AMD Radeon R5 310 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 310 OEM Specifications
Radeon R5 310 OEM GPU Core
Shader units and compute resources
The AMD Radeon R5 310 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 310 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 310 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 310 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 310 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 310 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 310 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 310 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 310 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 310 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 310 OEM is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 310 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 310 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 310 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 310 OEM to maintain boost clocks without throttling.
Radeon R5 310 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 310 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 310 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 310 OEM Product Information
Release and pricing details
The AMD Radeon R5 310 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 310 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 310 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R5 310 OEM
How It Compares
The AMD Radeon R5 310 OEM occupies a unique position in the database: it has no nearest rivals listed, and its average benchmark score is zero. This places it in a category where direct quantitative comparison is impossible from the provided data. The percentile field shows it sits at the 50th percentile against all GPUs, which is a median placement, but without benchmark entries or rival scores, this ranking is purely positional rather than performance-derived.
This is an end-of-life product from the Pirate Islands generation, released in May 2015. It uses the Caicos chip on TSMC's 40 nm process, housing 370 million transistors on a 67 mm² die. With a transistor density of 5.5M per mm², this is a modestly packed chip by modern standards, reflecting its entry-level positioning. The architecture is TeraScale 2, which predates GCN and lacks modern features like Vulkan support entirely.
The lack of competitor data means the R5 310 OEM cannot be benchmarked against peers in the traditional sense. Its percentile rank of 50 suggests it sits exactly in the middle of the database's GPU population, but this is a statistical artifact rather than a performance indicator. The zero benchmark score indicates no testing data was submitted for this model, making any performance inference purely speculative.
Memory Subsystem
The memory configuration is modest but coherent for its class. The card comes with 1024 MB of DDR3 memory on a 64-bit bus, yielding a bandwidth of 14.40 GB/s. The memory clock runs at 900 MHz, with an effective data rate of 1800 Mbps. This is a classic low-power memory setup, where the narrow bus width is compensated by the simplicity and low cost of DDR3.
For high-resolution workloads, this memory subsystem presents a clear bottleneck. The 14.40 GB/s bandwidth is sufficient for 1080p gaming at low settings in older titles, but it will struggle with texture-heavy scenes or any resolution above 1080p. The 1 GB capacity also limits texture streaming and high-resolution texture packs. At 1440p or 4K, the bandwidth would be saturated quickly, leading to frame drops and stuttering.
The pixel rate of 3.500 GPixel/s and texture rate of 7.000 GTexel/s are consistent with this memory design. The 4 ROPs and 8 TMUs are minimal, meaning the card can only output a limited number of pixels and textures per second. For a card of this vintage, the memory subsystem is adequate for its intended use case: basic desktop work, video playback, and light gaming at lower resolutions.
Who Should Consider It
The R5 310 OEM is not a gaming card by any modern measure. Its 160 shading units and 280.0 GFLOPS FP32 performance place it firmly in the entry-level segment, suitable for office productivity, media consumption, and legacy software. Users running dual-monitor setups for spreadsheets or web browsing will find it sufficient, provided they use the 1x DVI and 1x HDMI 1.3a outputs.
For gaming, the data suggests this card is only viable for very old or undemanding titles at 720p or 1080p with minimal settings. The 14.40 GB/s bandwidth and 4 ROPs will cap performance in any modern 3D workload. The 50th percentile ranking is misleading; without benchmark scores, it's safer to assume this card is below the median for any gaming-focused task.
The card's 35 W TDP and single-slot design make it attractive for low-power HTPC builds or legacy systems with weak power supplies. The 200 W PSU recommendation is conservative, meaning even the most basic power supplies can handle it. However, its lack of Vulkan support and limited DirectX 11.2 (11_0) feature set restrict its use to DirectX 11 or older titles.
FAQ
Q: What is the memory bandwidth of the Radeon R5 310 OEM?
A: The memory bandwidth is 14.40 GB/s, achieved with 1024 MB of DDR3 memory on a 64-bit bus running at 900 MHz (1800 Mbps effective).
Q: Does this GPU support Vulkan?
A: No, the API list shows DirectX 11.2 (11_0) and OpenGL 4.4, with Vulkan listed as null, meaning no Vulkan support is available.
Q: What power supply is recommended for this card?
A: The suggested PSU is 200 W, and the card itself has a TDP of 35 W. It requires no power connectors, drawing all power from the PCIe 2.0 x16 slot.
Q: What display outputs are available?
A: The card provides 1x DVI and 1x HDMI 1.3a outputs, sufficient for dual-monitor setups at lower resolutions.
Q: What is the transistor count and die size?
A: The Caicos chip contains 370 million transistors on a die size of 67 mm², manufactured on TSMC's 40 nm process.
Q: Is this card suitable for modern gaming?
A: No, with 160 shading units, 4 ROPs, and 280.0 GFLOPS FP32, it is not suitable for modern gaming. It may handle very old titles at 720p or 1080p with minimal settings, but performance will be limited.
Benchmark Performance
The absence of benchmark data for the R5 310 OEM is itself a data point. With an average benchmark score of 0 and no nearestRivals entries, there is no performance delta to calculate against competing products. The percentileVsAllGpus of 50 is a fixed constant in this case, not a dynamically computed rank from measured scores.
Interpreting the zero score requires caution. It likely means no standardized benchmarks were run on this OEM model, which is common for low-volume, OEM-specific parts. The chip's theoretical peak of 280.0 GFLOPS FP32 provides a ceiling for performance, but real-world scores would be lower due to memory bandwidth constraints and driver overhead.
Compared to any hypothetical rival with a non-zero score, the R5 310 OEM would be at a disadvantage by definition, since a zero score cannot be positive. In practical terms, this card is outclassed by any GPU that has been benchmarked. The 50th percentile is a statistical placeholder, not an endorsement of performance.
The texture rate of 7.000 GTexel/s and pixel rate of 3.500 GPixel/s are the only measurable performance indicators. These are extremely low figures, consistent with a chip that has 8 TMUs and 4 ROPs. For context, these rates would struggle to maintain 30 FPS at 1080p in any game released after 2012, assuming the game even runs on DirectX 11 with this hardware.
Power and Cooling
The thermal and power profile is the most attractive aspect of this card. The TDP is a mere 35 W, which means it generates minimal heat and can be cooled by a passive or low-profile single-slot cooler. The slot width is single-slot, and the card measures 168 mm (6.6 inches) in length, making it compatible with most small form factor cases.
Power delivery is straightforward: no power connectors are required, and the card draws all its power from the PCIe 2.0 x16 slot. The suggested PSU is 200 W, which is a very low requirement. Any system with a decent 200 W or higher power supply can run this card without concern, even alongside a modest CPU.
The 40 nm process node, while old, contributes to the low power draw. The 370 million transistors on a 67 mm² die are efficiently powered at 35 W. This makes the R5 310 OEM an excellent choice for upgrading an older office PC that has a weak power supply, as the card will not stress the system's power delivery.
Cooling requirements are minimal due to the low TDP. A single-slot passive cooler would be sufficient in a well-ventilated case, though the included cooler design is not specified. The lack of power connectors simplifies installation, and the card's short length ensures compatibility with most chassis. The end-of-life status means it is no longer in production, but the low power draw and simple cooling make it a reliable, if unremarkable, component for basic systems.
The NVIDIA Equivalent of Radeon R5 310 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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