AMD Radeon R5 A335
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 A335 Specifications
Radeon R5 A335 GPU Core
Shader units and compute resources
The AMD Radeon R5 A335 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 A335 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 A335's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 A335 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 A335 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 A335's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 A335 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 A335, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 A335 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 A335 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 A335 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 A335 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 A335 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 A335 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 A335 to maintain boost clocks without throttling.
Radeon R5 A335 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 A335 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 A335. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 A335 Product Information
Release and pricing details
The AMD Radeon R5 A335 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 A335 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 A335 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R5 A335
The AMD Radeon R5 A335 is a 28 nm mobile graphics processor built on the GCN 1.0 architecture, targeting the all-in-one and portable device segment. Based on the available data, this chip offers a balanced set of specifications for its class, though its performance profile is defined as much by its memory subsystem as by its compute capabilities. The following analysis examines the benchmark data, feature support, and system-level implications for this end-of-life part.
Benchmark Performance
The FACT PACK provides no direct benchmark scores for the Radeon R5 A335, and the `nearestRivals` array is empty. Consequently, a quantitative comparison against specific competing GPUs is not possible from the available data. The `percentileVsAllGpus` field, however, places this chip at the 50th percentile among all GPUs tracked in the database. This indicates that the R5 A335 sits at the median of the performance distribution, meaning roughly half of all GPUs are faster and half are slower. This is a modest positioning, suggesting the chip is suited for basic computing tasks rather than high-end gaming or professional workloads.
The raw computational metrics support this interpretation. The chip delivers 684.8 GFLOPS of FP32 compute, a figure that is modest by modern standards but typical for its entry-level GCN 1.0 design. The texture rate of 21.40 GTexel/s and pixel rate of 8.560 GPixel/s further characterize a part that can handle simple 3D rendering and 2D desktop acceleration without strain. The absence of a base or boost clock in the FACT PACK means that the dynamic frequency behavior is unknown, but the fixed memory clock of 900 MHz (1800 Mbps effective) provides a stable reference point for the memory subsystem.
Given the lateral positioning at the 50th percentile, the data implies that the R5 A335 is not a competitive gaming GPU for modern titles. It is more accurately described as a multimedia accelerator, capable of video playback, light photo editing, and older or less demanding games at low settings. The lack of rival comparisons means that any claims of being "ahead of" or "behind" a specific competitor cannot be substantiated from the provided facts.
Ray Tracing and Feature Set
The Radeon R5 A335 does not include any dedicated ray tracing cores or tensor cores, as both fields are null in the FACT PACK. This is consistent with its GCN 1.0 architecture, which predates the hardware ray tracing acceleration found in later generations. Consequently, any ray tracing workloads would be handled via compute shaders, if at all, leading to poor performance in the few titles that require such features. The chip is not designed for ray-traced effects, and the data clearly indicates its absence of specialized silicon for this task.
In terms of API support, the chip offers DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. This is a solid set of modern APIs for a GPU of this era. The DirectX 12 (11_1) feature level is particularly important, as it allows the GPU to support the DirectX 12 API despite its older hardware design, enabling compatibility with a wide range of modern Windows games. The Vulkan 1.2.170 support similarly ensures access to modern cross-platform titles. The OpenGL 4.6 driver support is comprehensive for productivity applications and emulators. The data shows a feature set that is API-complete for its time, but the hardware lacks the specialized cores needed for advanced rendering techniques like ray tracing, meaning the API support is a compatibility feature rather than a performance enabler.
Memory Subsystem
The memory configuration of the Radeon R5 A335 is a critical bottleneck. The chip is equipped with 2 GB of DDR3 memory on a 64-bit bus, resulting in a total bandwidth of just 14.40 GB/s. This is a low bandwidth figure, even for the entry-level segment. The 64-bit bus width is half of what was common in mid-range GPUs of the era, and the DDR3 type is slower than the GDDR5 memory used in most discrete gaming cards.
For high-resolution gaming, this memory subsystem presents a significant limitation. At 1080p, many modern games require more than 2 GB of VRAM for high textures, and the low bandwidth will cause frame hitches when assets are streamed from system memory. At 1440p or 4K, the chip is simply not viable for gaming, as the bandwidth and capacity would be exhausted almost immediately. The data suggests that this memory configuration is intended for simple desktop use, video playback, and light 2D workloads, where 14.40 GB/s is sufficient to move pixels to the display without issue. The effective memory clock of 1800 Mbps is a fixed point, with no indication of overclocking headroom, making the bandwidth a hard ceiling for performance.
