RADEON

AMD Radeon R4 Mobile Graphics

AMD graphics card specifications and benchmark scores

VRAM
MHz Boost
15W
TDP
Bus Width

At a Glance

AMD
VRAM System Shared
Shaders 128
TDP 15W
Memory Type System Shared
Architecture GCN 2.0
nm
Process 28 nm
Released Jun 2014

AMD Radeon R4 Mobile Graphics Specifications

Radeon R4 Mobile Graphics GPU Core

Shader units and compute resources

The AMD Radeon R4 Mobile Graphics GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
128
Shaders
128
TMUs
8
ROPs
4
Compute Units
2

R4 Mobile Graphics Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the Radeon R4 Mobile Graphics's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon R4 Mobile Graphics by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
800 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

AMD's Radeon R4 Mobile Graphics Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon R4 Mobile Graphics's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

R4 Mobile Graphics Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the AMD Radeon R4 Mobile Graphics against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
204.8 GFLOPS
FP64 (Double)
12.80 GFLOPS (1:16)
Pixel Rate
3.200 GPixel/s
Texture Rate
6.400 GTexel/s

GCN 2.0 Architecture & Process

Manufacturing and design details

The AMD Radeon R4 Mobile Graphics is built on AMD's GCN 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the R4 Mobile Graphics will perform in GPU benchmarks compared to previous generations.

Architecture
GCN 2.0
GPU Name
Beema
Process Node
28 nm
Foundry
GlobalFoundries
Transistors
930 million
Die Size
107 mm²
Density
8.7M / mm²

AMD's Radeon R4 Mobile Graphics Power & Thermal

TDP and power requirements

Power specifications for the AMD Radeon R4 Mobile Graphics determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon R4 Mobile Graphics to maintain boost clocks without throttling.

TDP
15 W
TDP
15W

Radeon R4 Mobile Graphics by AMD Physical & Connectivity

Dimensions and outputs

Physical dimensions of the AMD Radeon R4 Mobile Graphics are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
IGP
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

AMD API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the AMD Radeon R4 Mobile Graphics. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_0)
DirectX
12 (12_0)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.2.170
Vulkan
1.2.170
OpenCL
2.1
Shader Model
6.5

Radeon R4 Mobile Graphics Product Information

Release and pricing details

The AMD Radeon R4 Mobile Graphics is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon R4 Mobile Graphics by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
AMD
Release Date
Jun 2014
Production
End-of-life
Predecessor
TeraScale 3 IGP
Successor
GCN 3.0 IGP

Radeon R4 Mobile Graphics Benchmark Scores

No benchmark data available for this GPU.

About AMD Radeon R4 Mobile Graphics

AMD Radeon R4 Mobile Graphics is an integrated GPU (IGP) from AMD, built on the Beema chip with GCN 2.0 architecture. It was released on June 10, 2014, and is now end-of-life. Fabricated on a 28 nm process at GlobalFoundries, the chip packs 930 million transistors into a 107 mm² die, with a transistor density of 8.7 million per square millimeter. The GPU integrates 128 shading units, 8 texture mapping units, and 4 render output units, and carries a 15 W TDP. In the benchmark database, it sits at the 50th percentile among all GPUs, with an average benchmark score of zero—indicating no recorded performance runs. Its memory interface is system shared, so bandwidth is system dependent.

Benchmark Performance

The Radeon R4 Mobile Graphics has no recorded benchmark scores, so the only quantitative performance indicators are its theoretical fill rates and compute throughput. The pixel rate is 3.200 GPixel/s, the texture rate is 6.400 GTexel/s, and FP32 compute is 204.8 GFLOPS. These numbers are modest even for an integrated part from its era. With only 4 ROPs and 8 TMUs, the GPU is clearly limited in pixel and texture processing. The 128 shading units deliver a raw compute figure that is roughly an order of magnitude below typical discrete GPUs from the same period, though that comparison is not available in the data.

The 50th percentile placement is notable. It suggests that, among all GPUs in the database, half are faster and half are slower. However, this includes a vast range of integrated and discrete parts, many of which are older or equally limited. The zero average benchmark score means no real-world performance data exists; the theoretical rates are the sole basis for assessment. Because memory bandwidth is system dependent, actual performance will vary significantly with the host system's RAM speed and configuration. A dual-channel memory setup would likely improve throughput, but the pack does not specify such details.

