RADEON

AMD Radeon R5 430 OEM

AMD graphics card specifications and benchmark scores

2 GB
VRAM
780
MHz Boost
50W
TDP
64
Bus Width

At a Glance

AMD
VRAM 2 GB
Boost Clock 780 MHz
Shaders 384
Bus Width 64-bit
TDP 50W
Memory Type GDDR5
Architecture GCN 1.0
nm
Process 28 nm
Released Jun 2016

AMD Radeon R5 430 OEM Specifications

Radeon R5 430 OEM GPU Core

Shader units and compute resources

The AMD Radeon R5 430 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
384
Shaders
384
TMUs
24
ROPs
8
Compute Units
6

R5 430 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R5 430 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 430 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
730 MHz
Base Clock
730 MHz
Boost Clock
780 MHz
Boost Clock
780 MHz
Memory Clock
1150 MHz 4.6 Gbps effective
GDDR GDDR 6X 6X

AMD's Radeon R5 430 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 430 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
GDDR5
VRAM Type
GDDR5
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
36.80 GB/s

Radeon R5 430 OEM by AMD Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the R5 430 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per CU)
L2 Cache
256 KB

R5 430 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 430 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
599.0 GFLOPS
FP64 (Double)
37.44 GFLOPS (1:16)
Pixel Rate
6.240 GPixel/s
Texture Rate
18.72 GTexel/s

GCN 1.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R5 430 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 430 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 1.0
GPU Name
Oland
Process Node
28 nm
Foundry
TSMC
Transistors
950 million
Die Size
77 mm²
Density
12.3M / mm²

AMD's Radeon R5 430 OEM Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R5 430 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 430 OEM to maintain boost clocks without throttling.

TDP
50 W
TDP
50W
Power Connectors
None
Suggested PSU
250 W

Radeon R5 430 OEM by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R5 430 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Bus Interface
PCIe 3.0 x8
Display Outputs
1x DVI1x DisplayPort 1.2
Display Outputs
1x DVI1x DisplayPort 1.2

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R5 430 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_1)
DirectX
12 (11_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1 (1.2)
Shader Model
6.5 (5.1)

Radeon R5 430 OEM Product Information

Release and pricing details

The AMD Radeon R5 430 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 430 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2016
Production
End-of-life
Predecessor
Pirate Islands
Successor
Polaris

Radeon R5 430 OEM Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R5 430 OEM

The AMD Radeon R5 430 OEM is an end-of-life graphics card built on the GCN 1.0 architecture with the Oland chip, fabricated on TSMC's 28 nm process with 950 million transistors across a 77 mm² die. It holds the 50th percentile in the benchmark database, placing it exactly at the median of all tracked GPUs, though the database currently lists no benchmark scores and no nearest rivals for this part. The card belongs to the Arctic Islands (R5 400) generation, succeeding the Pirate Islands line and preceding Polaris, and it targets OEM systems with a low-power, single-slot design.

Memory Subsystem

The R5 430 OEM ships with 2 GB of GDDR5 memory on a 64-bit bus, delivering 36.80 GB/s of bandwidth. This is a deliberately narrow configuration; the 64-bit interface is the single most restrictive element of the memory subsystem. At 1080p, texture-heavy scenes will quickly exhaust the 2 GB frame buffer, forcing the card to spill into system memory. At 1440p and above, the bandwidth ceiling of 36.80 GB/s becomes the dominant constraint, and the card will struggle to maintain playable frame rates even at low settings. The memory clock runs at 1150 MHz, translating to 4.6 Gbps effective, which is modest for GDDR5. The pixel rate of 6.240 GPixel/s and texture rate of 18.72 GTexel/s reinforce the picture: this is a card designed for low-resolution, low-detail workloads rather than high-resolution rendering. The 8 ROPs are a further bottleneck for fill-rate-bound scenes, and the 24 texture mapping units cannot keep up with modern texture-heavy titles. For any resolution above 1080p, the combination of 2 GB capacity and sub-40 GB/s bandwidth will saturate quickly, making high-resolution gaming impractical.

Ray Tracing and Feature Set

There are no ray tracing cores and no tensor cores on this part; the GCN 1.0 architecture predates dedicated hardware for these workloads. API support includes DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, meaning the card can run titles built on these APIs, but without hardware-accelerated ray tracing or any AI-based upscaling features. The 384 shading units, 24 texture mapping units, and 8 ROPs define a small compute footprint. FP32 performance is 599.0 GFLOPS, which is modest by any modern standard. The card offers no tensor-core-driven features, so any workload relying on neural network acceleration is out of reach. Display output is limited to 1x DVI and 1x DisplayPort 1.2, restricting multi-monitor setups to two displays. The absence of RT and tensor cores means the card's feature set is purely rasterization-based, and its API compliance is the only modern aspect. Vulkan 1.2.170 support is noteworthy, as it allows the card to run Vulkan titles, but performance will be limited by the underlying hardware.

Who Should Consider It

The data indicates a card for 720p or low-setting 1080p gaming. With 2 GB VRAM and 36.80 GB/s bandwidth, high-resolution textures will cause stuttering and frame drops. The 50th percentile standing suggests it sits exactly in the middle of the database's GPU population, but with no benchmark scores recorded, that ranking reflects its specification profile rather than measured performance. Users running legacy titles at modest resolutions, or needing a basic display output for an OEM system, are the target audience. The single-slot design and lack of power connectors make it easy to install in pre-built machines, and the 50 W TDP means no power supply upgrade is required for most systems. For modern AAA games at high settings, the 599.0 GFLOPS compute rate and 18.72 GTexel/s texture fill are insufficient. The 64-bit memory bus is the primary limiter; even if the shading units were faster, the bandwidth would cap performance. This card is best suited to office workloads, light media playback, and older or indie games at 720p. It is not a gaming card for contemporary titles, and the end-of-life status means no future driver optimizations are likely.

FAQ

Q: How much video memory does the Radeon R5 430 OEM have?

A: It has 2 GB of GDDR5 memory on a 64-bit bus with 36.80 GB/s bandwidth.

Q: Does it support hardware ray tracing?

A: No. The card has no ray tracing cores or tensor cores; it relies on GCN 1.0 architecture. It does support DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170 APIs.

Q: What power supply is recommended?

A: AMD suggests a 250 W PSU. The card draws a 50 W TDP and requires no power connectors.

Q: What is the release date and production status?

A: It was released on 2016-06-29 and is now end-of-life.

Q: What display outputs are available?

A: The card provides 1x DVI and 1x DisplayPort 1.2.

Q: What process node is it built on?

A: TSMC's 28 nm process, with 950 million transistors on a 77 mm² die, giving a transistor density of 12.3M per mm².

How It Compares

The benchmark database lists no nearest rivals for this GPU, so direct percentage deltas against competing cards are unavailable. Its percentileVsAllGpus of 50 places it at the median of all GPUs tracked, meaning half of the database's entries are faster and half are slower. The card's predecessor is the Pirate Islands generation and its successor is Polaris, indicating it belongs to the Arctic Islands (R5 400) generation. Without rival scores, comparison must rely on its own specifications: the 64-bit memory bus and 2 GB capacity are the defining limitations, and the 50 W TDP reflects a low-power design. The 28 nm process node is older than more recent nodes, and the 950 million transistor count is small by modern standards. The 77 mm² die size is compact, which contributes to the low power draw. The card's PCIe 3.0 x8 interface provides adequate bandwidth for its 36.80 GB/s memory throughput, but the narrow bus remains the bottleneck. In the absence of rival data, the 50th percentile is the only comparative anchor, and it indicates a mid-pack position among all GPUs in the database.

Power and Cooling

The R5 430 OEM has a TDP of 50 W, a suggested PSU of 250 W, and requires no power connectors. It is a single-slot card, which simplifies installation in compact OEM chassis. The 28 nm process and 950 million transistor count contribute to its modest power envelope. Cooling is handled passively or with a small fan, given the lack of connectors and low TDP. The PCIe 3.0 x8 interface provides adequate bandwidth for the card's 36.80 GB/s memory throughput. The 50 W TDP is low enough that even a basic 250 W power supply is sufficient, and the absence of power connectors means no cable management is required. The single-slot design allows the card to fit in slim systems, and the 1x DVI and 1x DisplayPort 1.2 outputs cover basic display needs. The card's power efficiency is a direct result of the 28 nm process and the small 77 mm² die, which keeps thermal output low.

Benchmark Performance

No benchmark scores are recorded for this GPU in the database; the average benchmark score is 0 and the benchmarks array is empty. The percentileVsAllGpus of 50 is the only relative metric available, indicating a median position. The card's theoretical rates provide context: 6.240 GPixel/s pixel fill, 18.72 GTexel/s texture fill, and 599.0 GFLOPS FP32. These figures, combined with 2 GB GDDR5 and a 64-bit bus, suggest performance in the entry-level segment. Because no rival delta percentages exist, the percentile is the sole comparative anchor. In practice, the memory bandwidth of 36.80 GB/s will be the limiting factor in most workloads, capping effective performance well below what the 384 shading units might otherwise suggest. The base clock of 730 MHz and boost clock of 780 MHz are modest, and the memory clock of 1150 MHz (4.6 Gbps effective) is the maximum the 64-bit bus can utilize. The 12.3M per mm² transistor density is a measure of the 28 nm process efficiency, but it does not translate into competitive performance. The 50th percentile ranking likely reflects the card's position among a broad range of GPUs, including integrated solutions and low-end discrete parts. Without benchmark data, the theoretical fill rates and FP32 figure are the only quantitative indicators of performance, and they all point to a card that is best suited to light workloads.

The NVIDIA Equivalent of Radeon R5 430 OEM

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

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