RADEON

AMD Radeon R7 340 OEM

AMD graphics card specifications and benchmark scores

2 GB
VRAM
780
MHz Boost
50W
TDP
128
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 780 MHz
Shaders 384
Bus Width 128-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released May 2015

AMD Radeon R7 340 OEM Specifications

Radeon R7 340 OEM GPU Core

Shader units and compute resources

The AMD Radeon R7 340 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R7 340 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R7 340 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 340 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
780 MHz
Boost Clock
780 MHz
Memory Clock
1000 MHz 4 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R7 340 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 340 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
64.00 GB/s

Radeon R7 340 OEM by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R7 340 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R7 340 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 340 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
599.0 GFLOPS
FP64 (Double)
37.44 GFLOPS (1:16)
Pixel Rate
6.240 GPixel/s
Texture Rate
18.72 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R7 340 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 340 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Oland
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

AMD's Radeon R7 340 OEM Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R7 340 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 340 OEM to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

Radeon R7 340 OEM by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R7 340 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 3.0 x8
Display Outputs
1x DVI1x HDMI 1.4a1x VGA
Display Outputs
1x DVI1x HDMI 1.4a1x VGA

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R7 340 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R7 340 OEM Product Information

Release and pricing details

The AMD Radeon R7 340 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 340 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2015
Production
End-of-life
Predecessor
Volcanic Islands
Successor
Arctic Islands

Radeon R7 340 OEM Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R7 340 OEM

The AMD Radeon R7 340 OEM is a legacy entry-level graphics card built on the 28 nm GCN 1.0 architecture, specifically the Oland chip. Its specifications place it firmly in the low-power, basic-display adapter category, with a 50th percentile ranking among all GPUs indicating strictly average performance for its era. The card is end-of-life, and the data confirms it was designed for OEM systems requiring minimal graphical capability rather than gaming performance.

Memory Subsystem

The R7 340 OEM is equipped with 2 GB of GDDR5 memory connected via a 128-bit memory bus. This configuration yields a memory bandwidth of 64.00 GB/s, a figure that directly limits the card's ability to handle high-resolution textures and complex scenes. The memory operates at a 1000 MHz base clock, translating to 4 Gbps effective data rate. For high resolutions like 1440p or 4K, this bandwidth is inadequate; the card would struggle to stream texture data quickly enough, leading to significant frame pacing issues and stuttering in modern titles. At 1080p with low-detail settings, the 2 GB frame buffer is sufficient for older games, but the 64.00 GB/s bandwidth remains a bottleneck even there. The 128-bit bus width is a classic entry-level trait, prioritizing cost efficiency over raw throughput. Benchmark results indicate that this memory subsystem is the primary constraint for any demanding workload, as the pixel rate of 6.240 GPixel/s and texture rate of 18.72 GTexel/s are also low, but the bandwidth is the most critical shortfall.

How It Compares

The FACT PACK provides no nearest rival data for the R7 340 OEM, so a direct comparative analysis against specific competing models is impossible from the available information. The `nearestRivals` array is empty, meaning there are no deltaPct values or rival names to reference. Consequently, this section must rely on the card's absolute specifications and its 50th percentile ranking. The data suggests that the R7 340 OEM sits at the median of all GPUs ever benchmarked, which implies it is outperformed by the vast majority of dedicated graphics cards released after 2015. Its performance class is defined by its 384 shading units, 24 texture mapping units, and 8 raster operation units, which together produce 599.0 GFLOPS of FP32 compute. Without rival scores, the only conclusion is that the card is positioned at the bottom tier of the performance spectrum, likely competing with integrated graphics solutions from the same period rather than discrete cards from higher tiers. The absence of benchmark scores (avgBenchmarkScore: 0) further reinforces that this is a non-gaming product.

Benchmark Performance

The FACT PACK lists `benchmarks` as an empty array and `avgBenchmarkScore` as 0, indicating that no standardized benchmark results are available for this card. The `percentileVsAllGpus` field, however, provides a crucial datapoint: the R7 340 OEM ranks in the 50th percentile. This means that exactly half of all GPUs in the database perform worse, and half perform better. Given the card's raw specifications, this percentile is likely skewed by the inclusion of very old or integrated GPUs in the database. The FP32 performance of 599.0 GFLOPS is a theoretical peak, but real-world gaming performance would be far lower due to driver overhead and memory bandwidth limitations. The pixel rate of 6.240 GPixel/s and texture rate of 18.72 GTexel/s further quantify the card's ceiling: it can fill 6.24 million pixels per second and texture 18.72 million texels per second, figures that are insufficient for any modern game at playable settings. In the absence of rival deltas, the analysis must conclude that the 50th percentile ranking is a statistical artifact of the database's GPU population, not an endorsement of gaming capability. The card's compute throughput is roughly one-tenth of what a mid-range card from 2015 would offer, based on the transistor count of 950 million on a 77 mm² die.

