AMD Radeon R5 235 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon R5 235 OEM Specifications
Radeon R5 235 OEM GPU Core
Shader units and compute resources
The AMD Radeon R5 235 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
R5 235 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon R5 235 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R5 235 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon R5 235 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R5 235 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon R5 235 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the R5 235 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
R5 235 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon R5 235 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
TeraScale 2 Architecture & Process
Manufacturing and design details
The AMD Radeon R5 235 OEM is built on AMD's TeraScale 2 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R5 235 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon R5 235 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon R5 235 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R5 235 OEM to maintain boost clocks without throttling.
Radeon R5 235 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon R5 235 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon R5 235 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon R5 235 OEM Product Information
Release and pricing details
The AMD Radeon R5 235 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R5 235 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon R5 235 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon R5 235 OEM
The AMD Radeon R5 235 OEM is an entry-level discrete graphics card built on the TeraScale 2 architecture, using the Caicos chip. Fabricated by TSMC on a 40 nm process, the chip integrates 370 million transistors within a 67 mm² die, yielding a transistor density of 5.5 million per square millimeter. Released on December 20, 2013, as part of the Volcanic Islands (R5 200) generation, this card is now end-of-life. It sits at the 50th percentile among all GPUs in the database, though no aggregated benchmark scores are recorded, and the average benchmark score is listed as 0. The card bridges the Sea Islands and Pirate Islands generations in AMD's product timeline.
Power and Cooling
The R5 235 OEM draws a modest 35 W TDP, which places it firmly in the low-power segment of the graphics market. This power envelope is modest enough that the card requires no auxiliary power connectors, drawing all of its operating current from the PCIe 2.0 x16 slot. AMD's suggested power supply rating for a system housing this card is 200 W, a figure that reflects the minimal electrical demands of the 40 nm Caicos chip. The cooler is a single-slot design, and the board measures 168 mm (6.6 inches) in length, making it suitable for compact chassis and small-form-factor builds. The 40 nm process node, while older, contributes to the low power draw, and the transistor density of 5.5 million per square millimeter is characteristic of that manufacturing era. The 370-million-transistor count is modest by any standard, and the small 67 mm² die means the card generates relatively little heat, which the single-slot cooler can handle without difficulty. The lack of power connectors also simplifies installation, as no additional cabling is required.
Ray Tracing and Feature Set
The R5 235 OEM does not include dedicated ray tracing cores or tensor cores; both fields are listed as null in the specification data. This absence is consistent with the TeraScale 2 architecture, which predates hardware-accelerated ray tracing and neural rendering features by several generations. On the API front, the card supports DirectX 11.2 with feature level 11_0, and OpenGL 4.4. Vulkan support is notably absent, which limits the card's compatibility with modern titles and engines that rely on the Vulkan API for lower-level hardware access and multi-threaded rendering. The feature set is therefore anchored to the DirectX 11 era, and users should not expect hardware features such as mesh shaders, variable-rate shading, or tensor-based upscaling. The display outputs consist of a single DVI port and one HDMI 1.3a connector. The HDMI 1.3a standard supports 1080p output at standard refresh rates but lacks the bandwidth for higher refresh rates or resolutions beyond 4K at limited refresh. For a card of this class, the display connectivity is adequate for basic desktop and legacy gaming use cases.
Memory Subsystem
The memory subsystem is a 1024 MB (1 GB) DDR3 configuration on a 64-bit bus. Memory operates at 900 MHz, which translates to 1800 Mbps effective data rate, and yields a total bandwidth of 14.40 GB/s. This bandwidth figure is quite low by modern standards and will constrain performance at high resolutions and with high-resolution textures. The 64-bit bus width means the card is fundamentally limited in how much data it can move per clock cycle, and the 1 GB frame buffer is small for modern game assets. For 1080p gaming with reduced settings, the memory capacity may suffice for older titles, but the 14.40 GB/s bandwidth will become a bottleneck in any scenario that requires large texture streaming or high-resolution rendering. The memory clock of 900 MHz is the base from which the 1800 Mbps effective rate is derived, and the DDR3 type is consistent with the card's low-power, low-cost positioning. The combination of a narrow 64-bit bus and DDR3 memory is a deliberate trade-off, prioritizing cost and power efficiency over bandwidth, which directly impacts the card's ability to handle high-resolution textures and multi-sample anti-aliasing at higher display resolutions.
How It Compares
The FACT PACK lists no nearest rivals for the R5 235 OEM, meaning the database contains no directly comparable GPUs with scores and delta percentages. The card occupies the 50th percentile among all GPUs, which places it exactly at the median of the distribution — a position that indicates it outperforms half of all GPUs in the database and underperforms the other half. Its predecessor is the Sea Islands generation and its successor is the Pirate Islands generation, indicating its position in AMD's product stack between two subsequent architectures. Within the Volcanic Islands (R5 200) generation, the R5 235 OEM is a low-end part, as evidenced by its 160 shading units, 8 texture mapping units, and 4 ROPs. The 35 W TDP and single-slot cooler further reinforce its entry-level positioning. The absence of rival data means any comparative analysis must rely on the raw compute metrics rather than direct head-to-head scores. The card's 50th percentile ranking, while not tied to a specific benchmark score, provides a meaningful positional reference: it is neither a bottom-tier part nor a high-performance one, but rather sits in the middle of the GPU performance distribution.
Benchmark Performance
The benchmarks array in the FACT PACK is empty, and the average benchmark score is recorded as 0. This reflects the absence of standardized benchmark results for this OEM part rather than a literal zero-performance outcome, as the card is end-of-life and OEM-specific, which often means it was not subjected to the same benchmarking scrutiny as retail parts. The 50th percentile ranking, however, provides a positional reference: the card sits exactly in the middle of all GPUs in the database. From a raw compute standpoint, the R5 235 OEM delivers 248.0 GFLOPS of FP32 throughput, a figure derived from its 160 shading units operating at the card's clock rates. The pixel fill rate is 3.100 GPixel/s, and the texture fill rate is 6.200 GTexel/s, both of which are low enough to indicate that the card is not designed for high-fidelity gaming. The 4 ROPs and 8 TMUs are the hardware limits behind these rates, and they will cap performance in fill-rate-bound scenarios. The FP32 figure of 248.0 GFLOPS is roughly in line with other low-end parts of its era, but without rival scores, a percentage delta cannot be computed. The 14.40 GB/s memory bandwidth further compounds the compute limitations, as data delivery will lag behind even the modest shader throughput in many workloads. The pixel rate of 3.100 GPixel/s means the card can fill roughly 3.1 billion pixels per second, which is adequate for 1080p at modest frame rates in lightweight titles but will struggle with modern effects-heavy games.
FAQ
Q: What is the TDP of the AMD Radeon R5 235 OEM?
A: The TDP is 35 W, and AMD recommends a 200 W power supply for systems using this card.
Q: Does the R5 235 OEM require external power connectors?
A: No. The card draws all power from the PCIe 2.0 x16 slot and has no auxiliary power connectors.
Q: What APIs does the R5 235 OEM support?
A: It supports DirectX 11.2 (feature level 11_0) and OpenGL 4.4. Vulkan is not supported.
Q: How much memory does the card have, and what is its bandwidth?
A: The card has 1024 MB of DDR3 memory on a 64-bit bus, with a bandwidth of 14.40 GB/s.
Q: Does the R5 235 OEM have ray tracing or tensor cores?
A: No. The card does not include dedicated ray tracing cores or tensor cores.
Q: What display outputs are available?
A: The card provides one DVI port and one HDMI 1.3a connector.
The NVIDIA Equivalent of Radeon R5 235 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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