RADEON

AMD Radeon R6 M335DX

AMD graphics card specifications and benchmark scores

VRAM
1030
MHz Boost
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Boost Clock 1,030 MHz
Shaders 384
Memory Type System Shared
Architecture GCN 1.0
nm
Process 28 nm
Released Dec 2015

AMD Radeon R6 M335DX Specifications

Radeon R6 M335DX GPU Core

Shader units and compute resources

The AMD Radeon R6 M335DX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R6 M335DX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R6 M335DX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R6 M335DX by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
955 MHz
Base Clock
955 MHz
Boost Clock
1030 MHz
Boost Clock
1,030 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R6 M335DX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R6 M335DX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Radeon R6 M335DX by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R6 M335DX, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R6 M335DX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R6 M335DX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
791.0 GFLOPS
FP64 (Double)
49.44 GFLOPS (1:16)
Pixel Rate
8.240 GPixel/s
Texture Rate
24.72 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R6 M335DX is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R6 M335DX will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Jet
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

AMD's Radeon R6 M335DX Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R6 M335DX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R6 M335DX to maintain boost clocks without throttling.

Radeon R6 M335DX by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R6 M335DX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R6 M335DX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R6 M335DX Product Information

Release and pricing details

The AMD Radeon R6 M335DX is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R6 M335DX by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Dec 2015
Production
End-of-life

Radeon R6 M335DX Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R6 M335DX

The AMD Radeon R6 M335DX is an integrated graphics processor built on the 28 nm GCN 1.0 architecture, using the Jet chip with 690 million transistors on a 56 mm² die. It is positioned as an end-of-life product from the Gem System Hybrid generation, and benchmark data shows it sits at the 50th percentile among all GPUs, indicating a strictly mid-pack standing with no direct rivals recorded in the database.

Memory Subsystem

The R6 M335DX uses a fully system-shared memory configuration, meaning the VRAM size, type, and bus width are all listed as "System Shared." This is not a discrete memory interface; the GPU draws from the host system’s main memory pool, and the resulting bandwidth is described as "System Dependent." In practical terms, this design eliminates any dedicated VRAM allocation, so performance at high resolutions will be heavily influenced by the speed and capacity of the system RAM installed, rather than by a fixed memory standard.

Because the memory clock is also "System Shared," there is no independent frequency for the graphics memory. The data shows a pixel rate of 8.240 GPixel/s and a texture rate of 24.72 GTexel/s, both of which are modest figures that reflect the constraints of a shared-memory IGP. For high-resolution workloads, such as 1440p or 4K gaming, the lack of dedicated VRAM and the absence of a fixed bus width mean that the GPU will likely bottleneck on memory throughput before the shading units become the limiting factor. The 8 ROPs are sufficient for low-resolution output, but the system-dependent bandwidth will degrade frame pacing when textures and buffers exceed the available main memory channels. Benchmark results indicate that this is not a part designed for high-resolution asset streaming; it is a baseline integrated solution where memory performance is the primary variable.

Ray Tracing and Feature Set

The R6 M335DX does not include dedicated ray tracing cores or tensor cores; both fields are marked as null in the specification data. Its feature set is anchored to the GCN 1.0 architecture, which predates hardware-accelerated ray tracing. The API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, so while modern APIs are accessible, the underlying hardware lacks the specialized units required for real-time ray-traced effects. The shading units number 384, with 24 texture mapping units, and the FP32 performance is rated at 791.0 GFLOPS.

This means that any ray tracing workload would have to fall back to compute-based methods on the general-purpose shaders, which is inefficient given the low FP32 throughput. The DirectX 12 (11_1) support is a partial implementation, not the full 12_0 feature set, so some advanced DX12 features may be unavailable. Vulkan 1.2.170 support offers a pathway to lower-overhead rendering, but the hardware’s compute capabilities are limited by the 791.0 GFLOPS ceiling. For users expecting hardware-accelerated ray tracing or AI-assisted features, the data shows no such capability exists—this is a pure GCN 1.0 part with no tensor or RT acceleration.

Benchmark Performance

The benchmark section for the R6 M335DX is empty, with an average benchmark score of 0 and no recorded entries. However, the percentile versus all GPUs is listed at 50, which places it exactly at the median of the database’s GPU distribution. This is a neutral position—neither a low-end outlier nor a high-performance part. The nearest rivals list is also empty, so there are no direct comparative scores or deltaPct values to analyze against specific competitors.

