AMD Radeon HD 8860 OEM
AMD graphics card specifications and benchmark scores
At a Glance
AMDAMD Radeon HD 8860 OEM Specifications
Radeon HD 8860 OEM GPU Core
Shader units and compute resources
The AMD Radeon HD 8860 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
HD 8860 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the Radeon HD 8860 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The Radeon HD 8860 OEM by AMD dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
AMD's Radeon HD 8860 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The Radeon HD 8860 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Radeon HD 8860 OEM by AMD Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the HD 8860 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
HD 8860 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the AMD Radeon HD 8860 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
GCN 1.0 Architecture & Process
Manufacturing and design details
The AMD Radeon HD 8860 OEM is built on AMD's GCN 1.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the HD 8860 OEM will perform in GPU benchmarks compared to previous generations.
AMD's Radeon HD 8860 OEM Power & Thermal
TDP and power requirements
Power specifications for the AMD Radeon HD 8860 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the Radeon HD 8860 OEM to maintain boost clocks without throttling.
Radeon HD 8860 OEM by AMD Physical & Connectivity
Dimensions and outputs
Physical dimensions of the AMD Radeon HD 8860 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
AMD API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the AMD Radeon HD 8860 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
Radeon HD 8860 OEM Product Information
Release and pricing details
The AMD Radeon HD 8860 OEM is manufactured by AMD as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the Radeon HD 8860 OEM by AMD represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
Radeon HD 8860 OEM Benchmark Scores
No benchmark data available for this GPU.
About AMD Radeon HD 8860 OEM
AMD Radeon HD 8860 OEM is an end-of-life graphics card from the Sea Islands (HD 8800) generation, built on the GCN 1.0 architecture with the Curacao chip. TSMC fabricates the chip on a 28 nm process with 2,800 million transistors on a 212 mm² die, for a transistor density of 13.2M / mm². The board carries 2 GB of GDDR5 memory on a 256-bit bus and is configured with 1280 shading units, 80 texture units, and 32 ROPs. The stored aggregate position is the 50th percentile of all GPUs, and the nearestRivals list is empty, so no direct named comparisons are present in the fact pack. The average benchmark score is recorded as 0, which is best read as an empty benchmark field rather than a literal performance result.
How It Compares
The nearestRivals array in the fact pack is empty. There are no rival names, scores, or deltaPct values to anchor a comparison, and therefore no competitor-by-competitor paragraphs can be written from this record. The only positioning field is percentileVsAllGpus, set to 50. That places the HD 8860 OEM at the midpoint of the GPU distribution in the database, meaning half of all listed GPUs are above it and half below in aggregate percentile terms.
Without nearestRivals data, any claim that this card beats or loses to a specific product would be unsupported. The practical takeaway is that the database position is median, but the comparison set is undefined.
Who Should Consider It
Because the fact pack has no game-level benchmark scores, the consideration guidance has to come from the memory and throughput fields. The 2 GB GDDR5 frame buffer on a 256-bit bus with 179.2 GB/s of bandwidth is the memory envelope. The card’s rendering envelope is defined by 29.60 GPixel/s pixel fill, 74.00 GTexel/s texture fill, and 2.368 TFLOPS of FP32 compute.
A builder looking at this card should treat 2 GB as the main constraint: scenarios that need very large texture sets or high-detail assets will run into capacity before the shading units run out. At lower-detail settings, the 80 TMUs and 32 ROPs can keep up with moderate geometry and texture work. The 29.60 GPixel/s pixel rate and 74.00 GTexel/s texture rate also indicate that the card is a better fit for older or lighter workloads than for the highest quality presets.
It is an OEM part and end-of-life, so the realistic use is a replacement or an upgrade for an existing system with a PCIe 3.0 x16 slot and a 450 W-class power supply. The card’s dual-slot cooler and 241 mm (9.5 inches) length are the physical numbers to check before installation.
FAQ
Q: What rendering APIs are supported?
A: The fact pack lists DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170. This covers the major modern API families, with DirectX identified at the 11_1 feature level.
Q: What is the memory configuration?
A: The card has 2 GB of GDDR5 on a 256-bit bus. Memory clock is 1400 MHz, effective 5.6 Gbps, giving a bandwidth of 179.2 GB/s.
Q: What power delivery does it need?
A: TDP is 175 W. The suggested PSU is 450 W, and the card requires one 6-pin PCIe power connector. It is a dual-slot card.
Q: Which display outputs are available?
A: There is 1x DVI, 1x HDMI 1.4a, and 2x mini-DisplayPort 1.2.
Q: Is this card still made?
A: No. The production status is end-of-life, and the launch date is 2013-01-07.
Q: Does it support ray tracing?
A: The fact pack lists no RT cores and no tensor core counts for this GCN 1.0 card, so ray tracing acceleration hardware is not specified.
Benchmark Performance
The fact pack contains no populated benchmark scores. The benchmarks array is empty, avgBenchmarkScore is 0, and nearestRivals is empty. Consequently, no exact percentage deltas against rival GPUs can be calculated.
The performance-related data that does exist consists of raw throughput figures: FP32 2.368 TFLOPS, texture rate 74.00 GTexel/s, and pixel rate 29.60 GPixel/s. These numbers come from 1280 shading units, 80 TMUs, and 32 ROPs. In practical terms, the FP32 figure gives a sense of compute throughput for shader and post-processing work, while the texture and pixel rates bound texturing and rasterization workloads.
The memory subsystem supports these figures with 179.2 GB/s of bandwidth from 2 GB of GDDR5 running at 1400 MHz (5.6 Gbps effective) across a 256-bit bus. The only aggregate performance-position field is the 50th percentile of all GPUs, which is a median placement. Because no game scores are populated, these throughput figures should be treated as the ceiling of the card’s capability, not as a prediction of frame rates in any specific title. The empty nearestRivals list also means the common percentage comparison is unavailable.
Ray Tracing and Feature Set
The HD 8860 OEM is a GCN 1.0 part from the Sea Islands (HD 8800) generation, sitting between the Southern Islands and Volcanic Islands product families. The record does not assign RT cores or tensor cores to this card. With those fields null, there is no hardware ray tracing acceleration data in the fact pack.
On the API side, the card lists DirectX 12 (11_1), OpenGL 4.6, and Vulkan 1.2.170, so it can expose modern API entry points despite the GCN 1.0 architecture. The display feature set is 1x DVI, 1x HDMI 1.4a, and 2x mini-DisplayPort 1.2. Users who need ray tracing or tensor-based features will find no support for them in this record. The API support is the main feature-set story, and the lack of RT/tensor hardware means ray tracing discussion is not applicable.
Power and Cooling
Power guidance is straightforward. The TDP is 175 W, the suggested PSU rating is 450 W, and the card uses one 6-pin PCIe power connector. A 450 W supply with a spare 6-pin connector is the match for this card’s power requirements.
The cooler is a dual-slot design, so it occupies the corresponding slot space. Physical length is 241 mm, or 9.5 inches, which is the clearance figure to check in a case. The bus interface is PCIe 3.0 x16. The card is end-of-life, so a buyer installing one in an older system should verify that the power supply has the same 450 W suggested capacity and the 1x 6-pin connector before installation. No fan count or cooler height is listed, but the dual-slot designation and 241 mm length define the main physical constraints.
The NVIDIA Equivalent of Radeon HD 8860 OEM
Looking for a similar graphics card from NVIDIA? The NVIDIA GeForce RTX 2080 offers comparable performance and features in the NVIDIA lineup.
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