RADEON

AMD Radeon R5 M230 Rebrand

AMD graphics card specifications and benchmark scores

1 GB
VRAM
850
MHz Boost
TDP
64
Bus Width

At a Glance

AMD
VRAM 1 GB
Boost Clock 850 MHz
Shaders 320
Bus Width 64-bit
Memory Type DDR3
Architecture GCN 1.0
nm
Process 28 nm
Released May 2014

AMD Radeon R5 M230 Rebrand Specifications

GPU Core

Shader units and compute resources

The AMD Radeon R5 M230 Rebrand GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
320
Shaders
320
TMUs
20
ROPs
8
Compute Units
5

R5 M230 Rebrand Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 M230 Rebrand's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 M230 Rebrand by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
780 MHz
Base Clock
780 MHz
Boost Clock
850 MHz
Boost Clock
850 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon R5 M230 Rebrand Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 M230 Rebrand's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

Radeon R5 M230 Rebrand by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R5 M230 Rebrand, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
128 KB

R5 M230 Rebrand Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 M230 Rebrand against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
544.0 GFLOPS
FP64 (Double)
34.00 GFLOPS (1:16)
Pixel Rate
6.800 GPixel/s
Texture Rate
17.00 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 M230 Rebrand is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 M230 Rebrand will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Sun
Process Node
28 nm
Foundry
TSMC
Transistors
690 million
Die Size
56 mm²
Density
12.3M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 M230 Rebrand determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 M230 Rebrand to maintain boost clocks without throttling.

Radeon R5 M230 Rebrand by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 M230 Rebrand are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 3.0 x8
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 M230 Rebrand. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R5 M230 Rebrand Product Information

Release and pricing details

The AMD Radeon R5 M230 Rebrand is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 M230 Rebrand by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
May 2014
Production
End-of-life
Predecessor
Solar System
Successor
Polaris Mobile

About AMD Radeon R5 M230 Rebrand

AMD Radeon R5 M230 Rebrand is a mobile graphics solution built on the 28 nm GCN 1.0 architecture, using the Sun chip with 690 million transistors on a 56 mm² die. It belongs to the Gem System (R5 M200) generation, succeeding the Solar System lineup and preceding Polaris Mobile. The part is now end-of-life, having launched on May 30, 2014, and it occupies the 50th percentile among all GPUs in the database, indicating a squarely mid-pack standing in terms of overall capability.

Benchmark Performance

The benchmark data for the AMD Radeon R5 M230 Rebrand shows an average benchmark score of 0, which places it at the 50th percentile of all GPUs tracked. This is a peculiar position — a zero score at the median percentile suggests the database treats it as a baseline reference point rather than a competitive performer. There are no nearest rivals listed, meaning direct percentage comparisons against specific competitors are unavailable from the recorded facts. However, the hardware specifications provide a clear picture of its compute potential.

The GPU delivers 544.0 GFLOPS of FP32 throughput, driven by 320 shading units operating at a base clock of 780 MHz and a boost clock of 850 MHz. This translates to a texture rate of 17.00 GTexel/s from 20 texture mapping units, and a pixel rate of 6.800 GPixel/s from 8 raster operations units. These figures place it firmly in the entry-level segment of its era. For context, the 544.0 GFLOPS figure is roughly an order of magnitude below what a mid-range desktop GPU from the same period would offer, but within the mobile integrated-class territory where this chip was designed to operate. The FP16 performance is not recorded, which is consistent with GCN 1.0’s focus on FP32 workloads.

Memory bandwidth is a notable constraint: the 1024 MB DDR3 frame buffer runs at 900 MHz (1800 Mbps effective) across a 64-bit bus, yielding just 14.40 GB/s of bandwidth. This is a severe bottleneck for any modern workload, as even light texture-heavy scenes will saturate the bus quickly. The 17.00 GTexel/s texture rate is theoretically achievable, but in practice, the memory subsystem will throttle actual throughput well below that ceiling in most scenarios. The 6.800 GPixel/s pixel rate is similarly theoretical; fill-rate-bound operations will struggle to sustain it given the bandwidth limitations. Overall, the benchmark results indicate a part that was modest even at launch, and its 50th percentile rank reflects a GPU that sits at the median of a database that includes both integrated and discrete parts across many generations — meaning it is outclassed by the majority of dedicated discrete GPUs.

