AMD Radeon R5 A330
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 A330 Specifications
Radeon R5 A330 GPU Core
Shader units and compute resources
The AMD Radeon R5 A330 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 A330 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 A330's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 A330 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 A330 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 A330's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 A330 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 A330, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 A330 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 A330 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 A330 is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 A330 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 A330 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 A330 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 A330 to maintain boost clocks without throttling.
Radeon R5 A330 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 A330 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 A330. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 A330 Product Information
Release and pricing details
The AMD Radeon R5 A330 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 A330 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 A330 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R5 A330
The AMD Radeon R5 A330 is a 28 nm GCN 1.0 part manufactured by TSMC, built around the Exo chip with 690 million transistors on a 56 mm² die, giving a transistor density of 12.3M / mm². It sits in the All-In-One (Rx 300) generation, was released on 2015-10-20, and is listed as end-of-life. The specification table shows 2 GB of DDR3 on a 64-bit bus, with 320 shading units, 20 texture mapping units, and 8 ROPs. The benchmark array is empty, the average benchmark score is 0, percentileVsAllGpus is 50, and nearestRivals is empty, so the following sections interpret the listed specifications rather than measured submissions.
Benchmark Performance
There are no benchmark entries in the data set for the R5 A330, so the only performance-oriented numbers are the fixed-function throughput rates. The FP32 compute figure is 659.2 GFLOPS. The pixel fill rate is 8.240 GPixel/s, and the texture fill rate is 20.60 GTexel/s. These are the headline performance numbers in the fact pack, and they describe the theoretical processing rates at the listed configuration.
Because no benchmark scores are recorded, there are no exact percentage deltas against rivals. The nearestRivals array is empty, which means the data set contains no rival names, no rival scores, and no percentage differences to cite. The only positional field is percentileVsAllGpus, listed as 50. That number could look like a mid-pack result, but the average benchmark score is 0, and the benchmarks list is empty. A percentile is not meaningful when no submitted runs populate the score table. The 50 value appears to be a placeholder rather than a measured median.
In absolute terms, the compute rates are modest. The 659.2 GFLOPS FP32 figure indicates a low-throughput part by modern standards, but the fact pack does not include rival parts for contrast. The pixel rate of 8.240 GPixel/s is set by the 8 ROPs; workloads that are fill-bound will hit that limit quickly. The texture rate of 20.60 GTexel/s is tied to the 20 texture mapping units. These figures are enough to characterize the silicon, but the data set does not support any claim about how much faster or slower it is than another product. Benchmark results simply are not present, and the average score of 0 reinforces that no measured performance data can be analyzed.
Memory Subsystem
The R5 A330 uses 2 GB of DDR3 memory. The bus width is 64 bits, which is narrow relative to cards with wider memory paths. The memory clock is listed as 900 MHz, with an effective data rate of 1800 Mbps. That configuration produces a memory bandwidth of 14.40 GB/s. The 64-bit bus width means each memory transaction moves a limited amount of data per cycle, and DDR3 is the memory type listed for this part.
High resolutions place heavy demand on both capacity and bandwidth. The 2 GB frame buffer is a hard limit on how much image data, texture data, and geometry-related data can be held on the GPU at once. If a workload needs more than 2 GB, the part cannot store it locally; the data set does not specify a fallback path, but the small frame buffer is clearly a constraint. The 14.40 GB/s bandwidth is similarly low. At high resolutions, larger surfaces require more reads and writes per frame, and a 64-bit DDR3 path will struggle to feed the raster units. The effective rate of 1800 Mbps is the listed data rate, not a high-speed GDDR-level figure.
The memory subsystem is the biggest practical bottleneck for this part. While 659.2 GFLOPS of FP32 throughput is low, the 14.40 GB/s bandwidth is even more restrictive in memory-heavy scenes. Lower resolutions reduce the amount of data that must be moved per frame, which lowers the pressure on the frame buffer and bus. The data suggests that the R5 A330 is appropriate only for workloads that fit comfortably within a 2 GB frame buffer and require less than 14.40 GB/s of sustained memory traffic.
Ray Tracing and Feature Set
The fact pack lists no RT core count and no tensor core count for the R5 A330. Both fields are null, so hardware-accelerated ray tracing and tensor-based features are not represented in the specification data. The architecture is GCN 1.0, and the feature set is based on the fixed-function units listed: 320 shading units, 20 texture units, and 8 ROPs. There is no evidence in the data set of dedicated ray tracing hardware.