Given the absence of benchmark scores, the performance interpretation must rely on the architectural specifications. The FP32 throughput of 791.0 GFLOPS is a clear indicator of entry-level capability. For a 28 nm part with 384 shading units, this aligns with integrated graphics from the mid-2010s. The pixel rate of 8.240 GPixel/s and texture rate of 24.72 GTexel/s suggest that at 1080p with low settings, the GPU can handle older titles, but modern games with high geometric complexity will strain the 8 ROPs. The 50th percentile ranking is a statistical artifact of the database’s distribution—without benchmark scores, this percentile is likely based on the hardware class rather than measured performance. The data does not support any performance advantage over rivals, as no rival data exists.

FAQ

Q: What is the memory size of the AMD Radeon R6 M335DX?

A: The memory size is "System Shared," meaning it has no dedicated VRAM and uses the host system’s main memory.

Q: Does the R6 M335DX support hardware ray tracing?

A: No, the specifications list no ray tracing cores (rtCores is null) and no tensor cores. Ray tracing would require compute-based methods on the 384 shading units.

Q: What is the boost clock speed of this GPU?

A: The boost clock is 1030 MHz, with a base clock of 955 MHz. The memory clock is "System Shared," so no separate memory frequency is specified.

Q: What APIs are supported by the R6 M335DX?

A: The GPU supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.

Q: What is the transistor count and die size?

A: The chip contains 690 million transistors on a 56 mm² die, manufactured on a 28 nm process by TSMC.

Q: Is the R6 M335DX still in production?

A: No, the production status is listed as "End-of-life," with a release date of December 11, 2015.

How It Compares

The nearest rivals list for the R6 M335DX is empty, so there are no direct comparison scores or deltaPct values to reference. In the absence of rival data, the 50th percentile ranking serves as the only positional context. This indicates that the GPU sits at the midpoint of the database’s performance distribution, but without benchmark scores, that percentile is not backed by measured results. The architectural data—28 nm process, 791.0 GFLOPS FP32—places it in the same class as other mid-2010s integrated GPUs from AMD, but no specific competitor names are available. The lack of a dedicated memory bus and the system-shared bandwidth further differentiate it from discrete parts, but again, no numeric comparisons can be made because the database records no rival entries for this product.

Power and Cooling

The TDP for the R6 M335DX is not specified in the data, and the slot width is listed as "IGP," meaning it is an integrated graphics processor that does not occupy an expansion slot. There are no power connectors listed, and no suggested PSU is provided. The cooling solution is inherent to the host system, as the GPU is integrated into the motherboard or portable device. The display outputs are described as "Portable Device Dependent," which indicates that the connection options vary by the laptop or system in which the GPU is embedded. Because there is no discrete board, there is no length, height, or width dimension data. The absence of a TDP figure means that power consumption must be inferred from the 28 nm process and the 690 million transistor count, which suggests a low-power design suitable for thin notebooks. No external power connection is required, and the system’s existing cooling infrastructure handles thermal management.

Who Should Consider It

The R6 M335DX is suited for users who need basic graphics output for everyday tasks, such as desktop productivity, web browsing, and video playback, where the 50th percentile ranking and the 791.0 GFLOPS FP32 throughput are more than adequate. For gaming, the data suggests 1080p at low settings is the realistic ceiling, given the 8 ROPs and system-shared memory. At 720p, the GPU may handle older or less demanding titles, but modern AAA games will likely be unplayable at any acceptable frame rate. The DirectX 12 (11_1) support means some modern API features are accessible, but the lack of RT and tensor cores eliminates any ray-traced or AI-enhanced features. Users with high-resolution displays (1440p or 4K) will find the system-dependent bandwidth a severe limitation, as the shared memory architecture cannot deliver the sustained throughput required for high-resolution textures. The end-of-life production status also means no future driver optimizations are likely, so the performance is fixed at its current level. This is a part for legacy systems or basic mobile computing, not for enthusiasts or gamers seeking high-fidelity experiences.

The NVIDIA Equivalent of Radeon R6 M335DX

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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