Who Should Consider It

Given the specifications, the AMD Radeon R5 M230 Rebrand is suited only for the most basic visual tasks. At a 1024 MB memory capacity, it can handle 720p resolution with low detail settings for older or esports-style titles, but even those will strain the 14.40 GB/s bandwidth. The 544.0 GFLOPS FP32 performance suggests it can manage 2D desktop acceleration, video playback for legacy codecs, and very light casual gaming from the early 2010s era. Resolution should be kept at 1366x768 or below; 1080p is not practical given the pixel rate of 6.800 GPixel/s and the memory bandwidth. For settings, expect to run games from its release period at minimum presets, with frame rates dipping below playable thresholds in any scene with moderate particle effects or draw distances. The 8 ROPs are a hard limit for anti-aliasing and high-resolution rendering, so those features should be disabled entirely. This is not a GPU for content creation, 3D rendering, or any compute-accelerated workflow — the 320 shading units and lack of recorded FP16 performance make it unsuitable for modern machine learning tasks. It is, at best, a display adapter for a thin-and-light laptop where the primary workload is office productivity, web browsing, and streaming video.

Power and Cooling

The fact pack lists no TDP value for the AMD Radeon R5 M230 Rebrand, indicating that thermal design power was not officially specified or tracked for this mobile part. Similarly, there is no suggested PSU rating, which is consistent with its IGP (integrated graphics processor) slot width classification — this GPU is designed to be soldered onto the motherboard or embedded within a portable device, not installed as a discrete card in a desktop chassis. The slot width of IGP means it does not require a dedicated cooling solution beyond the laptop’s existing thermal system; the 28 nm process node with 690 million transistors on a 56 mm² die generates minimal heat, likely manageable by a passive heatsink or a small fan already present in the host device. There are no power connectors listed, which reinforces that this GPU draws its power from the motherboard’s shared power delivery rather than a dedicated PCIe power cable. The bus interface is PCIe 3.0 x8, which provides sufficient bandwidth for the 14.40 GB/s memory throughput — the x8 link is more than adequate for this class of GPU. Users should not expect to upgrade or replace this component; it is permanently integrated into the host system.

How It Compares

The fact pack lists no nearest rivals for the AMD Radeon R5 M230 Rebrand, which means there are no direct percentage deltas to report against specific competing GPUs. This absence is notable — it suggests the database either lacks comparative benchmark runs for this part or that the GPU’s performance profile is so unique that no other tracked GPU falls within a meaningful delta range. The 50th percentile rank does not translate to a specific rival comparison because the percentile is computed across all GPUs, not just those in its class. Without rival data, the only quantitative comparison is against the theoretical ceiling of its own architecture: the 544.0 GFLOPS FP32 and 14.40 GB/s bandwidth are the reference points. In the broader landscape, this GPU would sit below any discrete mobile GPU from the same era — for example, a typical dedicated mobile GPU from 2014 would offer at least double the shading units and memory bandwidth, though such specifics are not in the fact pack. The lack of rivals also means no performance delta percentages can be cited, so the analysis must rely on the absolute figures: 320 shading units, 20 TMUs, 8 ROPs, and 1024 MB of DDR3 memory. These are entry-level numbers that place the chip at the bottom of any discrete GPU hierarchy, though its IGP classification suggests it was never intended to compete with discrete parts at all.

Ray Tracing and Feature Set

The AMD Radeon R5 M230 Rebrand has no ray tracing cores and no tensor cores, as these were not part of the GCN 1.0 architecture from 2014. The API support is as follows: DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. The DirectX 12 support is feature level 11_1, which means it can run DX12 titles but only with the baseline feature set — no mesh shaders, no variable rate shading, and no hardware ray tracing. The Vulkan 1.2.170 support is more generous than what many GPUs from 2014 offer, as it includes modern API features like descriptor indexing and buffer device address, but the hardware’s low compute throughput (544.0 GFLOPS) will limit any Vulkan workload to simple 2D or light 3D scenes. OpenGL 4.6 is fully supported, which covers legacy applications and some emulators. Display outputs are listed as portable device dependent, meaning the actual ports (HDMI, DisplayPort, VGA) vary by laptop model and are not inherent to the GPU itself. There is no support for hardware-accelerated ray tracing in any form — that requires dedicated RT cores, which are absent. Tensor cores are also absent, so any AI or DLSS-style upscaling is entirely software-based and would run at unusable speeds given the FP32 throughput. In terms of feature set, the GPU is strictly a legacy part: it can render basic 3D graphics via DX11_1, but modern features like mesh shaders, ray tracing, and AI acceleration are entirely off the table. The 1800 Mbps effective memory speed and 64-bit bus are the final limiting factors — even with API support, the memory subsystem cannot feed the 320 shading units enough data to achieve the theoretical peak rates. For any modern gaming or compute application, this GPU will be the bottleneck in every measurable way, and its end-of-life status confirms AMD has moved decisively past this architecture.

Detailed benchmark scores and charts for the AMD Radeon R5 M230 Rebrand are below.

Benchmark Scores

No benchmark data available for this GPU.

Compare with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs