RADEON

AMD Radeon R5 Mobile Graphics

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 128
TDP 15W
Memory Type System Shared
Architecture GCN 2.0
nm
Process 28 nm
Released Jun 2014

AMD Radeon R5 Mobile Graphics Specifications

Radeon R5 Mobile Graphics GPU Core

Shader units and compute resources

The AMD Radeon R5 Mobile Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
4
Compute Units
2

R5 Mobile Graphics Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 Mobile Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 Mobile Graphics by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
800 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R5 Mobile Graphics Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 Mobile Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

R5 Mobile Graphics Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 Mobile Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
204.8 GFLOPS
FP64 (Double)
12.80 GFLOPS (1:16)
Pixel Rate
3.200 GPixel/s
Texture Rate
6.400 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 Mobile Graphics is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 Mobile Graphics will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Beema
Process Node
28 nm
Foundry
GlobalFoundries
Transistors
930 million
Die Size
107 mm²
Density
8.7M / mm²

AMD's Radeon R5 Mobile Graphics Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 Mobile Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 Mobile Graphics to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Radeon R5 Mobile Graphics by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 Mobile Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 Mobile Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R5 Mobile Graphics Product Information

Release and pricing details

The AMD Radeon R5 Mobile Graphics is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 Mobile Graphics by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2014
Production
End-of-life
Predecessor
TeraScale 3 IGP
Successor
GCN 3.0 IGP

Radeon R5 Mobile Graphics Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R5 Mobile Graphics

AMD Radeon R5 Mobile Graphics is an integrated graphics processor based on the GCN 2.0 architecture, built on a 28 nm process at GlobalFoundries. It was released in mid-2014 and is now end-of-life, positioned as a successor to the TeraScale 3 IGP and predecessor to the GCN 3.0 IGP. The chip, codenamed Beema, integrates 930 million transistors on a 107 mm² die, yielding a transistor density of 8.7 million per square millimeter. This analysis examines its benchmark position, memory characteristics, feature set, and suitability for specific use cases based solely on the provided data.

Benchmark Performance

The Radeon R5 Mobile Graphics holds a 50th percentile ranking among all GPUs in the benchmark database, placing it squarely in the median of all tracked graphics solutions. However, the average benchmark score is recorded as 0, which limits direct quantitative comparisons against other products. The nearestRivals array is empty, meaning no direct competitor scores or deltaPct values are available for this entry. Consequently, performance interpretation must rely on the architectural specifications and the percentile placement rather than head-to-head percentage deltas.

The compute throughput is defined by 128 shading units, 8 texture mapping units, and 4 raster output pipelines. These yield a pixel rate of 3.200 GPixel/s and a texture rate of 6.400 GTexel/s. The FP32 performance is 204.8 GFLOPS, which indicates a modest compute capability typical of a low-power integrated solution from the 2014 era. In practical terms, this places the R5 Mobile Graphics well below discrete GPUs of its time, but the 50th percentile ranking suggests that among all GPUs—including many older and lower-end parts—it sits at the midpoint. Without rival scores, the data does not support claims of being ahead of or behind specific competitors; the only defensible statement is its median standing in the overall distribution.

The lack of benchmark scores and rivals means the analysis cannot provide percentage deltas. What can be inferred from the specifications is that the 4 ROPs and 8 TMUs are the primary constraints for fill-rate-bound workloads. The 204.8 GFLOPS FP32 figure is approximately one-tenth of what a mid-range discrete card from the same era would offer, but for an IGP drawing 15 W, it represents a balanced allocation of resources. The data shows a design focused on minimizing power consumption while providing basic 3D acceleration, not on competing with dedicated graphics.

Memory Subsystem

The memory configuration is entirely system-dependent. The Radeon R5 Mobile Graphics uses System Shared memory for both capacity and type, with the bus width also designated as System Shared. The bandwidth is listed as System Dependent, meaning it varies based on the host platform’s memory configuration—likely dual-channel versus single-channel DDR3 or DDR4 in laptops of that period. This architecture has no dedicated VRAM; all graphics data resides in the main system memory, which is accessed through the IGP’s memory controller interface.

For high-resolution workloads, this shared-memory arrangement is a significant limitation. The available bandwidth is not a fixed figure but scales with the system memory speed and channel count. In a best-case dual-channel configuration, the bandwidth could be sufficient for 720p gaming at low settings, but the data does not specify any concrete numbers. The lack of a dedicated bus width means the fill rate (3.200 GPixel/s) is the more reliable performance indicator, as it does not depend on system memory specifics. At resolutions above 1080p, the combination of only 4 ROPs and system-shared bandwidth would likely become a bottleneck, though the fact pack provides no explicit resolution-based benchmarks to confirm this. The memory subsystem is best described as minimal—it exists solely to support the IGP’s basic rendering needs without adding cost or complexity to the motherboard.

