RADEON

AMD Radeon R6 M435DX

AMD graphics card specifications and benchmark scores

VRAM
1030
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,030 MHz
Shaders 384
Memory Type System Shared
Architecture GCN 1.0
nm
Process 28 nm
Released Dec 2016

AMD Radeon R6 M435DX Specifications

Radeon R6 M435DX GPU Core

Shader units and compute resources

The AMD Radeon R6 M435DX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R6 M435DX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R6 M435DX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R6 M435DX by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
955 MHz
Base Clock
955 MHz
Boost Clock
1030 MHz
Boost Clock
1,030 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R6 M435DX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R6 M435DX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon R6 M435DX by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R6 M435DX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R6 M435DX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R6 M435DX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
791.0 GFLOPS
FP64 (Double)
49.44 GFLOPS (1:16)
Pixel Rate
8.240 GPixel/s
Texture Rate
24.72 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R6 M435DX is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R6 M435DX will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Jet
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon R6 M435DX Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R6 M435DX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R6 M435DX to maintain boost clocks without throttling.

Radeon R6 M435DX by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R6 M435DX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R6 M435DX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R6 M435DX Product Information

Release and pricing details

The AMD Radeon R6 M435DX is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R6 M435DX by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Dec 2016
Production
End-of-life

Radeon R6 M435DX Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R6 M435DX

AMD Radeon R6 M435DX is an integrated graphics processor built on the 28 nm process at TSMC, using the GCN 1.0 architecture with the Jet chip. It belongs to the Gem System Hybrid generation under the Rx M400 series, with a production status of end-of-life. The GPU integrates 690 million transistors on a 56 mm² die, achieving a transistor density of 12.3M per mm².

Memory Subsystem

The Radeon R6 M435DX employs a fully shared memory architecture. VRAM size, type, and bus width are all designated as "System Shared," meaning the GPU draws from the host system's main memory rather than dedicated video memory. Memory bandwidth is likewise "System Dependent," which makes performance scaling with system RAM configuration unpredictable. This design is typical for integrated parts, but it places a hard ceiling on high-resolution gaming. At 1080p, the shared memory can handle lighter workloads, but at 1440p or 4K, the lack of dedicated VRAM becomes a bottleneck. The pixel rate of 8.240 GPixel/s and texture rate of 24.72 GTexel/s indicate that the GPU's fillrate is modest. For high resolutions, the data suggests that the memory subsystem will struggle, as system memory latency and bandwidth are far less optimized than dedicated GDDR5 or HBM. The 384 shading units can compute, but they are starved without fast, dedicated memory. Benchmark results would likely show severe frame pacing issues in texture-heavy scenes at higher resolutions, though no specific scores are available in the data.

Power and Cooling

The TDP field is null, meaning no official thermal design power figure is provided. The slot width is listed as "IGP" (integrated graphics processor), which indicates the chip is soldered onto the motherboard or CPU package, not a discrete card. There are no power connectors and no suggested PSU recommendation, as the GPU draws power from the system's main power delivery. The bus interface is also "IGP," confirming it does not use PCIe lanes for data transfer but rather the system's internal fabric. Cooling is inherently handled by the system's existing thermal solution, typically a heatsink over the CPU/GPU package. Without a TDP number, users must rely on the platform's overall power budget. The data shows no separate power requirements, so any system with this GPU must be designed to handle the combined load of the CPU and GPU on the same power plane. This limits overclocking headroom and sustained load performance, as thermal throttling is a risk in poorly ventilated chassis. The end-of-life status suggests that replacement parts or dedicated cooling solutions are no longer a priority.

Benchmark Performance

The benchmark data is sparse: the average benchmark score is 0, and the percentile versus all GPUs is 50. This percentile places it exactly at the median of all GPUs in the database, indicating it is neither a low-end nor high-end part, but a middle-of-the-road performer. However, the zero average score suggests that no standardized benchmarks were run or recorded for this specific SKU, making the percentile a positional estimate rather than a measured result. The FP32 performance is 791.0 GFLOPS, which is the raw compute throughput. This figure, when compared to typical discrete GPUs, is low, but for an integrated part, it is serviceable for casual gaming. The nearestRivals list is empty, so no direct percentage deltas can be cited. This lack of comparative data means the GPU's standing is inferred from the percentile alone. The 50th percentile implies that half of all GPUs in the database are faster and half are slower, but this is a broad statistical claim, not a benchmark result. The clock speeds of 955 MHz base and 1030 MHz boost are modest, and the boost algorithm appears to add only about 8% headroom. In real-world terms, the data indicates that this GPU can handle 720p and low-settings 1080p gaming, but not high-refresh or high-detail scenarios.

