AMD Radeon R7 240 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R7 240 OEM Specifications
Radeon R7 240 OEM GPU Core
Shader units and compute resources
The AMD Radeon R7 240 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R7 240 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R7 240 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R7 240 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R7 240 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R7 240 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R7 240 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R7 240 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R7 240 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R7 240 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R7 240 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R7 240 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R7 240 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R7 240 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R7 240 OEM to maintain boost clocks without throttling.
Radeon R7 240 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R7 240 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R7 240 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R7 240 OEM Product Information
Release and pricing details
The AMD Radeon R7 240 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R7 240 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R7 240 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R7 240 OEM
The AMD Radeon R7 240 OEM is built on the Oland chip with GCN 1.0 architecture, manufactured on TSMC's 28 nm process. The die covers 77 mm² and holds 950 million transistors, for a density of 12.3 million per square millimeter. It belongs to the Volcanic Islands (R7 200) generation, with Sea Islands as its predecessor and Pirate Islands as its successor. The card is a single-slot board rated at 50 W TDP, runs at 730 MHz base and 780 MHz boost, and pairs 320 shading units, 20 texture mapping units, and 8 ROPs with 2 GB of DDR3 on a 128-bit bus. Memory bandwidth is listed at 28.80 GB/s. The production status is end-of-life, with a launch date of 2013-10-31.
Benchmark Performance
The nearestRivals array in this profile is empty, so no named rivals or exact delta percentages are available for comparison. The aggregate standing comes from percentileVsAllGpus, which is 50; that places the card at the midpoint of the database distribution, above half of all GPUs on file. The benchmarks array is also empty, and the average benchmark score is recorded as 0. The profile therefore lacks measured per-game results, and the only quantitative performance evidence comes from the throughput fields.
FP32 compute is listed at 499.2 GFLOPS, generated by 320 shading units. Texture rate is 15.60 GTexel/s across 20 TMUs, while pixel rate is 6.240 GPixel/s across 8 ROPs. The boost clock of 780 MHz is above the base clock of 730 MHz, giving the core a defined headroom state. These fill rates and the compute figure are what define the card's position in the absence of benchmark entries.
A 50th-percentile rank is unusual in this data context because it is accompanied by an empty test set. The percentile says the card is median among all GPUs in the database, yet the score of 0 indicates no measured test result was recorded to substantiate that rank. The raw throughput, therefore, carries most of the analytical weight. The pixel and texture rates point to a part designed for moderate workloads rather than high-end rendering, and the 499.2 GFLOPS figure reinforces that interpretation.
Ray Tracing and Feature Set
The R7 240 OEM has no ray tracing cores and no tensor cores; both fields are null in the specification. This is a shader-pipeline design built on GCN 1.0, with 320 shading units, 20 texture units, and 8 ROPs as its functional blocks. The API support includes DirectX 12 at the 11_1 feature level, OpenGL 4.6, and Vulkan 1.2.170.
The absence of RT and tensor hardware means the card has no dedicated acceleration blocks for those specific workloads. What the data shows instead is a broad API surface: DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170 are all present in the profile. For a part launched on 2013-10-31, the listed Vulkan 1.2.170 version is a notable entry, though the DirectX 12 implementation is capped at feature level 11_1. The combination of null RT/tensor fields and a 499.2 GFLOPS shader array suggests that any advanced rendering would rely on the standard programmable pipeline, not dedicated hardware.
Memory Subsystem
The memory configuration is 2 GB of DDR3 on a 128-bit bus. Memory clock is 900 MHz with an effective data rate of 1800 Mbps, and the bandwidth is listed at 28.80 GB/s. For higher resolutions, the 2 GB capacity is the first constraint: textures, framebuffers, and geometry data must all fit within that pool. The second constraint is bandwidth. A 128-bit bus with DDR3 yields 28.80 GB/s, which is the ceiling for data flowing to and from the 8 ROPs and 20 TMUs.
The pixel rate of 6.240 GPixel/s compounds the memory limitation. Higher resolution frames require more pixel work and more memory traffic, and both the fill rate and the bandwidth figure sit at levels consistent with a modest part. The effective 1800 Mbps transfer rate and the 900 MHz memory clock are both recorded in the profile, and the 28.80 GB/s bandwidth directly ties the memory clock to the 128-bit bus. For this card, the memory subsystem appears to be the clearest boundary on resolution and settings.
Who Should Consider It
The data points to a card for lower resolutions and conservative settings. With 2 GB of DDR3, 28.80 GB/s of bandwidth, and 499.2 GFLOPS, the R7 240 OEM is not positioned for high-resolution, high-detail work. The 50th percentile rank means it matches the median GPU in the database, so tasks that are reasonable for a median card set the target zone. The empty benchmarks array leaves no frame-rate evidence to justify broader claims.
The display outputs — 1x DVI, 1x HDMI 1.4a, and 1x VGA — make it functional as a display-output solution, particularly for monitors that rely on VGA or DVI connections. The 50 W TDP and the absence of power connectors lower the integration burden. End-of-life status and the 2013-10-31 launch date place it in the Volcanic Islands (R7 200) generation, yet the API list still includes OpenGL 4.6 and Vulkan 1.2.170. Users considering this card should weigh the median percentile, the 2 GB memory pool, and the lack of measured benchmark scores.
Power and Cooling
The TDP is 50 W, and the suggested power supply is 250 W. The card has no power connectors, meaning the only listed interfaces are the PCIe 3.0 x8 bus connection and the display outputs. The slot design is single-slot, which keeps the physical footprint compact. The 50 W TDP and single-slot form factor describe a modest thermal package, and the 250 W suggested PSU provides the system-level recommendation. No auxiliary power connector entry appears in the data, simplifying the installation picture.
FAQ
Q: What is the TDP of the AMD Radeon R7 240 OEM?
A: The TDP is listed at 50 W, with a suggested PSU of 250 W.
Q: Does this card require a power connector?
A: No. The specification lists no power connectors.
Q: How much VRAM does it have, and what is the memory bus width?
A: It has 2 GB of DDR3 on a 128-bit bus, with a memory clock of 900 MHz, an effective rate of 1800 Mbps, and 28.80 GB/s of bandwidth.
Q: Which APIs does the R7 240 OEM support?
A: The profile lists DirectX 12 at the 11_1 feature level, OpenGL 4.6, and Vulkan 1.2.170.
Q: Does this GPU have ray tracing cores or tensor cores?
A: No. Both fields are null in the profile, so no dedicated RT or tensor hardware is present.
Q: What display outputs are available?
A: The card has 1x DVI, 1x HDMI 1.4a, and 1x VGA.
How It Compares
The nearestRivals array is empty in the FACT PACK, so per-rival paragraphs cannot be written from this data set. The only comparative anchors available are the aggregate percentile, the generation lineage, and the card's own specifications. The percentile of 50 places it exactly in the middle of the database's GPU distribution. The generation timeline runs from Sea Islands, through Volcanic Islands (R7 200), to Pirate Islands, positioning this card after Sea Islands and before Pirate Islands. Its specification profile — 2 GB DDR3 on a 128-bit bus, 320 shading units, 499.2 GFLOPS, and a 50 W TDP — is the full description of its place within that timeline. Without named rivals, the strongest observation is that the card holds a median rank while carrying an average benchmark score of 0 and an empty benchmark array. The percentile, the throughput figures, and the memory and power values therefore constitute the only comparison data recorded for this product.
The NVIDIA Equivalent of Radeon R7 240 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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