AMD Radeon Pro V520
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon Pro V520 Specifications
Radeon Pro V520 GPU Core
Shader units and compute resources
The AMD Radeon Pro V520 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Pro V520 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon Pro V520's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon Pro V520 by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon Pro V520 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon Pro V520's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon Pro V520 by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the Pro V520, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
Pro V520 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon Pro V520 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
RDNA 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon Pro V520 is built on AMD's RDNA 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Pro V520 will perform in GPU benchmarks compared to previous generations.
AMD's Radeon Pro V520 Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon Pro V520 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon Pro V520 to maintain boost clocks without throttling.
Radeon Pro V520 by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon Pro V520 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon Pro V520. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon Pro V520 Product Information
Release and pricing details
The AMD Radeon Pro V520 is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon Pro V520 by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon Pro V520 Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon Pro V520
The AMD Radeon Pro V520 is a specialized, end-of-life workstation GPU built on the 7nm RDNA 1.0 architecture with the Navi 12 chip. Its most defining characteristic is the complete absence of display outputs, meaning it is designed exclusively for server-side virtualization and cloud rendering tasks, not for desktop use. Benchmark data places it at the 50th percentile of all GPUs, indicating a mid-pack performance tier, though the provided data shows no direct rival comparisons or specific benchmark scores to further contextualize its raw compute abilities.
Benchmark Performance
The data indicates that the Radeon Pro V520 delivers 7.373 TFLOPS of FP32 compute performance. This figure represents the card's raw single-precision floating-point throughput, which is a primary driver for graphics workloads and general compute tasks. The FP16 performance is listed at 14.75 TFLOPS (2:1), meaning the card can process half-precision data at double the rate of FP32, a capability often leveraged in machine learning inference and certain compute-heavy applications where reduced precision is acceptable.
The texture fill rate stands at 230.4 GTexel/s, while the pixel fill rate is 102.4 GPixel/s. These numbers are derived from the card’s 144 texture mapping units (TMUs) and 64 render output units (ROPs), respectively. The pixel rate is particularly relevant for fill-bound scenarios at high resolutions, as it dictates how quickly the GPU can write rendered pixels to the framebuffer. With a 50th percentile ranking across all GPUs, the V520 sits in the middle of the performance spectrum; it is by no means a flagship, but it is far from a low-end part, offering a baseline of capability suitable for its intended professional virtualization role.
The shading unit count is 2304, which are the core execution units for shader programs. Combined with the boost clock of 1600 MHz, these units generate the 7.373 TFLOPS figure. The base clock is 1000 MHz, but the boost clock is the more relevant figure for sustained performance under load, assuming adequate cooling and power delivery. The performance data does not include specific game or application benchmarks, so absolute performance in real-world titles cannot be quantified, but the compute metrics provide a solid basis for understanding its throughput capabilities relative to its architectural design.
How It Compares
The provided data does not list any nearest rivals, with the `nearestRivals` array being empty. Consequently, a direct comparative analysis against specific competing models from other manufacturers is not possible based on the fact pack alone. The card’s 50th percentile score, however, establishes a broad reference point: it outperforms roughly half of all GPUs in the database and lags behind the other half. This suggests that in its intended server environment, it would be positioned as a mainstream compute accelerator rather than a high-end one.
Without rival names or delta percentages, the analysis must rely on the card’s own specifications. The Radeon Pro V520’s predecessor is listed as the Radeon Pro Vega, indicating a generational progression within AMD’s professional lineup. The shift to the Navi 12 chip with RDNA 1.0 architecture likely brings improvements in power efficiency and feature support over the older Vega-based cards, though specific performance deltas are not quantified in the data. The card is marked as end-of-life, meaning it has been superseded in the market, but its specifications still define a clear performance tier.
Given the absence of direct rivals, the most meaningful comparison is internal. The FP32 throughput of 7.373 TFLOPS places it in a class where it can handle moderate parallel workloads. In a virtualized environment, this would translate to the ability to support several concurrent users for tasks like CAD design or video rendering, though the exact user count would depend on the software and workload intensity. The lack of display outputs further distinguishes it from consumer or even standard workstation cards, as it is not meant to be judged on its ability to drive a monitor.
Ray Tracing and Feature Set
The fact pack explicitly lists `rtCores` and `tensorCores` as null, indicating that the Radeon Pro V520 has no dedicated ray tracing or tensor core hardware. This is consistent with its RDNA 1.0 architecture, which predates AMD’s ray tracing implementation that arrived with RDNA 2. Consequently, the card is not suitable for hardware-accelerated ray tracing workloads; any such effects would have to be computed via traditional shader units, which would incur a significant performance penalty.
In terms of API support, the card is compliant with DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3. The DirectX 12_1 feature level includes support for conservative rasterization and rasterizer-ordered views, which are relevant for certain advanced rendering techniques. Vulkan 1.3 support is notable for its cross-platform versatility and low-overhead access to GPU hardware, which is beneficial in server environments running Linux-based virtualization stacks. OpenGL 4.6 support ensures compatibility with legacy professional applications that have not yet migrated to newer APIs.
The absence of tensor cores means that AI-accelerated features like DLSS-style upscaling are not available. However, the 14.75 TFLOPS FP16 performance can still be used for general-purpose compute in machine learning inference, albeit without the specialized hardware acceleration found in competing architectures. The feature set is therefore geared towards traditional rasterization and compute workloads, with a strong emphasis on API compatibility for a wide range of professional software.
Who Should Consider It
Given its lack of display outputs, the Radeon Pro V520 is not for the typical gamer or even a desktop workstation user who needs to connect a monitor directly. Benchmark results indicate a mid-tier performance level, suggesting that for users who can access it via a virtualization platform, it would handle 1080p gaming and professional tasks at medium to high settings in most titles. For 1440p gaming, the 512.0 GB/s memory bandwidth and 102.4 GPixel/s fill rate suggest it could manage high settings in less demanding games, but would likely require reduced settings for the most graphically intensive releases.
The card is best suited for cloud gaming providers or enterprise data centers that need to deliver GPU-accelerated virtual machines (VMs). The 8 GB of HBM2 memory is adequate for running modern games at 1080p with high textures, and the 2048-bit bus width ensures that memory bandwidth is not a bottleneck for multi-user scenarios. The lack of display outputs means that server administrators must rely on network-based streaming protocols, such as RemoteFX or Parsec, to deliver the rendered frames to end-users.
For compute-focused workloads like rendering or simulation in a virtual environment, the 7.373 TFLOPS FP32 performance is a capable baseline. The card would be a reasonable choice for organizations looking to deploy a fleet of VMs for light to moderate GPU tasks, though the end-of-life status suggests that newer alternatives might offer better performance per watt. The 50th percentile ranking indicates that it is not a high-end accelerator, so it should be considered for entry-level to mid-range virtualization needs.
Memory Subsystem
The Radeon Pro V520 is equipped with 8 GB of HBM2 memory, which is a high-bandwidth memory type that offers significant advantages over traditional GDDR6 in terms of bandwidth and power efficiency. The memory bus width is a substantial 2048 bits, which is significantly wider than typical consumer GPUs. This wide bus interface, combined with the HBM2 memory type, yields a peak bandwidth of 512.0 GB/s.
This memory configuration is a standout feature for the card. A bandwidth of 512.0 GB/s is exceptionally high for an 8 GB card, allowing for rapid data transfer between the GPU cores and the video memory. This is particularly important for high-resolution textures and compute workloads that require large data sets to be accessed quickly. For 4K gaming in a virtualized environment, the 8 GB capacity might be a limiting factor for the highest texture quality settings, but the high bandwidth would help mitigate stuttering and ensure smooth frame pacing where capacity is sufficient.
The effective memory clock is listed as 2 Gbps, which seems low compared to GDDR6 memory, but the wide 2048-bit bus compensates for this. The result is a memory subsystem that excels in throughput, which is a critical metric for professional applications like medical imaging, scientific visualization, and large-scale data processing. The 8 GB capacity is a balance; it is not enormous by modern standards, but it is adequate for many professional workloads, and the bandwidth ensures that the card does not become memory-bound in most scenarios.
Power and Cooling
The Radeon Pro V520 has a total board power (TDP) of 225 W, which requires a moderate power delivery system. The manufacturer recommends a 550 W power supply for a system containing this card, which suggests that it is not particularly power-hungry relative to its performance class. The power connector requirement is a single 8-pin PCIe power connector, which is a standard configuration for cards in this power range.
The card is a dual-slot design, meaning it occupies two expansion slots in a chassis. Its physical dimensions are 267 mm in length (10.5 inches) and 111 mm in height (4.4 inches). These dimensions are fairly standard for a dual-slot card, but the length is on the longer side, so compatibility with smaller server chassis should be verified. The cooling solution is not specified in detail, but a dual-slot design typically includes a robust heatsink and fan assembly capable of dissipating the 225 W of heat generated under load.
For data center deployment, the power and cooling requirements are manageable. The 225 W TDP is within the range of many server-grade GPUs, and the single 8-pin connector simplifies cabling. The lack of display outputs means that no video connectors are needed, which further simplifies the card’s physical footprint. The PCIe 4.0 x16 interface ensures that the card can communicate with the host system at high bandwidth, which is essential for its role in virtualized environments where data is passed between VMs and the GPU.
FAQ
Q: What is the primary use case for the AMD Radeon Pro V520?
A: The card has no display outputs, indicating it is designed for server-side virtualization and cloud computing, where it delivers GPU acceleration to virtual machines over a network.
Q: Does the Radeon Pro V520 support hardware ray tracing?
A: No. The data shows `rtCores` as null, meaning there are no dedicated ray tracing cores; the card relies on traditional shader units for rendering.
Q: What is the memory bandwidth of this card?
A: The Radeon Pro V520 features 8 GB of HBM2 memory with a 2048-bit bus width, providing a peak bandwidth of 512.0 GB/s.
Q: What is the recommended power supply wattage?
A: The manufacturer recommends a 550 W power supply for a system using this card, which has a TDP of 225 W and requires a single 8-pin power connector.
Q: What APIs are supported by the Radeon Pro V520?
A: The card supports DirectX 12 (12_1), OpenGL 4.6, and Vulkan 1.3, ensuring compatibility with a wide range of professional and consumer applications.
Q: Is the Radeon Pro V520 still in production?
A: No, the production status is listed as "End-of-life," meaning it is no longer manufactured, though it remains a functional option for existing deployments.
The NVIDIA Equivalent of Radeon Pro V520
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 3060 Ti offers comparable performance and features in the NVIDIA lineup.
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