How It Compares

Since the nearestRivals dataset is empty, there are no direct competitor comparisons to draw from. The percentile of 50 is the only positional metric. This means the Radeon R6 M435DX sits in the middle of the GPU performance distribution, but without specific rival names, scores, or delta percentages, a granular comparison is impossible. The data does not list any other GPUs as being within a certain percentage of its performance, so it cannot be said whether it is 10% faster or slower than any particular part. The lack of rivals suggests that the database has not tracked this integrated GPU against discrete or newer integrated parts. Given the architecture is GCN 1.0 from 2016, it is reasonable to infer that modern integrated GPUs from AMD or Intel likely outperform it, but that inference is not in the FACT PACK. The only verifiable statement is that its percentile rank is 50, placing it exactly at the median. This is a neutral position; it is not a budget disaster nor a performance hero. For users, this means the GPU is a baseline for entry-level gaming, but any claim about being ahead of or behind a specific rival is unsupported by the provided data.

Ray Tracing and Feature Set

The Radeon R6 M435DX has no dedicated ray tracing cores (RT cores are null) and no tensor cores. This is consistent with its GCN 1.0 architecture, which predates AMD's ray tracing hardware. The API support includes DirectX 12 (with feature level 11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support is listed as "12 (11_1)", meaning it is compatible with DirectX 12 but only at the 11_1 feature level, which lacks some of the more advanced DX12 features like bindless resources or certain asynchronous compute optimizations. This limits its ability to run modern DX12 titles at high settings. Vulkan 1.2.170 is a modern API, so the GPU can run Vulkan-based games, but the lack of hardware ray tracing means any RT effects must be computed via software, which will tank performance. The absence of tensor cores also means no AI-accelerated features like DLSS or FSR's machine learning-based upscaling; FSR, if supported, would be the spatial version, not the temporal one. The pixel rate and texture rate are the only throughput metrics available, and they are low, meaning the GPU cannot handle the computational overhead of software ray tracing. In summary, the feature set is bare-bones for modern standards, with API compatibility but no hardware acceleration for advanced effects.

Who Should Consider It

Given the 50th percentile and the integrated nature, the Radeon R6 M435DX is suited for users who play esports titles at 720p or 1080p with low to medium settings. The FP32 throughput of 791.0 GFLOPS is enough for older games like Counter-Strike: Global Offensive or League of Legends, but not for modern AAA titles at high detail. The memory subsystem's dependence on system RAM means that users with dual-channel, high-frequency memory will see better performance than those with single-channel or slower RAM. The lack of dedicated VRAM rules out 1440p or 4K gaming, as the shared memory would be exhausted quickly. The API support for Vulkan 1.2.170 and DirectX 12 (11_1) means the GPU can run many modern game engines, but likely at reduced settings. The end-of-life status suggests that it is not a future-proof purchase, but for a legacy system or a basic office PC with light gaming, it suffices. The 8 ROPs are a major limitation for high-resolution anti-aliasing, so users should stick to native resolution without MSAA. In short, this GPU is for budget-conscious users who prioritize frame rate over visual fidelity at 1080p or below.

FAQ

Q: What is the memory configuration of the AMD Radeon R6 M435DX?

A: The GPU uses "System Shared" memory for size, type, and bus width, with bandwidth being "System Dependent." There is no dedicated VRAM.

Q: Does the Radeon R6 M435DX support hardware ray tracing?

A: No. The RT cores and tensor cores are both null, and the GCN 1.0 architecture lacks dedicated ray tracing hardware.

Q: What is the benchmark percentile of this GPU?

A: The percentile versus all GPUs is 50, placing it exactly at the median of the database. The average benchmark score is 0, indicating no recorded standardized tests.

Q: What is the peak FP32 performance?

A: The FP32 compute throughput is 791.0 GFLOPS, based on the shading units and clock speeds.

Q: Which APIs does the GPU support?

A: It supports DirectX 12 with feature level 11_1, OpenGL 4.6, and Vulkan 1.2.170.

Q: Is a power supply recommendation provided?

A: No. The TDP field is null, and there is no suggested PSU, as the GPU is integrated (IGP) and draws power from the system's main delivery.

The NVIDIA Equivalent of Radeon R6 M435DX

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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