RADEON

AMD Radeon R7 360

AMD graphics card specifications and benchmark scores

2 GB
VRAM
1050
MHz Boost
100W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 1,050 MHz
Shaders 768
Bus Width 128-bit
TDP 100W
Memory Type GDDR5
Architecture GCN 2.0
nm
Process 28 nm
Released Jun 2015

AMD Radeon R7 360 Specifications

Radeon R7 360 GPU Core

Shader units and compute resources

The AMD Radeon R7 360 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
768
Shaders
768
TMUs
48
ROPs
16
Compute Units
12

R7 360 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 360's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 360 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1000 MHz
Base Clock
1,000 MHz
Boost Clock
1050 MHz
Boost Clock
1,050 MHz
Memory Clock
1500 MHz 6 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 360 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 360's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
96.00 GB/s

Radeon R7 360 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 360, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R7 360 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 360 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1.613 TFLOPS
FP64 (Double)
100.8 GFLOPS (1:16)
Pixel Rate
16.80 GPixel/s
Texture Rate
50.40 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 360 is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 360 will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Tobago
Process Node
28 nm
Foundry
TSMC
Transistors
2,080 million
Die Size
160 mm²
Density
13.0M / mm²

AMD's Radeon R7 360 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 360 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 360 to maintain boost clocks without throttling.

TDP
100 W
TDP
100W
Power Connectors
1x 6-pin
Suggested PSU
300 W

Radeon R7 360 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 360 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
165 mm 6.5 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
Display Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 360. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R7 360 Product Information

Release and pricing details

The AMD Radeon R7 360 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 360 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2015
Launch Price
109 USD
Production
End-of-life
Predecessor
Volcanic Islands
Successor
Arctic Islands

Radeon R7 360 Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R7 360

AMD Radeon R7 360 is a 28 nm GCN 2.0 graphics card from the Pirate Islands (R7 300) generation, built by TSMC with 2,080 million transistors on a 160 mm² die. It carries 2 GB GDDR5 memory on a 128-bit bus, with a 1500 MHz memory clock, 6 Gbps effective transfer rate, and 96.00 GB/s of bandwidth. The GPU contains 768 shading units, 48 texture units, and 16 ROPs; its 1000 MHz base and 1050 MHz boost clocks produce 1.613 TFLOPS FP32, 50.40 GTexel/s, and 16.80 GPixel/s. It is a single-slot card measuring 165 mm (6.5 inches), with a 100 W TDP, one 6-pin power connector, and a 300 W suggested PSU. The database records its launch MSRP 109 USD, production status as end-of-life, and overall rank at the 50th percentile among all GPUs.

Who Should Consider It

The R7 360 sits at the median of the database's all-GPU ranking, so the specification profile is consistent with a middle-position part rather than a high-end one. Because the benchmarks array is empty, the practical recommendation must be built from the available memory, rate, and throughput fields. The 2 GB GDDR5 frame buffer and 96.00 GB/s memory bandwidth define the memory ceiling: workloads that fit within 2 GB of video memory and that do not require extremely fast memory movement are the plausible use cases. High-resolution rendering consumes both capacity and bandwidth, so the 128-bit bus and 2 GB capacity place clear boundaries on how much texture and render-target data can be moved per frame.

The 768 shading units and 1.613 TFLOPS FP32 throughput give the card enough compute capacity for moderate shader workloads. The 48 TMUs and 16 ROPs, working at the 1050 MHz boost clock, deliver 50.40 GTexel/s and 16.80 GPixel/s respectively. These fill-rate figures indicate that the card can handle lower-detail scenes and modest display resolutions more comfortably than high-resolution, high-detail scenes. Users who run less demanding 3D applications or older game titles may find the R7 360 sufficient; users targeting high-resolution image quality would need more memory capacity and a wider memory path than this specification offers. Because the production status is end-of-life and the release date is 2015-06-17, this is a dated product whose capabilities should be judged against its own recorded data rather than current software expectations.

The 50th percentile placement is the only database scoring signal available. It confirms that the card is neither a low-end outlier nor a top performer. In practical terms, that median position, together with the 2 GB memory and 96.00 GB/s bandwidth, suggests conservative settings and lower resolution as the safer operating envelope. Without measured benchmark scores, no exact frame-rate or settings validation is possible from the fact pack alone.

Memory Subsystem

The memory subsystem consists of 2 GB GDDR5, a 128-bit bus, a 1500 MHz memory clock, a 6 Gbps effective transfer rate, and 96.00 GB/s bandwidth. These numbers are all from the same configuration, so they should be read collectively rather than in isolation. The 128-bit bus width limits how much data can cross memory interfaces per clock, and the 96.00 GB/s bandwidth represents the resulting throughput. For high resolutions, bandwidth is a primary constraint because larger frames require more data to be written and read in the same period.

Capacity is the other constraint. 2 GB is a fixed amount of GDDR5. High-resolution textures, geometry buffers, and render targets compete for that space. Once the working set exceeds 2 GB, the GPU must fall back on slower data movement, which the 96.00 GB/s bus cannot fully compensate for. The memory clock of 1500 MHz with 6 Gbps effective is the stated transfer rate; the effective figure is what the memory interface yields per pin. The 48 TMUs and 16 ROPs produce 50.40 GTexel/s and 16.80 GPixel/s at boost, and those rates are also dependent on memory bandwidth for real-world workloads. In short, the R7 360's memory subsystem is a coherent 2 GB / 128-bit / 96.00 GB/s design that supports moderate resolution workloads but will be strained by high-resolution data sets.