Ray Tracing and Feature Set

The Radeon R5 Mobile Graphics does not include dedicated ray tracing cores or tensor cores; these fields are null in the specification. This is expected for a GCN 2.0 IGP from 2014, as ray tracing hardware did not appear in AMD GPUs until much later generations. The feature set is defined by its API support: DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.2.170. These API versions are notably forward-looking for the hardware’s age, as OpenGL 4.6 and Vulkan 1.2.170 are modern specifications that were not fully utilized by software at the time of release.

The DirectX 12 (12_0) support means the IGP can run games and applications that require DX12’s explicit multi-threading and lower-overhead features, though its 204.8 GFLOPS compute capability will limit actual performance. The Vulkan 1.2.170 support similarly enables modern cross-platform titles to run, but again, the hardware constraints will dominate. There are no RT or tensor cores, so any form of hardware-accelerated ray tracing or AI-based upscaling is entirely absent. The pixel and texture rates (3.200 GPixel/s and 6.400 GTexel/s) are the practical limits for any rendering workload, regardless of API version. The display outputs are listed as Portable Device Dependent, meaning the actual connectors are determined by the laptop manufacturer, not the GPU itself. The bus interface is IGP, confirming it has no external PCIe connection.

FAQ

Q: What is the transistor count and die size of the Radeon R5 Mobile Graphics?

A: The chip contains 930 million transistors on a 107 mm² die, fabricated on a 28 nm process at GlobalFoundries.

Q: Does this GPU support hardware ray tracing?

A: No. The rtCores and tensorCores fields are null, indicating no dedicated ray tracing or tensor hardware is present.

Q: What API versions are supported?

A: The GPU supports DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.2.170.

Q: How much VRAM does it have?

A: It has no dedicated VRAM. Memory size, type, bus width, and bandwidth are all System Shared or System Dependent, relying entirely on the host system’s RAM.

Q: What is the pixel fill rate?

A: The pixel rate is 3.200 GPixel/s, derived from 4 ROPs and the core clock (which is not specified in the data).

Q: Is this GPU still in production?

A: No, its production status is End-of-life. It was released on June 13, 2014, and has been succeeded by GCN 3.0 IGP.

Who Should Consider It

Given the 50th percentile ranking and the absence of any benchmark scores, the Radeon R5 Mobile Graphics is suitable only for very light, legacy, or non-gaming workloads. The 204.8 GFLOPS FP32 performance and 3.200 GPixel/s fill rate indicate that it can handle 2D desktop compositing, video playback (assuming hardware decode support, which is not specified), and very old or low-requirement 3D applications. For gaming, the data suggests 720p at low to medium settings might be achievable for titles from the early 2010s or earlier, but the shared memory bandwidth and only 4 ROPs will cause significant frame rate drops in any modern game.

Users who acquired laptops with this IGP in 2014 would have found it adequate for office productivity, web browsing, and streaming video. It is not a candidate for high-resolution gaming—1080p is likely beyond its capabilities except for the most undemanding e-sports titles, and even that is speculative given the lack of benchmark data. The 50th percentile placement among all GPUs includes many similarly weak integrated parts, so this is not a standout performer in any category. It is best considered a fallback option for systems where discrete graphics are unavailable, and its primary value lies in its low power draw (15 W TDP) rather than any performance attribute. For any modern workload requiring 3D acceleration, the data strongly indicates this GPU will be the bottleneck.

Power and Cooling

The Radeon R5 Mobile Graphics has a Thermal Design Power (TDP) of 15 W, which is typical for an integrated part of this era. This low figure means it requires no dedicated cooling solution; the slot width is listed as IGP, indicating it is soldered to the motherboard and shares the system’s thermal solution—usually a heat pipe and fan designed for the laptop’s CPU. The power connectors field is null, and the suggested PSU is also null, which is consistent with an IGP that draws power from the motherboard’s voltage regulator modules rather than a separate power supply.

For a desktop system with this IGP (if it were used in a socketed configuration, which is not indicated), the 15 W TDP would be easily handled by any standard ATX power supply, but the fact pack provides no wattage recommendation. The lack of power connectors means no external power cables are required. The cooling requirement is minimal—a passive heatsink might suffice in some chassis, but the data does not specify this. The 28 nm process at GlobalFoundries with 930 million transistors in a 107 mm² die contributes to the low power draw, but the actual operating temperatures are not provided. The bus interface is IGP, confirming it is not a discrete card with its own cooling. The display outputs are Portable Device Dependent, meaning the power delivery and thermal design are ultimately dictated by the laptop’s OEM, not by AMD’s reference specification. In summary, the 15 W TDP is the only power-related figure available, and it indicates that this GPU is highly power-efficient but also thermally constrained to low-performance operation.

The NVIDIA Equivalent of Radeon R5 Mobile Graphics

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

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