RADEON

AMD Radeon R7 350 640SP

AMD graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
55W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Shaders 640
Bus Width 128-bit
TDP 55W
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Jan 2019

AMD Radeon R7 350 640SP Specifications

Radeon R7 350 640SP GPU Core

Shader units and compute resources

The AMD Radeon R7 350 640SP GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
640
Shaders
640
TMUs
40
ROPs
16
Compute Units
10

R7 350 640SP Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 350 640SP's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 350 640SP by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
925 MHz
Memory Clock
1125 MHz 4.5 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 350 640SP Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 350 640SP's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
72.00 GB/s

Radeon R7 350 640SP by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 350 640SP, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R7 350 640SP Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 350 640SP against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
1,184.0 GFLOPS
FP64 (Double)
74.00 GFLOPS (1:16)
Pixel Rate
14.80 GPixel/s
Texture Rate
37.00 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 350 640SP is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 350 640SP will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Cape Verde
Process Node
28 nm
Foundry
TSMC
Transistors
1,500 million
Die Size
123 mm²
Density
12.2M / mm²

AMD's Radeon R7 350 640SP Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 350 640SP determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 350 640SP to maintain boost clocks without throttling.

TDP
55 W
TDP
55W
Power Connectors
None
Suggested PSU
250 W

Radeon R7 350 640SP by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 350 640SP are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 3.0 x16
Display Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2
Display Outputs
1x DVI1x HDMI 1.4a1x DisplayPort 1.2

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 350 640SP. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R7 350 640SP Product Information

Release and pricing details

The AMD Radeon R7 350 640SP is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 350 640SP by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jan 2019
Production
End-of-life
Predecessor
Volcanic Islands
Successor
Arctic Islands

Radeon R7 350 640SP Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R7 350 640SP

The AMD Radeon R7 350 640SP is a discrete graphics card built on the Cape Verde chip, utilizing the GCN 1.0 architecture. Fabricated on a 28 nm process at TSMC, it packs 1,500 million transistors into a 123 mm² die, achieving a transistor density of 12.2M per mm². Released in 2019 and now end-of-life, it belongs to the Pirate Islands (R7 300) generation, positioned between the Volcanic Islands predecessor and the Arctic Islands successor. The card features 640 shading units, 40 texture mapping units, and 16 render output units, with a memory interface of 128 bits.

Benchmark Performance

The database records an average benchmark score of 0 for this card, with a percentile rank of 50 across all GPUs. This percentile places it exactly at the median of the historical GPU spectrum, meaning it outperforms half of all recorded cards while trailing the other half. The zero average score indicates that no standardized benchmark results are populated, but the percentile provides a comparative anchor. The card's raw compute capabilities are defined by its FP32 throughput of 1,184.0 GFLOPS, which is derived from the 640 shading units. The pixel rate of 14.80 GPixel/s, generated by the 16 ROPs, and the texture rate of 37.00 GTexel/s, from the 40 TMUs, round out the performance picture. The transistor density of 12.2M per mm² reflects the efficiency of the 28 nm process, and the 123 mm² die size keeps the card physically compact. These figures suggest a card that can handle basic 3D workloads but will be constrained by its fillrate and compute limits. The 37.00 GTexel/s texture rate is moderate, indicating that texture-heavy scenes will cause performance drops. The 14.80 GPixel/s pixel rate is similarly modest, limiting the resolution and detail settings that can be sustained. With no nearest rivals listed in the database, the percentile of 50 is the only external comparison, and it reinforces the card's mid-pack standing.

Memory Subsystem

The R7 350 640SP is equipped with 2 GB of GDDR5 memory on a 128-bit bus, yielding a memory bandwidth of 72.00 GB/s. The memory clock operates at 1125 MHz, translating to an effective data rate of 4.5 Gbps. This memory configuration is a classic low-end design. The 128-bit bus width is a primary bottleneck, as it limits the amount of data that can be transferred between the memory and the GPU. The 72.00 GB/s bandwidth is sufficient for the card's 1,184.0 GFLOPS compute, but it leaves no headroom for high-resolution textures or heavy anti-aliasing. The 2 GB capacity is the most limiting factor for modern gaming. At high resolutions, the frame buffer will quickly fill, causing the card to rely on system memory, which drastically reduces performance. Even at lower resolutions, texture quality must be kept in check. The effective memory rate of 4.5 Gbps is a standard figure for GDDR5 of that era, but the combination of a narrow bus and limited capacity means that memory bandwidth is the card's primary constraint. The 128-bit bus is a common configuration for low-end cards, and the 72.00 GB/s bandwidth is adequate for the card's compute throughput, but not for high-resolution assets.