Who Should Consider It
Based on the benchmark percentile and memory subsystem, the Radeon R5 A335 is not a candidate for modern gaming at high settings. The data indicates that its performance is at the median of all GPUs, which places it in the realm of basic multimedia and office tasks. Users who require a GPU for web browsing, office productivity, video streaming, and light photo editing would find the R5 A335 adequate. Its compute capability of 684.8 GFLOPS is sufficient for hardware-accelerated video decoding and encoding in supported players, though the lack of specific decoder details in the FACT PACK limits further analysis.
For gaming, the chip could handle esports titles and older games (pre-2015) at 720p or 1080p with low to medium settings, provided the game does not require more than 2 GB of VRAM. The 50th percentile ranking suggests that it is not a complete potato, but its performance is far below what is needed for AAA releases of the past decade. The absence of ray tracing and the low memory bandwidth further exclude it from any modern gaming scenario. In essence, this is a chip for systems where discrete GPU performance is a secondary consideration, such as entry-level all-in-one desktops or portable devices where the display output is "Portable Device Dependent."
FAQ
Q: Does the Radeon R5 A335 support DirectX 12 Ultimate?
A: No. The FACT PACK lists DirectX 12 (11_1) support, which is a feature level that does not include the full DirectX 12 Ultimate feature set.
Q: What is the memory bandwidth of this GPU?
A: The memory bandwidth is 14.40 GB/s, derived from a 64-bit bus and 2 GB of DDR3 memory running at 900 MHz (1800 Mbps effective).
Q: Does the R5 A335 have any ray tracing cores?
A: No. The `rtCores` field is null, indicating that this GCN 1.0 chip does not include dedicated ray tracing hardware.
Q: What is the manufacturing process for this chip?
A: The chip is fabricated on a 28 nm process at TSMC, with a die size of 56 mm² containing 690 million transistors.
Q: Is this GPU suitable for 4K gaming?
A: No. The 2 GB VRAM capacity and 14.40 GB/s bandwidth are far too low for 4K gaming, which requires significantly more memory and bandwidth.
Q: What is the pixel rate of the Radeon R5 A335?
A: The pixel rate is 8.560 GPixel/s, and the texture rate is 21.40 GTexel/s, reflecting its entry-level positioning.
Power and Cooling
The FACT PACK does not list a TDP for the Radeon R5 A335, nor does it specify a suggested PSU. This absence of data is notable, as it implies that the power draw is likely low enough to be powered by the system's existing power delivery, particularly given that the power connectors are listed as "None." This indicates the GPU draws all its power from the PCIe slot, which is limited to 75W, but the actual consumption is unknown and likely well below that threshold given the modest specs.
The lack of a TDP figure means that thermal design is also unquantified. The chip is a 28 nm part with 690 million transistors, which typically generates modest heat. In an all-in-one or portable device, cooling is often shared with the CPU, and the "Portable Device Dependent" display output suggests that the thermal solution is integrated into the host system. The absence of a slot width and dimensions further implies that this is a soldered or BGA-mounted chip rather than a discrete card. For system builders, the data suggests that no additional power connectors are required, and the GPU should be compatible with any standard PCIe 3.0 x8 slot. The primary cooling concern is ensuring adequate airflow within the chassis, but given the lack of a TDP rating, the chip is likely a low-heat component that does not require specialized cooling beyond what a typical laptop or all-in-one provides.
How It Compares
The `nearestRivals` array is empty, meaning there are no direct competitor comparisons available in the FACT PACK. This absence of data prevents a positional analysis against specific GPUs. The only relative metric is the `percentileVsAllGpus` of 50, which places it at the median of the entire database. Without rival names or deltaPct values, it is impossible to state whether the R5 A335 is faster or slower than a specific Radeon or GeForce part.
This lack of comparative data is unusual but not an error; it simply means that the benchmark database has not recorded any rivals for this particular model. In the absence of such information, the analysis must rely on the absolute specifications. The chip's performance is what it is: a 50th percentile GPU with 684.8 GFLOPS of compute and a 14.40 GB/s memory bandwidth. Compared to the broader GPU market, this places it in the lower half of performance, but not at the absolute bottom. The data indicates a functional, entry-level part that is outclassed by any modern discrete GPU, but which serves its purpose in low-power, integrated scenarios. For users seeking a benchmark comparison, the lack of rival data means that the R5 A335 is best evaluated on its own terms as a legacy mobile component.
The NVIDIA Equivalent of Radeon R5 A335
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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