API support is documented explicitly. The part lists DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. These API versions matter for compatibility with modern software, but they do not by themselves change the absence of RT and tensor core fields. The directx field says 12 (11_1), which is the exact DX12 feature level given. OpenGL 4.6 and Vulkan 1.2.170 are the supported versions in the pack.
The GPU uses a 28 nm TSMC process, with 690 million transistors on a 56 mm² die. The chip name is Exo, and the generation is All-In-One (Rx 300). The bus interface is PCIe 3.0 x8, which limits the link bandwidth to the x8 PCIe 3.0 configuration. Display outputs are listed as "Portable Device Dependent," meaning the physical connectors are not fixed in the data set. The power connector field says "None," indicating that the listing does not include an external PCIe power connector. The lack of power connectors and the portable-device-dependent display outputs are consistent with a part intended for an integrated all-in-one system rather than a standalone desktop card.
Who Should Consider It
Based on the listed data, the R5 A330 is suited to low-resolution, modest-settings use cases. The combination of 2 GB of DDR3, a 64-bit bus, 14.40 GB/s of bandwidth, and 659.2 GFLOPS of FP32 throughput does not point toward high-fidelity, high-resolution gaming. The pixel rate of 8.240 GPixel/s and texture rate of 20.60 GTexel/s are also modest limits. A user who plans to run older or less demanding 3D workloads at lower resolutions might find these specifications workable, but the fact pack does not include measured game results to confirm that.
The generation label All-In-One (Rx 300) and the display output description "Portable Device Dependent" both point toward the intended context: a portable or all-in-one device where the GPU and display are part of the same product. The absence of power connectors supports that reading, because there is no external power requirement listed. This is not a card to drop into a gaming desktop; it is a component that appears in a fixed hardware configuration.
The end-of-life status is another factor. The product is no longer in production, according to the data set. Anyone evaluating this part should understand that it comes from an old generation, with no measured benchmark submissions in the database. The theoretical rates above are the only guidance the fact pack provides. If the workload is basic desktop acceleration and light 3D at low resolution, the R5 A330 is within its design envelope. For demanding applications, the 2 GB memory capacity and 14.40 GB/s bandwidth are likely to be limiting before the compute rate is.
How It Compares
The nearestRivals entry is empty. No rival product names, no rival scores, and no rival percentage deltas are present in the fact pack, so this section cannot provide per-rival paragraphs. The only comparative field is percentileVsAllGpus at 50, but with an average benchmark score of 0, that percentile is not backed by measured performance data. In the supplied data set, the R5 A330 has no valid comparison anchor. Any exact percentage statement about a competing GPU would require figures that are not listed. The data set simply leaves the comparison field blank.
FAQ
Q: What are the compute and fill-rate numbers for the R5 A330?
A: The FP32 figure is 659.2 GFLOPS. The pixel fill rate is 8.240 GPixel/s, and the texture fill rate is 20.60 GTexel/s.
Q: How much memory does it have, and what is the bandwidth?
A: It has 2 GB of DDR3 on a 64-bit bus. The memory clock is 900 MHz with an effective data rate of 1800 Mbps, producing 14.40 GB/s of memory bandwidth.
Q: Does the R5 A330 have ray tracing or tensor cores?
A: The fact pack lists no RT core count and no tensor core count. The architecture is GCN 1.0, and the API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170.
Q: What chip and manufacturing process does it use?
A: The chip is Exo, made by TSMC on a 28 nm process. It contains 690 million transistors on a 56 mm² die, for a transistor density of 12.3M / mm².
Q: What is the release and production status?
A: The release date is 2015-10-20, and the production status is end-of-life.
Q: Are there benchmark results for this GPU in the database?
A: The benchmark array is empty, the average benchmark score is 0, percentileVsAllGpus is 50, and nearestRivals is empty. No measured benchmark data or rival comparisons are available.
The NVIDIA Equivalent of Radeon R5 A330
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
Popular AMD Radeon R5 A330 Comparisons
See how the Radeon R5 A330 stacks up against similar graphics cards from the same generation and competing brands.
Compare Radeon R5 A330 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs