AMD Radeon R5 340 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 340 OEM Specifications
Radeon R5 340 OEM GPU Core
Shader units and compute resources
The AMD Radeon R5 340 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 340 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 340 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 340 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 340 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 340 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 340 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 340 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 340 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 340 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 340 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 340 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 340 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 340 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 340 OEM to maintain boost clocks without throttling.
Radeon R5 340 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 340 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 340 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 340 OEM Product Information
Release and pricing details
The AMD Radeon R5 340 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 340 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 340 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R5 340 OEM
The AMD Radeon R5 340 OEM is a low-profile, entry-level graphics card built on the GCN 1.0 architecture with the Oland chip. It is a product from the Pirate Islands (R5 300) generation, manufactured on a 28 nm process at TSMC. The card has a 65 W TDP, which is modest by modern standards, and it draws power solely from the PCIe slot, requiring no auxiliary power connectors. A 250 W power supply is the suggested recommendation for a system housing this card, making it a low-strain addition to any pre-built office or home PC.
The card’s dimensions are compact at 145 mm (5.7 inches) in length, and it occupies a single slot. Its display outputs are limited to one DVI port and one DisplayPort 1.2, which is a bare minimum for modern monitor connectivity. The bus interface is PCIe 3.0 x8, which is sufficient for the card's bandwidth needs but does limit upgrade potential in systems that might have a full x16 slot available. The production status is end-of-life, and it was released on May 4, 2015. It sits in the 50th percentile of all GPUs, indicating it is a mid-pack performer historically, though its absolute performance is from an older era.
Power and Cooling — TDP, PSU recommendation, connector requirements
The R5 340 OEM is a model of efficiency in terms of power draw, with a TDP of 65 W. This low thermal design power means that it does not generate excessive heat, and a simple single-slot cooler is sufficient to manage its thermals. The physical design reflects this, as the card is single-slot and requires no auxiliary power connectors; it is powered entirely through the PCIe slot.
For system integration, the suggested PSU rating is 250 W. This is a very low requirement, meaning the card can be dropped into almost any existing desktop system, including those with older or smaller power supplies, without concern for power headroom. The absence of power connectors also simplifies installation, as there are no additional cables to route. This combination of low TDP and no external power needs makes it an ideal drop-in replacement for a failed or inadequate integrated graphics solution in a basic office PC. The cooling solution, while not specified with a fin count or heat pipe size, is adequate for the 65 W heat output, given the card's single-slot profile.
Memory Subsystem — VRAM size/type, bus width, bandwidth and what it means for high resolutions
The memory configuration is one of the most limiting factors for this GPU in modern use. It is equipped with 1024 MB (1 GB) of GDDR5 memory, which is the absolute minimum for running a modern operating system and any 3D application. The memory bus is only 64 bits wide, which is narrow, and the effective memory speed is 4.6 Gbps. This yields a total memory bandwidth of 36.80 GB/s.
In practical terms, this bandwidth is severely constrained. For 1080p gaming, the texture data and frame buffer demands often exceed the available memory and bandwidth. Benchmark results suggest that this card is not well-suited for high resolutions. At 1080p, the card will likely run into memory capacity limits, causing texture pop-in and stuttering, especially in newer titles. At higher resolutions like 1440p or 4K, the 1 GB frame buffer is simply insufficient, and the narrow 64-bit bus will choke on the data transfer required. This makes the card strictly a 720p or very low-detail 1080p solution for older games. The 4.6 Gbps effective memory speed is slow by modern standards, further hampering any attempt to push higher detail settings.
Ray Tracing and Feature Set — RT/tensor cores, API support from facts
The R5 340 OEM does not feature dedicated ray tracing cores or tensor cores, as these technologies were not part of the GCN 1.0 architecture. The card relies on 384 shading units, 24 texture mapping units, and 8 ROPs for its processing power. The pixel rate is 6.240 GPixel/s and the texture rate is 18.72 GTexel/s, which are indicative of its low throughput capabilities.
In terms of API support, the card supports DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. While DirectX 12 and Vulkan are modern APIs, the hardware's support is limited to the 11_1 feature level, meaning it cannot utilize the full DirectX 12 feature set, such as mesh shaders or variable rate shading. The absence of dedicated ray tracing hardware means any ray-traced effects would have to be computed on the shader units, which would result in unusable performance. The feature set is fundamentally that of a 2015-era entry-level card. It can run games that are compatible with these APIs, but it will not be able to take advantage of the advanced graphical features that modern games are built around. For any title that requires DXR or Vulkan ray tracing, this card is not a viable option.
Who Should Consider It — resolution/settings-based recommendations grounded in the scores
This card is targeted at the very bottom of the performance spectrum. The data indicates it is an entry-level solution for basic computing tasks and light, older games. It is not recommended for modern AAA gaming or high-resolution workloads. For a user with a 720p monitor, this card can handle older titles, esports games, and indie games at low to medium settings, provided the game is not too demanding on VRAM.
At 1080p, the R5 340 OEM will struggle. The 1 GB VRAM is a hard limitation, and the 36.80 GB/s bandwidth will bottleneck performance in most 3D applications. Users should expect to play at the lowest settings and with a low resolution scale to achieve playable frame rates in anything released after 2016. The card’s percentile ranking of 50 places it exactly in the middle of the historical performance distribution, but this is relative to all GPUs ever released, many of which are less capable. For a user whose primary need is video playback, web browsing, and office productivity, it is more than sufficient. It is also a candidate for a legacy system that needs a display output upgrade, given its DisplayPort 1.2 support. However, for anyone planning to play recent games, this card is a bottleneck.
Benchmark Performance — analyze scores vs rivals with exact % deltas
The benchmark data for this card is sparse, with an average benchmark score of 0 and an empty nearestRivals list, indicating a lack of standardized benchmark entries. The percentile rank is 50, which means it outperforms half of the GPUs in the database, but this is a historical metric that includes many older and less capable cards. Without specific rival scores and deltaPct values, a direct percentage comparison against contemporary competitors is not possible from the data provided.
However, the raw specifications allow for an internal analysis of its performance ceiling. The FP32 performance is 599.0 GFLOPS, which is a low number that correlates directly with its 384 shading units running at a boost clock of 780 MHz. The texture rate of 18.72 GTexel/s and pixel rate of 6.240 GPixel/s are also low, but they are consistent with the card's intended role as a basic display adapter. In the context of the GPU market, the R5 340 OEM sits far below any modern entry-level card, but it is not the absolute lowest performer ever made. The lack of benchmark data makes it difficult to place it in a performance hierarchy, but the theoretical limits provided by the pixel and texture rates suggest it is only suited for the lightest of graphical loads. The data shows a card that is strictly for display output and 2D workloads, with 3D acceleration being a secondary, low-performance feature.
FAQ
Q: Can the AMD Radeon R5 340 OEM run modern games at 1080p?
A: No. The card has 1024 MB of GDDR5 memory and a memory bandwidth of 36.80 GB/s, which is insufficient for modern game requirements at 1080p. Benchmark data shows it is a 50th percentile GPU, and its specifications indicate it is only suitable for low-detail 720p gaming or very old titles.
Q: What power supply is required for this graphics card?
A: The suggested PSU is 250 W. The card has a TDP of 65 W and requires no power connectors, drawing all its power from the PCIe slot.
Q: Does this card support hardware ray tracing?
A: No. The R5 340 OEM does not have dedicated ray tracing cores or tensor cores. It is based on the GCN 1.0 architecture, which predates hardware-accelerated ray tracing.
Q: What is the memory bus width and its effect on performance?
A: The memory bus is 64 bits wide. This narrow bus, combined with the 4.6 Gbps effective memory speed, results in a bandwidth of 36.80 GB/s, which is a major bottleneck for any modern 3D application.
Q: What display outputs are available on this card?
A: The card provides one DVI port and one DisplayPort 1.2 output. This is a minimal set, supporting only one or two monitors with adapters.
Q: Is this card a single-slot design?
A: Yes. The R5 340 OEM is a single-slot card with a length of 145 mm (5.7 inches). It requires no external power connectors, fitting into most standard cases.
The NVIDIA Equivalent of Radeon R5 340 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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