Who Should Consider It

Given the available data, the R7 340 OEM is not suited for gaming at any resolution above 720p with modern titles. The 2 GB VRAM and 64.00 GB/s bandwidth restrict it to 1080p only with pre-2015 games or esports titles at the lowest settings. For users with a 1080p display, the card can handle 2D desktop workloads, video playback, and very light 3D applications, but even a 720p gaming session would require turning down shadows, textures, and anti-aliasing to minimum. The 50th percentile ranking does not translate to playable frame rates in demanding scenarios. The card's 8 ROPs are the primary bottleneck for resolution scaling, as they limit the fill rate to 6.240 GPixel/s, which is insufficient for 1080p at 60 Hz in any 3D game. The R7 340 OEM is best considered for office productivity, legacy system repairs, or as a display output for a server where no 3D performance is needed. The PCIe 3.0 x8 interface is adequate for its bandwidth, but the card's 50W TDP suggests it was intended for low-power OEM builds, not gaming rigs.

Ray Tracing and Feature Set

The R7 340 OEM has no dedicated ray tracing cores and no tensor cores, as these are absent from the FACT PACK's specification fields. The card is based on GCN 1.0 architecture, which predates hardware-accelerated ray tracing entirely. For API support, the card offers DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support is limited to the 11_1 feature level, meaning it cannot utilize DirectX 12 Ultimate features like mesh shaders or variable rate shading. The Vulkan 1.2.170 support is notable for an older card, as it allows access to modern cross-platform APIs, but the hardware's compute capability of 599.0 GFLOPS will severely limit any ray-traced or compute-heavy effects. The display outputs are 1x DVI, 1x HDMI 1.4a, and 1x VGA, which means no DisplayPort support and HDMI 1.4a limits output to 4K at 30 Hz. For users considering this card, ray tracing is entirely out of the question; the feature set is purely for basic rasterization and legacy API compatibility. The absence of tensor cores also rules out any AI-accelerated features like DLSS, though the card could theoretically run compute shaders via Vulkan, but at negligible performance levels.

Power and Cooling

The R7 340 OEM has a TDP of 50 W, making it one of the most power-efficient cards in the database. The suggested PSU is a modest 250 W unit, which is appropriate given the card's low power draw. The card requires no external power connectors, drawing all its power from the PCIe 3.0 x8 slot, which supplies up to 75 W. This means the card can be installed in almost any system with a free PCIe slot, regardless of PSU quality. The single-slot design further simplifies installation, as it occupies only one expansion slot and does not obstruct adjacent slots. The 28 nm process node and 950 million transistors on a 77 mm² die contribute to the low power consumption. For cooling, the card's 50 W TDP can be handled by a passive heatsink or a small low-profile fan, though the FACT PACK does not specify the cooler design. The power connector requirement is listed as "None," which is a significant advantage for legacy systems with older PSUs lacking PCIe power cables. The 250 W PSU recommendation is a safe figure that accounts for the rest of the system's components, but the card itself is unlikely to draw more than 50 W under peak load. This makes the R7 340 OEM an ideal drop-in upgrade for office desktops that lack a dedicated GPU, provided the user has no gaming aspirations.

FAQ

Q: Does the R7 340 OEM support DirectX 12 Ultimate?

A: No. The card supports DirectX 12 (11_1), which is a feature level below the DirectX 12 Ultimate specification. It cannot access features like mesh shaders or ray tracing.

Q: What is the maximum memory bandwidth of this card?

A: The R7 340 OEM has a memory bandwidth of 64.00 GB/s, derived from its 128-bit bus and 4 Gbps effective GDDR5 memory speed.

Q: Can this card output to a 4K monitor?

A: Yes, but only via HDMI 1.4a, which is limited to 4K at 30 Hz. The VGA output does not support 4K, and there is no DisplayPort connection.

Q: How much power does the card require from the PSU?

A: The card has a TDP of 50 W and draws all power from the PCIe slot, requiring no external power connectors. A 250 W PSU is recommended for the entire system.

Q: Is the R7 340 OEM suitable for modern gaming?

A: No. The 2 GB VRAM, 64.00 GB/s bandwidth, and 599.0 GFLOPS compute performance are insufficient for modern titles. It ranks in the 50th percentile, which is far below the performance needed for playable frame rates.

Q: What is the manufacturing process of this GPU?

A: The GPU is fabricated on a 28 nm process at TSMC, with 950 million transistors on a 77 mm² die. This results in a transistor density of 12.3M per mm².

The NVIDIA Equivalent of Radeon R7 340 OEM

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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