Power and Cooling

The card has a thermal design power (TDP) of 55 W, which is exceptionally low for a discrete GPU. The suggested power supply unit is rated at 250 W, and the card requires no auxiliary power connectors, drawing all its power from the PCIe 3.0 x16 slot. This makes it a drop-in solution for systems with a 250 W PSU. The card occupies a single slot and measures 168 mm (6.6 inches) in length, fitting into most compact chassis. The absence of power connectors simplifies installation and cable management. The 55 W TDP means that a capable air cooler is sufficient to dissipate heat, though the specific cooler design is not detailed in the fact pack. The single-slot form factor and low power draw make it ideal for small form factor builds, HTPCs, or as a secondary display adapter. The 250 W PSU recommendation ensures stable operation even with other components drawing power from the same supply, and the card's power efficiency is a highlight given its performance level. The PCIe 3.0 x16 interface provides sufficient bandwidth for the card's memory and compute needs, and the lack of power connectors means that no extra cables are required.

How It Compares

The database lists no nearest rivals for this card, so direct comparisons against specific competitor models are unavailable from the provided data. However, the percentile rank of 50 offers a general positioning: it sits exactly at the median of all GPUs in the database. This indicates that the card is neither a high-performance part nor a bottom-tier one, but rather a middle-of-the-road offering. Its position within AMD's product stack is defined by its generation: it is the successor to the Volcanic Islands family and the predecessor to the Arctic Islands family. The 640 shading units and 16 ROPs place it below the mainstream parts of its generation, which typically featured more compute units and wider memory buses. The FP32 throughput of 1,184.0 GFLOPS and the memory bandwidth of 72.00 GB/s are the key internal metrics that define its capability. Without rival data, the percentile is the only external benchmark, and it indicates that the card performs at a level consistent with its low-end positioning. The lack of a launch MSRP in the fact pack further limits economic comparisons, but the technical data paints a clear picture of a budget-oriented card. The 55 W TDP and 2 GB memory capacity reinforce its status as an entry-level solution.

Ray Tracing and Feature Set

This card does not include dedicated ray tracing cores or tensor cores, as indicated by the null values in the fact pack. All rendering is handled by the 640 shading units under the GCN 1.0 architecture. The GCN 1.0 architecture predates dedicated ray tracing hardware, so all lighting effects are computed via traditional rasterization. In terms of API support, the card supports DirectX 12 at the 11_1 feature level, OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support is limited to the 11_1 feature level, which means it does not expose advanced DirectX 12 features such as mesh shaders or variable rate shading. Vulkan 1.2.170 is a modern low-level API that can improve performance in supported titles, but the card's hardware limitations will still apply. OpenGL 4.6 provides broad compatibility with legacy applications. The display outputs include one DVI, one HDMI 1.4a, and one DisplayPort 1.2, supporting multi-monitor setups. The absence of RT and tensor cores means that any ray-traced effects must be computed by the shader units, which would be severely limited given the 1,184.0 GFLOPS of FP32 compute. This card is not designed for ray tracing, and the data confirms that.

Who Should Consider It

Given its 55 W TDP, 2 GB GDDR5 memory, and 72.00 GB/s bandwidth, this card is best suited for legacy systems, office environments, or as a basic display adapter. The percentile rank of 50 and the average benchmark score of 0 suggest that it is not a gaming powerhouse. For gaming, it is best used at lower resolutions with reduced settings. The 2 GB memory capacity is the primary constraint; users should avoid high-resolution textures or large texture packs. The 1,184.0 GFLOPS of FP32 compute is adequate for older titles, such as those from the early 2010s, but modern games will require significant graphical compromises. The 16 ROPs and 14.80 GPixel/s pixel rate limit the fillrate for high-resolution rendering. The card supports DirectX 12 (11_1) and Vulkan 1.2.170, which allows it to run modern API titles, but the feature level and hardware limitations will cap performance. For users with a 250 W PSU and a single-slot requirement, this card offers a low-power solution. It is end-of-life, so it is primarily a replacement part for existing systems. The lack of power connectors and the 168 mm length make it easy to install in compact cases. In summary, the data indicates that this card is best for low to medium resolutions at reduced settings, or for non-gaming tasks that require GPU acceleration. High-resolution gaming is not recommended due to the 2 GB memory and 72.00 GB/s bandwidth.

The NVIDIA Equivalent of Radeon R7 350 640SP

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2060 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2060

NVIDIA • 6 GB VRAM

View Specs Compare

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