RADEON

AMD Radeon R5 A220

AMD graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
35W
TDP
64
Bus Width

At a Glance

AMD
VRAM 1 GB
Shaders 160
Bus Width 64-bit
TDP 35W
Memory Type DDR3
Architecture TeraScale 2
nm
Process 40 nm

AMD Radeon R5 A220 Specifications

Radeon R5 A220 GPU Core

Shader units and compute resources

The AMD Radeon R5 A220 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
160
Shaders
160
TMUs
8
ROPs
4
Compute Units
2

R5 A220 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 A220's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 A220 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
775 MHz
Memory Clock
900 MHz 1800 Mbps effective
GDDR GDDR 6X 6X

AMD's Radeon R5 A220 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 A220's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

Radeon R5 A220 by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R5 A220, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
8 KB (per CU)
L2 Cache
128 KB

R5 A220 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 A220 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
248.0 GFLOPS
Pixel Rate
3.100 GPixel/s
Texture Rate
6.200 GTexel/s

TeraScale 2 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 A220 is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 A220 will perform in GPU benchmarks compared to previous generations.

Architecture
TeraScale 2
GPU Name
Caicos
Process Node
40 nm
Foundry
TSMC
Transistors
370 million
Die Size
67 mm²
Density
5.5M / mm²

AMD's Radeon R5 A220 Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 A220 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 A220 to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None

Radeon R5 A220 by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 A220 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a
Display Outputs
1x DVI1x HDMI 1.3a

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 A220. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.2 (11_0)
DirectX
11.2 (11_0)
OpenGL
4.4
OpenGL
4.4
OpenCL
1.2
Shader Model
5.0

Radeon R5 A220 Product Information

Release and pricing details

The AMD Radeon R5 A220 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 A220 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Production
End-of-life

Radeon R5 A220 Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R5 A220

AMD's Radeon R5 A220 is an end-of-life discrete graphics card built on the TeraScale 2 architecture with the Caicos chip, fabricated by TSMC on a 40 nm process. The die measures 67 mm² and contains 370 million transistors, yielding a transistor density of 5.5M per square millimetre. The card ships with 1024 MB of DDR3 memory on a 64-bit bus, delivering 14.40 GB/s of bandwidth. The specification table lists no recorded benchmark runs (average score of 0) and no nearest-rival entries, so this analysis relies entirely on the published specifications and the card's 50th percentile position in the database.

Benchmark Performance

The fact pack lists an average benchmark score of 0 and a percentile rank of 50 among all GPUs. The zero score indicates that no actual benchmark runs are recorded for this card; the 50th percentile is therefore a positional placeholder rather than a measured result. Without nearestRivals data, no exact percentage deltas can be computed against competing products.

What the data does provide are the raw throughput figures. The card's FP32 compute is 248.0 GFLOPS, its texture fill rate is 6.200 GTexel/s, and its pixel fill rate is 3.100 GPixel/s. These are the only performance numbers in the specification. The shading complex comprises 160 shading units, 8 texture mapping units, and 4 render output units. The memory runs at 900 MHz, or 1800 Mbps effective, over a 64-bit bus.

Interpreting these figures: the pixel rate of 3.100 GPixel/s is low by modern standards, and the 248.0 GFLOPS compute places the card firmly in the entry-level segment of its era. The texture rate of 6.200 GTexel/s means the card can fill textures at a modest pace, but the 4 ROPs will bottleneck fill-heavy workloads. The 50th percentile ranking, if taken at face value, would put the card exactly in the middle of the database — but given the zero score, that ranking should be treated as an artifact of missing data rather than a verified result.

The bandwidth of 14.40 GB/s is the ceiling for data movement. With 160 shading units and 8 TMUs, the card is unlikely to be compute-bound in most workloads; the memory interface will saturate first. The 64-bit bus is a narrow interface, and DDR3 at 900 MHz is slow. In practice, the card will deliver its peak rates only in situations where the working set fits within 1024 MB and the access pattern is sequential. The 248.0 GFLOPS compute figure is the theoretical peak, but real workloads will rarely approach it because the 14.40 GB/s bandwidth cannot feed the shaders fast enough.

Power and Cooling

The TDP is listed at 35 W. The card is single-slot and has no power connectors, meaning all power is drawn from the PCIe 2.0 x16 slot. The specification does not include a suggested PSU, so the data does not mandate any particular power supply capacity. The 35 W figure is the only power number in the pack. The card's length is 168 mm (6.6 inches), which is compact and should fit in most chassis.

The 40 nm process node, with 370 million transistors on a 67 mm² die, contributes to the modest thermal envelope. A 35 W TDP requires only light cooling; the single-slot form factor confirms that a large heatsink is not needed. Because no auxiliary power connector is present, installation is straightforward: the card plugs into the slot and the system's existing power delivery handles it. The absence of a suggested PSU rating in the data means no specific wattage recommendation can be made; the practical implication is that the card's power draw is low enough to be served by any standard slot supply. The 168 mm length also means the card will not obstruct drive bays in most mid-tower cases, and the single-slot design leaves adjacent expansion slots free.

Who Should Consider It

Given the specification set — 1024 MB of DDR3, a 64-bit bus, 14.40 GB/s bandwidth, and 3.100 GPixel/s pixel rate — the Radeon R5 A220 is suited to low-resolution gaming and legacy applications. The API support is DirectX 11.2 (11_0) and OpenGL 4.4; there is no Vulkan support, which rules out modern titles that rely on Vulkan. The display outputs are limited to one DVI and one HDMI 1.3a port, so multi-monitor setups are capped at those two connectors.

The 50th percentile position in the database, despite the zero benchmark score, suggests the card sits in the middle of the historical GPU distribution — but without measured scores, this is speculative. For a builder assembling a retro system or a basic office machine, the card's 35 W TDP and lack of power connectors make it an easy drop-in. For gaming, the data indicates the card will handle older, less demanding titles at modest settings, but the 1024 MB memory cap and 14.40 GB/s bandwidth will limit texture quality and resolution. The end-of-life production status means it is not a candidate for new builds; it is a salvage option for existing platforms that need a discrete output with HDMI 1.3a and DVI support.

FAQ

Q: What architecture does the Radeon R5 A220 use?

A: The card is built on the TeraScale 2 architecture with the Caicos chip, fabricated by TSMC on a 40 nm process.

Q: How much memory does it have and what is the bandwidth?

A: It has 1024 MB of DDR3 memory on a 64-bit bus, with a bandwidth of 14.40 GB/s. The memory clock is 900 MHz, or 1800 Mbps effective.

Q: Does the card require a power connector?

A: No. The power connector field is listed as "None", and the TDP is 35 W. Power is drawn from the PCIe 2.0 x16 slot.

Q: What display outputs are available?

A: The card provides one DVI output and one HDMI 1.3a output.

Q: What is the production status?

A: The production status is "End-of-life", meaning it is no longer manufactured.

Q: Does it support Vulkan?

A: No. The API list includes DirectX 11.2 (11_0) and OpenGL 4.4, but no Vulkan support is listed.

How It Compares

The nearestRivals array in the fact pack is empty. There are no rival names, scores, or deltaPct values to reference. Consequently, the comparative analysis cannot cite specific percentage advantages or disadvantages against named products. The only comparative data point is the percentileVsAllGpus value of 50, which places the card at the midpoint of the database's GPU population — though the accompanying benchmark score of 0 indicates no recorded runs. Without rival entries, the card's position is defined solely by its specification table and this percentile placeholder.

The absence of rival data is itself informative: the card is old enough and obscure enough that the database does not track direct competitors. The 50th percentile, if it reflects any underlying distribution, would suggest a median position, but the zero score undermines that reading. In the database context, the card can only be compared to the broader GPU population, and that comparison yields no percentage deltas because no rival scores exist. A builder considering this card should treat the 50th percentile as a weak signal, not a verified benchmark result.

Memory Subsystem

The memory subsystem is defined by four numbers: 1024 MB capacity, DDR3 type, 64-bit bus width, and 14.40 GB/s bandwidth. The memory clock is 900 MHz, with an effective data rate of 1800 Mbps. The 64-bit bus is narrow, and DDR3 is an older memory type. The 1024 MB capacity is small, so high-resolution textures will exceed the frame buffer quickly. The pixel rate of 3.100 GPixel/s and the bandwidth of 14.40 GB/s together indicate that the card is best suited to lower resolutions where the memory demands are smaller.

For high resolutions, the combination of a 64-bit bus and 14.40 GB/s bandwidth becomes the limiting factor long before the 160 shading units are fully utilised. The data shows a memory clock of 900 MHz, which is the only clock figure in the pack; the card's core clocks are not listed. The 4 render output units produce a pixel fill rate of 3.100 GPixel/s. At high resolutions, the number of pixels to fill scales with the resolution; the 3.100 GPixel/s ceiling means that even if the shading units could process geometry faster, the ROPs would cap the final output. The 8 texture mapping units deliver 6.200 GTexel/s, which is adequate for simple texturing but will struggle with multi-textured scenes. The 248.0 GFLOPS FP32 throughput is the compute ceiling, but the bandwidth is low relative to the compute, so memory access will be the primary constraint in most workloads.

The NVIDIA Equivalent of Radeon R5 A220

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 5070 SUPER offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 5070 SUPER

NVIDIA • 18 GB VRAM

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