Who Should Consider It

This IGP is designed for basic computing tasks. Its 15 W TDP and integrated nature make it suitable for thin-and-light laptops where power efficiency is critical. For everyday workloads—web browsing, office applications, and video playback—the Radeon R4 Mobile Graphics provides adequate acceleration. Its 128 shading units and 4 ROPs are sufficient for rendering simple 2D interfaces and decoding video, though the pack does not list any hardware decode features.

For gaming, the GPU is not intended for demanding titles. Its fill rates and compute capacity suggest it can handle older or less graphically intensive games at low settings and likely at lower resolutions, but the data does not specify any resolution or frame rate targets. The system-shared memory means that the GPU borrows from system RAM, which can impact overall system performance if the memory is slow or insufficient. Enthusiasts should not expect playable frame rates in modern AAA games. The product is best for users who need a low-power, integrated solution for non-gaming use or very light legacy gaming.

Ray Tracing and Feature Set

The Radeon R4 Mobile Graphics does not include any ray tracing cores or tensor cores. The FACT PACK lists both as null, meaning there is no hardware acceleration for ray tracing or AI-based features. Consequently, any ray tracing effects must be handled in software, which is impractical for this low-power IGP. The GPU does support a set of modern APIs: DirectX 12 with feature level 12_0, OpenGL 4.6, and Vulkan 1.2.170. This means it can run applications that use these APIs, but the lack of dedicated hardware limits advanced graphics features.

The architecture is GCN 2.0, which predates the introduction of dedicated ray tracing hardware. As such, the feature set is centered on traditional rasterization. The API support is forward-looking for its release year, but the underlying hardware is too weak to exploit the full potential of those APIs. In practice, users will run games and applications that fall back to lower feature levels or reduced settings. The absence of tensor cores also precludes any machine learning or DLSS-style upscaling.

Power and Cooling

The TDP is rated at 15 W. This is a low figure, typical of an integrated GPU that shares power with the CPU. The GPU does not have any power connectors, as it is an IGP; it draws power directly from the motherboard's power delivery system. There is no suggested PSU rating, since the GPU is not a discrete add-in card. The 15 W TDP means that cooling requirements are minimal. A simple heatsink or a shared heatpipe with the CPU is sufficient to keep temperatures in check. Because it is an IGP, it is soldered onto the motherboard and cannot be upgraded or replaced.

The low power draw also makes it suitable for passive cooling in ultraportable devices. However, the actual system power consumption will depend on the CPU and other components. The Radeon R4 Mobile Graphics is not a performance part, so power delivery is not a concern. Users should ensure that the laptop's cooling solution can handle the combined heat of the CPU and this IGP, but the 15 W figure suggests that is not a challenge.

How It Compares

The FACT PACK lists no nearest rivals, so a direct comparison to specific competing GPUs is not possible. The only positional data is the 50th percentile among all GPUs in the database. This indicates that the Radeon R4 Mobile Graphics is exactly average in the overall distribution, which includes a wide range of integrated and discrete parts. Given its release in 2014 and its low specifications, this percentile likely reflects the presence of many older and equally modest GPUs in the database.

The product's predecessor is the TeraScale 3 IGP, and its successor is the GCN 3.0 IGP. No performance numbers are provided for either, so a generational improvement cannot be quantified. The Radeon R4 Mobile Graphics is based on GCN 2.0, which is one generation older than the successor. Its end-of-life status means it is no longer manufactured or supported. For anyone considering this GPU today, it is a legacy component that is vastly outperformed by modern integrated graphics, though the data does not provide specific comparisons.

FAQ

Q: What is the TDP of the AMD Radeon R4 Mobile Graphics?

A: The TDP is 15 W.

Q: Does this GPU support ray tracing?

A: No. It has no ray tracing cores (RT cores) or tensor cores.

Q: Which APIs does it support?

A: It supports DirectX 12 (feature level 12_0), OpenGL 4.6, and Vulkan 1.2.170.

Q: What is the process node and transistor count?

A: The process node is 28 nm, and the chip contains 930 million transistors.

Q: When was it released?

A: It was released on June 10, 2014.

Q: What is its percentile ranking among all GPUs?

A: It is at the 50th percentile, meaning half of all GPUs are faster and half are slower.

The NVIDIA Equivalent of Radeon R4 Mobile Graphics

Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.

NVIDIA GeForce RTX 2080

NVIDIA • 8 GB VRAM

View Specs Compare

Popular AMD Radeon R4 Mobile Graphics Comparisons

See how the Radeon R4 Mobile Graphics stacks up against similar graphics cards from the same generation and competing brands.

Compare Radeon R4 Mobile Graphics with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs