB/s. The memory clock runs at 1500 MHz, translating to 6 Gbps effective. This bandwidth figure is a critical constraint for high-resolution gaming. At 1080p, the 96.00 GB/s can feed the 768 shading units and 48 texture mapping units adequately, but at 1440p or 4K, the bandwidth becomes a bottleneck. The 2 GB frame buffer is equally limiting; modern textures can exceed this capacity, causing texture streaming and stutter. The pixel rate of 16.80 GPixel/s and texture rate of 50.40 GTexel/s further underscore that this card is designed for lower resolutions and modest settings. The 128-bit bus width is the primary structural limitation, as it caps the theoretical bandwidth regardless of memory clock increases. For a card in the 50th percentile, this memory configuration aligns with its mid-tier status, but it clearly cannot handle the memory demands of high-fidelity gaming. The effective 6 Gbps data rate is typical for GDDR5 of that era, yet the narrow bus keeps total throughput at a level that will saturate quickly with modern game engines. Users pushing beyond 1080p will find the 2 GB capacity and 96.00 GB/s bandwidth insufficient, leading to reduced texture quality and lower frame pacing.
Ray Tracing and Feature Set
The data pack lists no ray tracing cores and no tensor cores for the R7 360E. This means the card lacks dedicated hardware for real-time ray tracing or AI-accelerated features. However, it does support DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12_0 feature level indicates baseline support for the API, but without hardware RT cores, any ray-traced effects would need to be computed on the 768 shading units, which is highly inefficient. The absence of tensor cores also precludes any DLSS-style upscaling. The GCN 2.0 architecture predates the dedicated RT hardware found in later generations, so the feature set is purely compute-based. The API support is broad enough for modern titles, but the hardware lacks the specialized units to accelerate the latest rendering techniques. The 1.613 TFLOPS of FP32 compute is the sole resource for any advanced effects, which means that ray tracing, if attempted, would result in extremely low frame rates. The Vulkan 1.2.170 support is a positive note, as it allows for efficient low-level access in compatible games, but it cannot compensate for the missing hardware. The card's feature set is therefore defined by its compute capabilities and API compatibility, not by any dedicated accelerators.
Who Should Consider It
Given the 50th percentile standing and the 2 GB memory capacity, the R7 360E is best suited for 1080p gaming at low to medium settings. The 75 W TDP and lack of power connectors make it an excellent drop-in upgrade for older systems with limited power delivery. The 768 shading units and 16 ROPs provide enough throughput for esports titles and older AAA games. However, the 2 GB VRAM will struggle with modern titles that require more memory, and the 96.00 GB/s bandwidth will limit texture quality at higher resolutions. The card's end-of-life status suggests it is now a legacy part, suitable for secondary machines, HTPCs, or systems where power efficiency is paramount. The 50th percentile means it outperforms half of the GPUs in the database, but it is far from the top tier. For users targeting 4K or high refresh rates, this card is not appropriate. The 1.613 TFLOPS of FP32 compute is adequate for 1080p, but the memory subsystem is the limiting factor. The 16.80 GPixel/s pixel rate and 50.40 GTexel/s texture rate indicate that it can handle basic 2D and light 3D workloads without issue. This card is a practical choice for a budget build that prioritizes low power draw over raw performance, but the 2 GB frame buffer will cap its longevity in modern gaming.
Power and Cooling
The R7 360E has a TDP of 75 W, which is entirely drawn from the PCIe 3.0 x16 slot, as the card requires no power connectors. The suggested PSU rating is 250 W, making it compatible with a wide range of older power supplies. The dual-slot cooler design suggests a relatively large heatsink for such a low TDP, which should keep thermals in check. The 28 nm process and 2,080 million transistors contribute to the modest power draw. The lack of external power connectors simplifies installation, but it also means the card's power delivery is capped at the slot's 75 W limit. The 250 W suggested PSU indicates that even a basic 250 W unit is sufficient, leaving ample headroom for the rest of the system. The dual-slot form factor will require two expansion slots in the chassis. The 75 W TDP is a key selling point for this card, as it allows for silent operation and minimal heat output. The absence of any power connectors means that users do not need to worry about cable management or PSU compatibility. This makes the R7 360E an ideal candidate for small form factor builds or legacy systems with weak power supplies. The 250 W recommendation is a conservative figure, and most modern systems will exceed this easily.
How It Compares
The data pack does not provide any nearestRivals entries for the R7 360E, meaning no direct competitor scores are available for comparison. Instead, the percentile field indicates that this card sits at the 50th percentile of all GPUs in the database, placing it squarely in the middle of the performance spectrum. This suggests that it outperforms roughly half of all GPUs and is outperformed by the other half. Its predecessor, the Volcanic Islands generation, and its successor, the Arctic Islands generation, bracket it chronologically, but no performance data for those are included. The absence of rival data means we cannot cite specific delta percentages. The 50th percentile is the only positional reference, and the average benchmark score of 0 indicates that no specific benchmark scores were recorded in this dataset. Consequently, any comparison must rely on the raw specifications: 768 shading units, 48 TMUs, 16 ROPs, and 96.00 GB/s bandwidth. The lack of rivals also prevents us from contextualizing the card's performance against similar products from the same era. The 50th percentile is a relative measure, but without a baseline, it is difficult to say whether this is a strong or weak mid-tier showing. The card's end-of-life status and the absence of benchmark data suggest that it has been superseded, but its position in the database remains a useful reference.
FAQ
Q: What is the memory bandwidth of the R7 360E?
A: The memory bandwidth is 96.00 GB/s, achieved with a 128-bit bus and 1500 MHz GDDR5 memory running at 6 Gbps effective.
Q: Does the R7 360E support ray tracing?
A: No, the data pack lists no ray tracing cores for this card. It relies on compute shaders for any such effects.
Q: What power supply is recommended for this card?
A: The suggested PSU is 250 W, and the card has a 75 W TDP with no power connectors required.
Q: What is the production status of the R7 360E?
A: The card is marked as end-of-life, with a release date of 2015-12-29.
Q: Which DirectX version does it support?
A: It supports DirectX 12 (12_0), along with OpenGL 4.6 and Vulkan 1.2.170.
Q: How many shading units does it have?
A: It has 768 shading units, along with 48 texture mapping units and 16 raster operation units.
Benchmark Performance
The average benchmark score for the R7 360E is listed as 0, which indicates that no specific benchmark runs were recorded in this dataset. The percentile field, however, places it at the 50th percentile of all GPUs. This means that in a hypothetical distribution of all GPUs, the R7 360E sits exactly at the median. The raw compute metrics provide a basis for interpretation: the FP32 throughput is 1.613 TFLOPS, the pixel rate is 16.80 GPixel/s, and the texture rate is 50.40 GTexel/s. These figures are consistent with a low-to-mid-range card from the GCN 2.0 era. The 50th percentile implies that it is neither a high-end nor a low-end performer; it is a balanced mid-tier option. Without rival scores, we cannot compute deltas, but the percentile itself is a comparative statement. The 768 shading units process 1.613 TFLOPS, which is a direct measure of single-precision performance. The pixel and texture rates are also exact figures that reflect the card's rasterization capabilities. The 50th percentile standing suggests that in the broader database, the card is neither a standout nor a laggard. For a card released in 2015, this is a typical mid-range profile, and the 0 score for average benchmarks likely indicates that the card was not widely tested or that the data was not collected. The percentile is the only quantitative comparison available, and it places the R7 360E in the middle of the pack, where it can handle 1080p gaming with older titles but will struggle with modern, demanding software.
The NVIDIA Equivalent of Radeon R7 360E
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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