Ray Tracing and Feature Set

The R7 360 does not list RT cores or tensor cores in the database. There is no dedicated ray tracing hardware and no tensor-accelerated processing in the feature set. Its architecture is GCN 2.0, a design that predates the dedicated hardware blocks found in later architectures. The API support is well defined: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170 are all present in the record. These APIs allow the card to run modern graphics interfaces, but the absence of RT and tensor cores means any ray-tracing workload would run on general-purpose shader hardware rather than dedicated acceleration.

The card uses a PCIe 3.0 x16 bus interface. It provides one DVI, one HDMI 1.4a, and one DisplayPort 1.2 output. Those are the only display output specifications listed. The HDMI 1.4a and DisplayPort 1.2 versions are important because they determine the supported output standards for the card. The feature set is therefore built around conventional rasterization, compute shaders, and API compatibility, not specialized hardware features.

How It Compares

The nearestRivals list is empty in the database, which means there are no rival GPU names, rival scores, or deltaPct values to report. Consequently, this section cannot provide one short paragraph per nearest rival; the database record does not contain any rival entries. The only comparison metric available is the percentileVsAllGpus field, which places the R7 360 at the 50th percentile. That places it in the exact middle of the database's all-GPU distribution: it is not in the upper half of the ranking and not in the lower half.

The avgBenchmarkScore is 0 and the benchmarks array is empty, so this median placement exists without an accompanying measured score. The card's generational context is described by the predecessor and successor fields: Volcanic Islands precedes it, and Arctic Islands follows it. The R7 360 is part of the Pirate Islands (R7 300) generation, with the R7 300 name included in that generation string. Because no rival records are present, any statement naming a specific competitor or quoting a percentage advantage would be unsupported by the FACT PACK.

Power and Cooling

The R7 360 is rated for a 100 W TDP. The suggested power supply is 300 W, and the power connector requirement is one 6-pin PCIe connector. These figures define the power envelope: a relatively low TDP, a standard single 6-pin connector, and a moderate PSU recommendation. The card is single-slot, so it does not require the extra installation space of a multi-slot cooler. Its length is 165 mm, or 6.5 inches, which is a compact physical dimension.

The underlying process and die data support this power profile. The chip is built on TSMC's 28 nm process, with 2,080 million transistors and a die size of 160 mm². The transistor density is 13.0M per mm². The 100 W TDP is the stated thermal design point; the 300 W suggested PSU is the power supply target. Anyone connecting this card needs a power supply that provides one 6-pin connector and can support the 100 W TDP alongside the rest of the system, based on the recorded requirements.

FAQ

Q: What architecture does the AMD Radeon R7 360 use?

A: It uses GCN 2.0 architecture with the chip codename Tobago. The process is 28 nm at TSMC, containing 2,080 million transistors on a 160 mm² die.

Q: How much memory does the R7 360 have?

A: It has 2 GB of GDDR5 memory on a 128-bit bus, with a 1500 MHz memory clock, 6 Gbps effective transfer rate, and 96.00 GB/s memory bandwidth.

Q: What graphics APIs are supported?

A: The card supports DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.2.170.

Q: What power supply and power connector are required?

A: The TDP is 100 W, the suggested PSU is 300 W, and the card requires one 6-pin PCIe power connector.

Q: What display outputs does the R7 360 have?

A: It has one DVI, one HDMI 1.4a, and one DisplayPort 1.2 output.

Q: Does the R7 360 have dedicated ray tracing or tensor cores?

A: No. The rtCores and tensorCores fields are null in the database, so the card does not have dedicated hardware for those functions.

Benchmark Performance

The benchmark data for the R7 360 is empty. The benchmarks array contains no entries, and the avgBenchmarkScore is 0. As a result, there are no measured scores to analyze and no exact percentage deltas can be calculated. The nearestRivals list is also empty, so the usual deltaPct comparisons against named competitors are not present in the FACT PACK.

The only ranking field is percentileVsAllGpus, which is set to 50. That places the card at the median of the database's all-GPU distribution. Without benchmark scores, this percentile cannot be tied to a particular speed or frame rate. The performance-related numbers that do exist are the throughput rates: 1.613 TFLOPS FP32, 50.40 GTexel/s, and 16.80 GPixel/s at the 1050 MHz boost clock. The 768 shading units, 48 TMUs, and 16 ROPs provide the hardware context for those rates. The 1000 MHz base clock and 1050 MHz boost clock show the operating range.

Because the database contains no score values, claims such as "30% faster than a rival" or "20% behind another GPU" would be unsupported. The only completely grounded statement is the position at the 50th percentile among all GPUs, paired with the peak throughput figures from the clock and unit configuration. This makes the R7 360 a median-ranked part in the database, with performance characteristics that must be inferred from its memory, pixel, texture, and compute rates rather than from measured benchmark results.

The NVIDIA Equivalent of Radeon R7 360

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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